The Thrill of the Fight

The Thrill of the Fight

Soopy Jun 29, 2016 @ 6:29am
Online Multiplayer
Are there any future plans for online multiplayer?
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Showing 1-15 of 19 comments
Mooo25 Jun 29, 2016 @ 7:15am 
+1 No multiplayer, no reason to buy it...
-Wuffel- Jul 1, 2016 @ 9:30am 
Yes,...multi is much more important than the AI code. Please work on muli first.
Ramsay Gordon Jul 1, 2016 @ 10:58am 
Same here, this looks great but needs multiplayer I want to be champion of the WORLD !!![or at least kick my buddys ass]
MMNXXXXFFDMA Jul 1, 2016 @ 1:21pm 
Making AI for this game is not taking full advantage of the immersive nature of VR. You can have one of two things:

1) A boxing game that you play with a screen strapped to your head against AI.

2) A boxing game that you play with a screen strapped to your head while you play against another person with a screen strapped to their head.

Option 1 indicates you are making this game as a hobby and aren't serious about breaking ground in VR gaming.

Option 2 indicates you are in it to make money and provide something ground breaking in VR gaming.

The longer you wait to commit to option 2 the more likely a competing developer will release the ideal game.

If you ain't first you're last!
Last edited by MMNXXXXFFDMA; Jul 1, 2016 @ 1:23pm
Ian (Sealost)  [developer] Jul 1, 2016 @ 5:07pm 
I want to include multiplayer, but I a) want to do it right instead of just tacking it on to say I have it and b) don't want to hold up getting some extra content into the single player mode in the short term. I'm currently suggesting that people hold off on purchasing if their purchase hinges on multiplayer, and to check back later to see about what the plans are for implementing it.
Venturai Jul 1, 2016 @ 7:49pm 
Originally posted by THOMPSON:
Making AI for this game is not taking full advantage of the immersive nature of VR. You can have one of two things:

1) A boxing game that you play with a screen strapped to your head against AI.

2) A boxing game that you play with a screen strapped to your head while you play against another person with a screen strapped to their head.

Option 1 indicates you are making this game as a hobby and aren't serious about breaking ground in VR gaming.

Option 2 indicates you are in it to make money and provide something ground breaking in VR gaming.

The longer you wait to commit to option 2 the more likely a competing developer will release the ideal game.

If you ain't first you're last!

Making multiplayer for this game is not taking full advantage of the immersive nature of VR. You can have one of two things:

1) A boxing game that you play with a screen strapped to your head while you play against another person with a screen strapped to their head.

2) A boxing game that you play with a screen strapped to your head against AI.

Option 1 indicates you are making this game as a hobby and aren't serious about breaking ground in VR gaming.

Option 2 indicates you are in it to make money and provide something ground breaking in VR gaming.

The longer you wait to commit to option 2 the more likely a competing developer will release the ideal game.

If you ain't first you're last!

Have another go, Thompson, but this time, try not to arrive at a completely unfounded conclusion basely solely on your bias toward multiplayer ;)
Bisch Jul 2, 2016 @ 7:57am 
I want MP too. But I bought although (!) it has no MP. Just to support it and hope for MP. I always wanted a MP VR boxing game. This is my chance to fight buddies. Had to leave my boxing club when I had to move. Didnt even play ist. Just hoping
MMNXXXXFFDMA Jul 2, 2016 @ 2:26pm 
Venturai,
Historically devs of this scale are unable or unwilling to implement further features. Most of these projects bottom out and lose complete traction becoming unsupported soon after release.

The perceived bias towards multiplayer is an underlying bias of making VR more than what it is presented as now. The VR system is new, but hasn't presented anything fundamentally different, thus my reference to strapping screen on one's head.
MMNXXXXFFDMA Jul 2, 2016 @ 2:29pm 
Originally posted by fyiandev:
I want to include multiplayer, but I a) want to do it right instead of just tacking it on to say I have it and b) don't want to hold up getting some extra content into the single player mode in the short term. I'm currently suggesting that people hold off on purchasing if their purchase hinges on multiplayer, and to check back later to see about what the plans are for implementing it.

I appreciate your response, anybody that wants your game even for the possibility of multiplayer should buy your game to support your development of this title.

My comments were meant as a commentary regarding the current VR game offerings and maintaining the consumer interest in this gaming medium/peripheral.
Venturai Jul 2, 2016 @ 6:53pm 
Originally posted by THOMPSON:
Venturai,
Historically devs of this scale are unable or unwilling to implement further features. Most of these projects bottom out and lose complete traction becoming unsupported soon after release.

Maybe I'm just a cup half full kinda guy and you're just a cup half empty, but again you've arrived at a completely unfounded conclusion based on nothing but personal bias. He might turn out like so many others, but again he might not. Either way, isn't it a tad early to make that call? The dev looks like he's got his head on right from what I can see.

Originally posted by THOMPSON:
The VR system is new, but hasn't presented anything fundamentally different

You could say that about anything we've seen thus far then. Point and click first person shooters, real time strategies, it's all been done before.
MMNXXXXFFDMA Jul 2, 2016 @ 7:24pm 
I've based my statements on history. There are not many examples of devs that went the full extent in implementation while there is an inordinate number of devs that have failed to deliver the promised experience. Objectively anything can happen, but historically the foundation of my basis is sound through the number of examples that exist over those that support an objective mindset on this topic.

VR medium needs the level of interactivity that would seperate it from the other fodder available to it now. Having the opportunity to break new ground but confining the development of something drastically new to match the medium is regressive.

The examples you mentioned are on the current standard medium of presentation and the consumers have been bred to accept incremental (infinitismal) changes with each passing year as a byproduct of excellent marketing and suggestion that is pervasive in this industry.

VR needs something that makes people say wow.
Venturai Jul 3, 2016 @ 5:30am 
Originally posted by THOMPSON:
VR needs something that makes people say wow.

Agreed.

I'll be damned if I know how it relates in any way to The Thrill of the Fight having multiplayer though. Don't get me wrong, great rant and all, but multiplayer gaming is nothing new.

I put on my VR headset to get away from the humans. Give me experiences I can enjoy alone over those I've forced to endure with others any day of the week.
Firepanther Oct 31, 2017 @ 2:25am 
Originally posted by fyiandev:
I want to include multiplayer, but I a) want to do it right instead of just tacking it on to say I have it and b) don't want to hold up getting some extra content into the single player mode in the short term. I'm currently suggesting that people hold off on purchasing if their purchase hinges on multiplayer, and to check back later to see about what the plans are for implementing it.
Vfc is a multiplayer martial game in Australia that use the vive headset with foot tracking
Firepanther Oct 31, 2017 @ 2:26am 
Check out VFC multiple player boxing system.
Diabolic Nov 1, 2017 @ 3:37pm 
VFC looks great, from what I can judge from videos it's looking really good. However, while I'm certain it's coming at some point, I've been waiting for it forever. They were aiming to release it long ago, but then decided to keep working on it.
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Date Posted: Jun 29, 2016 @ 6:29am
Posts: 19