The Thrill of the Fight

The Thrill of the Fight

Nico Apr 20, 2021 @ 4:03am
12 Rounds and Fitness
Hey, Quest 2 player here.

Anyone else playing 12 round matches? It's a tremendous way of getting back into shape during covid and would love to hear other experiences.

My custom match is currently set-up as 101% damage taken, 100% inflicted and 180% aggression with 30 sec rest between rounds. My opponent is Vega and the damage multipliers are set as default, which for me are 1X/1.2X.

So far I notice it takes around 1700 hits to drop the opponent during 10th or 11th round.

Disclaimer: I am totally willing to admit I'm not playing the game the right way, but that's not the point. It's about getting a consistent 30 min workout. This is all about fitness.
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Showing 1-7 of 7 comments
Jargous Apr 20, 2021 @ 4:47pm 
As long as you're inflicting damage, trauma will eventually kick in. So in a way, your cardio start off at the pace you like and it'll slow down bit by bit until the match is over. If you want a truly consistent 30 min workout without any slowing down, turn off trauma.
Yoshinyc Apr 21, 2021 @ 1:40pm 
Hey Hobson, I've played with lots of different things with TOTF - I recommend experimenting. My latest iteration is custom 3x3-min rounds with the fighters set to the Endurance settings. I challenge myself to knock out each fighter (I get most of them in 1 or 2 rounds, but Hojo and Duke take me 3 sometimes). I find the challenge of knocking them out makes me work harder than simply trying to win the fight.

In between each fight I'll do 4-5 minutes of calisthenics or weights (push-ups, sit-ups, chin-ups, kettlebells, etc.). If I have time/energy it typically takes me 75-90 minutes to get through all the fighters and by the end I'm fully knackered.
Last edited by Yoshinyc; Apr 21, 2021 @ 1:42pm
Nico Apr 22, 2021 @ 7:40am 
Originally posted by Jargous:
As long as you're inflicting damage, trauma will eventually kick in. So in a way, your cardio start off at the pace you like and it'll slow down bit by bit until the match is over. If you want a truly consistent 30 min workout without any slowing down, turn off trauma.

That's super interesting, thanks a lot for the tip. I'll give it a try next time.

Originally posted by Yoshinyc:
Hey Hobson, I've played with lots of different things with TOTF - I recommend experimenting. My latest iteration is custom 3x3-min rounds with the fighters set to the Endurance settings. I challenge myself to knock out each fighter (I get most of them in 1 or 2 rounds, but Hojo and Duke take me 3 sometimes). I find the challenge of knocking them out makes me work harder than simply trying to win the fight.

In between each fight I'll do 4-5 minutes of calisthenics or weights (push-ups, sit-ups, chin-ups, kettlebells, etc.). If I have time/energy it typically takes me 75-90 minutes to get through all the fighters and by the end I'm fully knackered.

So you're also incorporating weights and physical exercise in-between fights? That's a really cool idea. I want to try this too.

Can you help me understand how to knock out fighters as efficiently as possible? I think I'm having trouble understanding some of the game mechanics regarding that.

Also, what is your damage multipliers set as?
Nico Apr 22, 2021 @ 2:11pm 
Originally posted by Skeletor:
I wouldn't wake up for a week after playing 12 rounds :papyrus:

It takes a little bit of getting used to, but you can do it! :sans:
Yoshinyc Apr 23, 2021 @ 2:22am 
Hobson, I leave the multipliers at whatever they are - I think automatic - but I can check. I just know I haven't changed the multipliers.

As for knocking out the fighters, I find combinations the most effective, looking to use mix straight punches (jabs and crosses) to create openings for harder angled punches like hooks (aiming at the temple) and uppercuts (aiming at the chin). Hooks are much easier to land than uppercuts, but uppercuts are awesome for knockouts.

A typical combo I might throw would be a double jab to get the opponent to close their guard. Then a right hook followed by a left uppercut followed by another right hook and then a left straight. If you play around with different combinations against different fighters you'll get a feel for what combinations tend to work well.

When you land clean and see that the opponent is "dizzed" (eyes unfocused - kudos to Ian for making this so realistic!) go for the kill - throw hooks and uppercuts with all you have until they go down. This is where the workout comes in for me, because I might be tired, but I really want that knockout - so I'm throwing a lot of a hard and fast punches even though I'm exhausted.

Between fights I do something called Tabata. https://wodwell.com/wod/tabata-something-else/

I just do 1x4-minute tabata between each fight. I don't repeat the same exercise 8 times straight like they do in Crossfit, I'll typically rotate 2 exercises each 4 minute round. So it might look like this:

Defeat fighter 1
4 minute tabata (8x20 seconds with 10 second rest)
1. pushups
2. situps
3. pushups
4. situps
5. pushups
6. situps
7. pushups
8. situps

Defeat fighter 2
4 minute tabata (8x20 seconds with 10 second rest)
1. chinups
2. squats
3. chinups
4. squats
5. chinups
6. squats
7. chinups
8. squats
Last edited by Yoshinyc; Apr 23, 2021 @ 2:24am
Nico Apr 23, 2021 @ 3:36am 
That is absolutely amazing, thanks for taking the time to write such a detailed explanation. Truth be told, I don't think I've ever landed a single uppercut in this game. I knew it was a damage zone based on the training dummy, but I just never got the feel for it.

Mainly I've been doing one-two jab combo like you said, then going for hooks on the head and ribs, basically just trying to rotate combos between zones that are unprotected. I think if I incorporate the uppercut into the rotation it will significantly improve my efficiency.

Thanks for linking the Tabata page, I'm taking a look at it now.
Yoshinyc Apr 23, 2021 @ 3:47am 
Good luck! There was a long thread on uppercuts a ways back in this forum: - worth a look. Being able to land uppercuts drastically improves your knockout capabilities. https://steamcommunity.com/app/494150/discussions/0/1741140065977595196/
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Date Posted: Apr 20, 2021 @ 4:03am
Posts: 7