The Thrill of the Fight

The Thrill of the Fight

Multiplayer balancing? Combating spammers?
Sorry if this is way too early too ask but i love the first game and are worried that the new multiplayer in TOTF2 will just be people finding a meta of e.g punching fast with constant straight punches and moving their head all over the place without capturing any element of realism. Is there plans to balance the multiplayer so it doesn't become like creed vr where its just kids abusing a meta. Thanks and good luck with development
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Ian (Sealost)  [developer] Dec 27, 2023 @ 12:11pm 
In Creed, you do damage just by making contact with your opponent, and you're trying to empty your opponent's health bar before they empty yours. The stamina system is meant to stop it from just being a DPS race, but there are ways to get around that.

TotF1 at least requires more than just making contact, and tossing your hands out with no thought behind your punches might just get you "blue" hits that don't achieve anything. You and the opponent also don't have health bars. Hitting specific areas hard enough is more important than just landing hits wherever you can. Spamming still works because the AI is stupid and can get locked down, but I think everyone has experienced getting dropped out of nowhere from the AI throwing a counter hit.

For TotF2, we're trying to require players to actually throw with good form to get good effect, so you'll have to pay even more attention to how you're throwing and it will be harder to spam out as many punches. Again there will be no health bar, so it will be important to intentionally target your punches, and if you're not careful a counter hit from the opponent can put you down instantly while you're trying to swing.

Put another way, there will of course be a meta, but we're trying to design the game so that the meta is the same meta as real boxing.
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