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Later on when I unlock more rooms, the goal always becomes having enough Diognostic rooms to get through the unnending torrent of patients (usually 10 rooms by the end). And to have enough high popularity Treatment rooms to keep the flood of patients down to at least 3 or 2 patient queue per room.
But, I won't lie, after my first intense round of a Boneing chamber + Dreamarium start for the first optional Hospital map, I have come to realize that the reputation hit from rejecting patients my hospital does not have the rooms to treat in the near future does not have any meaningful negative impact to my current run, ,so I have become more liberal in using the reject button.
Be careful who you hire too. Some people are just awful!
Overall the game feels super unbalanced. Gold is never an issue and it feels like absolutely everything is about efficiency and flow. Which I don't necessarily mind but at that point why are the other variables even existing.
Anyway thanks for the feedback!
You can hit five stars without any speed upgrades. Least on all the chapters I've done so far (Eight)
Ignore the entire spezialization mechanic for rooms it just locks rooms too much , in Skin treatment also Holo docs for some reason they allways get rushed.
all other rooms a mix of random doctors with none of the takes longer treatment skills.
easy 5 stars.
That was not fun :)
But I guess it's an issue all games of this genre have to some extent. But here it felt really bad. Having the score system being tied to throughput is really weird to me.
Things that help with having the rooms operate at maximum efficiency (I think) are: holo-docs and short-range teleporters. With short-range teleporters you can also put a high level doctor in the room, to get the patient in and out quickly and also have a short treatment time. Nutrients can also be good to keep a doctor working without breaks, pretty much the same as a holo-doc.
If you want to optimize it further, reroll for doctors that have faster treatment times with the required speciality and put those in your rooms. You can pick any one doctor with a "quick treatment time" perk and reset their speciality with the item you can craft, to switch it to whatever you want for the easiest way to do this.
It's still boring to spam a million of the same room but traffic is so much easier to manage with teleporters.
It's funny, I love the game but boy is it so unbalanced. I have a hard time believing that the devteam tested the game, was satisfied with the balance and shipped the game like that. You get more money than you ever need to very quickly in any level, it's almost impossible to get anyone's mood low and teleporters completely break the game apart.
I love that the AI is clever enough to use optimally teleporters it's so much fun to hyper optimize your hospital but it feels like I'm playing with cheat codes all the time at this point.