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There's actually a mod in testing right now that does this very thing by removing all in-game map icons and the player is forced to chart their own course based on last known position (compass navigation mod is a requirement).
But that's exactly what your navigating officer does based on the schedule you assign to him. Putting an officer on the nav table gives you a lovely 20% fuel bonus but it also keeps your position updated.
You can view how confident your current position fix is in the upper right corner of the map, right next to current wind speed and depth below mouse cursor. It maxes out at 100% and slowly degrades over time unless an officer keeps it refreshed.
You can refresh it automatically by selecting 'Chief Boatswain' from the officer drop-down presets or just make sure navigation is set to 1 point of priority higher than observation. This way whenever navigational confidence drops below 30-ish percent, he will drop what he's doing to restore your position fix to 100% confidence.
You are correct. Ships do not disappear when you are 100 yards away from them when you get lost. That only happens if there is no watch crew present on the bridge. Which is weird, yes, absolutely. But that is a separate subject from navigation.
Again, how far away you are when your navigational position is restored is entirely dependent on how fast your engines are running and which direction your u-boat was pointing last.
If your boat was pointing west with engines set to full when you got lost then you may find yourself halfway to New York by the time your navigational position is restored. The very first thing you should always do is kill your engines until your navigator restores your position fix.
But so long as your crew management schedule is set up correctly, your officer should keep your position up-to-date automatically every time he's on duty.
It is something I hope will be fixed at some stage.
I actually did this once! All of my leading officers were killed in by an aircraft attack while I was in the English Channel and I was curious if I could make my way back to La Rochelle.
I kept close to the coast and used the topography to identify my position on the map, then used the compass navigation mod to plot a course using true bearings and dead-reckoned the distances to get my way back to La Rochelle and it worked!
But as already stated, you need the Compass Navigation mod so you can plot a course based on true bearings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2618451929
I tested it out with my chart and was able to navigate to Enigma Mission close to those islands at night, without issue, with time compression.
I might being doing a chart for AoB. Something that can be gathered UZO or Periscope Bearing, with a few other adjustments. This way, attacks can flow better. I am not sure I am going to do that after finding the Solution Solver.
https://www.subsim.com/radioroom/showthread.php?t=240575
This tool is pretty handy at helping out AoB info. It has some pretty good useful features. Only downside, is you have to Tab out of game and input values. But those tools can be used in any uboat game.