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I might give this game another chance and one suggestion for the future is being able to decide the crew schedules in detail, so we get to decide if we want loading or warming first among other things.
Guess you notice that your arugment doesnt add up at all..
(oh, and besides: A uboat is a vehicle, not a gun. So even that comparision doesnt add up)
Its no problem to code the ship full loaded, even fully loaded with hot torps, etc, etc.
You see limits? The limit is the understanding - or lack thereof.
I don't know why the game shows them being taken out of the tube and given a massage.
THATS clearly an animation problem - identified by pros! =)
There's an argument that can be made for that, but there also a case to be made for how it is now. The sandbox starting situation allows the player to immediately get going; everything is on-board that you need, but it's not optimal. You have at least the choice to make it optimal and in doing so you're nudged towards learning about the rule-based systems that make the game tick. If everything was optimal, the benefit is that it is one thing less to do but the drawback is that a player misses the opportunity to learn from having to do it themselves.
This will all be adjusted as the game gets tweaked and becomes more feature-complete, but feedback like this thread helps make the eventual result more promising.
Because while you're warming a torpedo you can't shoot it.