UBOAT
Safety May 7, 2019 @ 4:11pm
warming up torps before loading.
Why would you not warm up a torp before loading it into the tube. I've watched the animation and they literally load a fresh torp, then unload again to warm up.
Originally posted by Donut Steel:
Originally posted by Safety:
exactly. So why not warm it when you load it or atleast offer the option. I'd take a small hit in loading time for the increased change it wont be a dud.

This could be covered by including it in a future feature for managing crew activity. Lots of survival and management games have similar features and I expect this one will too.
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Showing 1-15 of 18 comments
Mr_Gundam May 7, 2019 @ 4:19pm 
I've thought the same thing myself i imagine thats how they did it would be nice if when i ask for a reload to fire at a convoy it was pre warmed before it went into the tubes
Last edited by Mr_Gundam; May 7, 2019 @ 4:19pm
Formous May 7, 2019 @ 4:31pm 
Its likely a animation game engine limitation.
Donut Steel May 7, 2019 @ 4:37pm 
For storage management. I assign two sailors to assist loading as soon as starting a new game, because in a few minutes that will free up the storage space, so I can go buy more torps before we leave. This wouldn't be possible if the mechanic started warm-up for each one rather than loading it straight into the launch silo.

I might give this game another chance and one suggestion for the future is being able to decide the crew schedules in detail, so we get to decide if we want loading or warming first among other things.
Zothen May 7, 2019 @ 4:45pm 
Originally posted by Arec Balrin:
For storage management. I assign two sailors to assist loading as soon as starting a new game, because in a few minutes that will free up the storage space, so I can go buy more torps before we leave. This wouldn't be possible if the mechanic started warm-up for each one rather than loading it straight into the launch silo.
Come on, really? Starting a new game and your boat is not fully equipped? Shouldnt that be the first screw to turn for proper adjustments anyway???
Last edited by Zothen; May 7, 2019 @ 4:45pm
Formous May 7, 2019 @ 4:50pm 
Originally posted by Zothen:
Originally posted by Arec Balrin:
For storage management. I assign two sailors to assist loading as soon as starting a new game, because in a few minutes that will free up the storage space, so I can go buy more torps before we leave. This wouldn't be possible if the mechanic started warm-up for each one rather than loading it straight into the launch silo.
Come on, really? Starting a new game and your boat is not fully equipped? Shouldnt that be the first screw to turn for proper adjustments anyway???
You do start with a full compartment, but then your sailors interact with your storage and perform loading. This is completely natural. You aren't handed a gun loaded, you are expected to load it.
Zothen May 7, 2019 @ 4:55pm 
Originally posted by Formous:
Originally posted by Zothen:
Come on, really? Starting a new game and your boat is not fully equipped? Shouldnt that be the first screw to turn for proper adjustments anyway???
You do start with a full compartment, but then your sailors interact with your storage and perform loading. This is completely natural. You aren't handed a gun loaded, you are expected to load it.
Ok, smartboy, then please explain to me why your gun (boat) is partially loaded then? Why is there even food on board? And even weapons stored? I give you an F for first efford at logic. ;)
Guess you notice that your arugment doesnt add up at all..
(oh, and besides: A uboat is a vehicle, not a gun. So even that comparision doesnt add up)
Last edited by Zothen; May 7, 2019 @ 4:57pm
Formous May 7, 2019 @ 5:00pm 
I am not wrong at all DA. The ship IS stocked. Its a animation problem that you are not smart enough to..not notice? I guess we can't all be smart. You have full torpedos, then the torpedos are loaded into 4 tubes because the game is programmed to give you torpedos. It's a code problem I assume that they can't just put the torpedos in the chambers, since the AI HAS to be reactive to situations. They HAVE to load. Go be stupid elsewhere. I could see where the limits were, I expect you to be smart enough to guess why the game has to work on specific decisions.
Zothen May 7, 2019 @ 5:04pm 
You just show again that you have no clue what youre talking about . There is no such thing like an "animation problem". You clearly have zero clue about coding anyway, so dont post such nonsense - kids could read this.
Its no problem to code the ship full loaded, even fully loaded with hot torps, etc, etc.
You see limits? The limit is the understanding - or lack thereof.
Last edited by Zothen; May 7, 2019 @ 5:08pm
Trixie Hobbit May 7, 2019 @ 5:14pm 
IRL they were warmed in the tubes. It is a matter of literally warming up the batteries on the G7e torpedoes to 30 degrees C.

I don't know why the game shows them being taken out of the tube and given a massage.
Zothen May 7, 2019 @ 5:16pm 
I think some simple thought "rubbing? gets hot after a while". But others think its an animation problem, lol. You know, like in: The game engine needs to pull out the torps, rub them and put them back in! Instead of heating them up in the tube.
THATS clearly an animation problem - identified by pros! =)

Originally posted by Formous:
I am not wrong at all DA. The ship IS stocked. Its a animation problem that you are not smart enough to..not notice?
Last edited by Zothen; May 7, 2019 @ 5:17pm
Safety May 7, 2019 @ 5:30pm 
well now they are stuck warming up the same torp over and over and neglecting the others unless I force em. I've been sitting at port watching it happen for the last 20 minutes
Safety May 7, 2019 @ 5:32pm 
its crazy. As soon as they finish warming the bottom right torp they turn right around and warm it again. I first thought it was an animation glitch but then I looked at the loaded torps and sure enough.. only the one.
Safety May 7, 2019 @ 5:33pm 
can you manually fire off a torp without a target. Just for testing?
Donut Steel May 7, 2019 @ 5:49pm 
Originally posted by Zothen:
Originally posted by Arec Balrin:
For storage management. I assign two sailors to assist loading as soon as starting a new game, because in a few minutes that will free up the storage space, so I can go buy more torps before we leave. This wouldn't be possible if the mechanic started warm-up for each one rather than loading it straight into the launch silo.
Come on, really? Starting a new game and your boat is not fully equipped? Shouldnt that be the first screw to turn for proper adjustments anyway???

There's an argument that can be made for that, but there also a case to be made for how it is now. The sandbox starting situation allows the player to immediately get going; everything is on-board that you need, but it's not optimal. You have at least the choice to make it optimal and in doing so you're nudged towards learning about the rule-based systems that make the game tick. If everything was optimal, the benefit is that it is one thing less to do but the drawback is that a player misses the opportunity to learn from having to do it themselves.

This will all be adjusted as the game gets tweaked and becomes more feature-complete, but feedback like this thread helps make the eventual result more promising.
Last edited by Donut Steel; May 7, 2019 @ 5:50pm
Kyrah Abattoir May 7, 2019 @ 5:53pm 
Originally posted by Safety:
Why would you not warm up a torp before loading it into the tube. I've watched the animation and they literally load a fresh torp, then unload again to warm up.

Because while you're warming a torpedo you can't shoot it.
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Date Posted: May 7, 2019 @ 4:11pm
Posts: 18