UBOAT
Did anyone make an raobf mod yet?
Is there a UBOAT equivalent of silent hunter III's "the grey wolves" mod?
Originally posted by Dewgle:
Never played the Grey Wolves mod but if you tell me what features you liked specifically from that mod that you'd like to see in Uboat then I could try to point you in the right direction. But just shooting in the dark, here's some mods you'll probably enjoy.

First off of course is the TDC mod by Ruby, Freek0ly and ZNC which lovingly recreates the TVh-Re/S3 in explicit detail. Fully functional. Some players who are coming over from Silent Hunter get frustrated from trying to keep the TDC on screen and look at their target at the same time, having been spoiled by the UI from SH which squeezes the entire TDC controls inside the eyepiece of the periscope.
https://steamcommunity.com/sharedfiles/filedetails/?id=2282199115
Pairs nicely with the Compass Navigation mod which adds the ability to set your course by gyro compass and adds true bearings to all your map tools.
https://steamcommunity.com/sharedfiles/filedetails/?id=2283105437
For a more hardcore experience, I would recommend the Real Navigation mod which removes all icons from the map, including your own. The player is forced to activate the "sextant" officer skill in order to get position fix on their u-boat and chart their course manually. Alligator, the mod author, also added an odometer to make navigation by dead reckoning much easier as well as hydrophone and watch crew call-outs in relative bearings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2618451929
Sinking Physics Overhaul which adds more thematically pleasing sinking physics to the merchants and warships you attack. Be warned though, you may need to spend more time in the area to make sure the ship you struck does in fact go under.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799737002
And finally Uboat Expanded which adds scores of additional convoys and ports to the game based on real data which the author himself spent months going over in meticulous detail. Using actual merchant convoy shipping documents from an open source website to compile into data he could use for the game. Currently he's also working on adding new vessels to the game for the allies and axis.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114304535
Here's a podcast I hosted with Link and ii, co-authors of the UBE mod.
https://youtu.be/LCszrTqBtGU
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The author of this thread has indicated that this post answers the original topic.
Dewgle Jun 24, 2023 @ 10:43pm 
Never played the Grey Wolves mod but if you tell me what features you liked specifically from that mod that you'd like to see in Uboat then I could try to point you in the right direction. But just shooting in the dark, here's some mods you'll probably enjoy.

First off of course is the TDC mod by Ruby, Freek0ly and ZNC which lovingly recreates the TVh-Re/S3 in explicit detail. Fully functional. Some players who are coming over from Silent Hunter get frustrated from trying to keep the TDC on screen and look at their target at the same time, having been spoiled by the UI from SH which squeezes the entire TDC controls inside the eyepiece of the periscope.
https://steamcommunity.com/sharedfiles/filedetails/?id=2282199115
Pairs nicely with the Compass Navigation mod which adds the ability to set your course by gyro compass and adds true bearings to all your map tools.
https://steamcommunity.com/sharedfiles/filedetails/?id=2283105437
For a more hardcore experience, I would recommend the Real Navigation mod which removes all icons from the map, including your own. The player is forced to activate the "sextant" officer skill in order to get position fix on their u-boat and chart their course manually. Alligator, the mod author, also added an odometer to make navigation by dead reckoning much easier as well as hydrophone and watch crew call-outs in relative bearings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2618451929
Sinking Physics Overhaul which adds more thematically pleasing sinking physics to the merchants and warships you attack. Be warned though, you may need to spend more time in the area to make sure the ship you struck does in fact go under.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799737002
And finally Uboat Expanded which adds scores of additional convoys and ports to the game based on real data which the author himself spent months going over in meticulous detail. Using actual merchant convoy shipping documents from an open source website to compile into data he could use for the game. Currently he's also working on adding new vessels to the game for the allies and axis.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114304535
Here's a podcast I hosted with Link and ii, co-authors of the UBE mod.
https://youtu.be/LCszrTqBtGU
< >
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Date Posted: Jun 24, 2023 @ 9:04pm
Posts: 1