Galacticare

Galacticare

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Sombrero May 29, 2024 @ 12:56am
How do you reduce queues?
I am extremely confused. I'm going back on the very first map in sandbox to do 5 stars but the amount of patients to heal is just bananas. And the skin labs are cluttered to no end. I built ELEVEN skin labs and I still have a massive bottleneck despite having barely 4 diagnosis rooms.

This makes 0 sense to me. I have way more staff than I need. I get that the skin lab animation takes forever to play and it makes healing the patients super long but what is the game expecting me to do?

I have no space to build more rooms at this point.
Originally posted by utilityguy:
After playing for 20+ hour, my strategy has become:

  • Start with at least 4 diagnostic rooms and 4 Roboceptionists at the very beginning.
  • Open Hospital
  • Check the opening round of patients for what they need
  • Build accordingly to the patient's needs.

Later on when I unlock more rooms, the goal always becomes having enough Diognostic rooms to get through the unnending torrent of patients (usually 10 rooms by the end). And to have enough high popularity Treatment rooms to keep the flood of patients down to at least 3 or 2 patient queue per room.

But, I won't lie, after my first intense round of a Boneing chamber + Dreamarium start for the first optional Hospital map, I have come to realize that the reputation hit from rejecting patients my hospital does not have the rooms to treat in the near future does not have any meaningful negative impact to my current run, ,so I have become more liberal in using the reject button.
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utilityguy May 29, 2024 @ 2:15am 
After playing for 20+ hour, my strategy has become:

  • Start with at least 4 diagnostic rooms and 4 Roboceptionists at the very beginning.
  • Open Hospital
  • Check the opening round of patients for what they need
  • Build accordingly to the patient's needs.

Later on when I unlock more rooms, the goal always becomes having enough Diognostic rooms to get through the unnending torrent of patients (usually 10 rooms by the end). And to have enough high popularity Treatment rooms to keep the flood of patients down to at least 3 or 2 patient queue per room.

But, I won't lie, after my first intense round of a Boneing chamber + Dreamarium start for the first optional Hospital map, I have come to realize that the reputation hit from rejecting patients my hospital does not have the rooms to treat in the near future does not have any meaningful negative impact to my current run, ,so I have become more liberal in using the reject button.
Kakaochen May 29, 2024 @ 3:48am 
Make sure your docs are max level and use +speed room upgrades. With this you can do the levels with 5-6 diagnosis and 2x each treatment room, sometimes less depending on flow.

Be careful who you hire too. Some people are just awful!
Sombrero May 29, 2024 @ 4:52am 
It's a bit silly that the first maps have such efficiency requirements when you don't have access to the speed upgrade.

Overall the game feels super unbalanced. Gold is never an issue and it feels like absolutely everything is about efficiency and flow. Which I don't necessarily mind but at that point why are the other variables even existing.

Anyway thanks for the feedback!
Lexi May 29, 2024 @ 6:47pm 
Originally posted by Sombrero:
It's a bit silly that the first maps have such efficiency requirements when you don't have access to the speed upgrade.

Overall the game feels super unbalanced. Gold is never an issue and it feels like absolutely everything is about efficiency and flow. Which I don't necessarily mind but at that point why are the other variables even existing.

Anyway thanks for the feedback!

You can hit five stars without any speed upgrades. Least on all the chapters I've done so far (Eight)
Evono May 30, 2024 @ 4:44am 
the trick is , all Holo doctors in diagnostic rooms , they never do breaks and stuff.
Ignore the entire spezialization mechanic for rooms it just locks rooms too much , in Skin treatment also Holo docs for some reason they allways get rushed.
all other rooms a mix of random doctors with none of the takes longer treatment skills.

easy 5 stars.
Sombrero May 30, 2024 @ 5:22am 
I finished getting the 5 stars and I have 16 skin lab rooms I believe?

That was not fun :)

But I guess it's an issue all games of this genre have to some extent. But here it felt really bad. Having the score system being tied to throughput is really weird to me.
bigsapling May 30, 2024 @ 6:20am 
For 5 stars on any level, you make sure you have enough rooms for the biggest queues, and make sure those rooms are using as little time on treatment as possible. That's pretty much how you do all of them.

Things that help with having the rooms operate at maximum efficiency (I think) are: holo-docs and short-range teleporters. With short-range teleporters you can also put a high level doctor in the room, to get the patient in and out quickly and also have a short treatment time. Nutrients can also be good to keep a doctor working without breaks, pretty much the same as a holo-doc.

If you want to optimize it further, reroll for doctors that have faster treatment times with the required speciality and put those in your rooms. You can pick any one doctor with a "quick treatment time" perk and reset their speciality with the item you can craft, to switch it to whatever you want for the easiest way to do this.
AvatarIII May 30, 2024 @ 7:39am 
if you're stuck trying to get 5 stars, progress in the story, go back to the sandbox and things you unlock later in the game become available in earlier sandboxes. i was only able to 5* mission 1 after unlocking a couple more diseases and rooms.
iancw May 30, 2024 @ 4:39pm 
Yes, spam diagnostic rooms. I also don't invest anything in them- I make them 3x3 with no decor- because at the first possible opportunity I fill them with Holodocs, because the small happiness hit from patients is worth having the room operate more or less continuously.
Sombrero May 31, 2024 @ 1:07am 
The game becomes ridiculously easy as soon as teleporter are unlocked in chapter 3 (the consultant also help quite a bit).

It's still boring to spam a million of the same room but traffic is so much easier to manage with teleporters.

It's funny, I love the game but boy is it so unbalanced. I have a hard time believing that the devteam tested the game, was satisfied with the balance and shipped the game like that. You get more money than you ever need to very quickly in any level, it's almost impossible to get anyone's mood low and teleporters completely break the game apart.

I love that the AI is clever enough to use optimally teleporters it's so much fun to hyper optimize your hospital but it feels like I'm playing with cheat codes all the time at this point.
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