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1) A boxing game that you play with a screen strapped to your head against AI.
2) A boxing game that you play with a screen strapped to your head while you play against another person with a screen strapped to their head.
Option 1 indicates you are making this game as a hobby and aren't serious about breaking ground in VR gaming.
Option 2 indicates you are in it to make money and provide something ground breaking in VR gaming.
The longer you wait to commit to option 2 the more likely a competing developer will release the ideal game.
If you ain't first you're last!
Making multiplayer for this game is not taking full advantage of the immersive nature of VR. You can have one of two things:
1) A boxing game that you play with a screen strapped to your head while you play against another person with a screen strapped to their head.
2) A boxing game that you play with a screen strapped to your head against AI.
Option 1 indicates you are making this game as a hobby and aren't serious about breaking ground in VR gaming.
Option 2 indicates you are in it to make money and provide something ground breaking in VR gaming.
The longer you wait to commit to option 2 the more likely a competing developer will release the ideal game.
If you ain't first you're last!
Have another go, Thompson, but this time, try not to arrive at a completely unfounded conclusion basely solely on your bias toward multiplayer ;)
Historically devs of this scale are unable or unwilling to implement further features. Most of these projects bottom out and lose complete traction becoming unsupported soon after release.
The perceived bias towards multiplayer is an underlying bias of making VR more than what it is presented as now. The VR system is new, but hasn't presented anything fundamentally different, thus my reference to strapping screen on one's head.
I appreciate your response, anybody that wants your game even for the possibility of multiplayer should buy your game to support your development of this title.
My comments were meant as a commentary regarding the current VR game offerings and maintaining the consumer interest in this gaming medium/peripheral.
Maybe I'm just a cup half full kinda guy and you're just a cup half empty, but again you've arrived at a completely unfounded conclusion based on nothing but personal bias. He might turn out like so many others, but again he might not. Either way, isn't it a tad early to make that call? The dev looks like he's got his head on right from what I can see.
You could say that about anything we've seen thus far then. Point and click first person shooters, real time strategies, it's all been done before.
VR medium needs the level of interactivity that would seperate it from the other fodder available to it now. Having the opportunity to break new ground but confining the development of something drastically new to match the medium is regressive.
The examples you mentioned are on the current standard medium of presentation and the consumers have been bred to accept incremental (infinitismal) changes with each passing year as a byproduct of excellent marketing and suggestion that is pervasive in this industry.
VR needs something that makes people say wow.
Agreed.
I'll be damned if I know how it relates in any way to The Thrill of the Fight having multiplayer though. Don't get me wrong, great rant and all, but multiplayer gaming is nothing new.
I put on my VR headset to get away from the humans. Give me experiences I can enjoy alone over those I've forced to endure with others any day of the week.