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I'd like to fight Michael Tyson.
I can equip a custom skin?
(I'm using a translator, so there may be some character errors).
I understand that the way TOTF1 works is that the 'front' hand will get detected as the jab but a good boxer working from a tight high guard won't hang a hand out in front like they're impersonating Queensberry rules.
The game is constantly assigning higher power numbers to my jab because it thinks it's my cross (tested extensively against the bag) and this seems like the kind of thing that could be dealt with using a checkbox.
The latest information from the Devs is that the launch version will be on Quest. PCVR version will follow later
https://www.uploadvr.com/thrill-of-the-fight-2-teases-release-date/
I have both the Quest2 and Steam versions, but I'm waiting for information so I can decide which one I want to play next.
If I was to offer advice, it would be to at least have a steam page for the sequel so people can wishlist it and stay up to date with news and development.
I didn't even know there was a sequel in the works until I read it somewhere by chance.
Also x2: Releasing on just Meta Quest and not Steam isn't a very good idea. Speaking as a Meta Quest owner who won't be hindered by your choice, it should be available for everyone.
People don't tend to forget things like this, look at any game that released on Epic first and not Steam and it usually doesn't sell as well as it could have done, and I don't think anybody wants that to happen to your game considering how good it'll most likely be.
tbh, it's your game and your choice, I'll likely get it anyway as I really liked the first one. Just make absolutely sure the release strat you have is the best one for not just the development of the game, but also the financial side.
Wishing you all the success with the game, when it comes to Steam I'll be picking it up most likely day 1.