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My recommendation: buy the game again but the headset version. Less resolution, less spectators, less injury queues but the game is so dang good it is worth the reinvestment for yourself for the spectacular health benefits.
As far as the discussion board, it seems some consensus about the PC version is it that an app you can get on Sidequest (ALVR) seem to make the program go on Steam. I guess (?) it works in conjunction with either or both Virtual Desktop and/or Air link. As soon as I get clearer instructions, I will re-buy Thrill of the Fight again for the PC version.
I think the headset version is kinda mandatory because you can take it with you on the road and show your friends. I've gotten at least one person to buy the Quest 2 just because of Thrill of the Fight.
SteamVR's chaperone boundary still doesn't line up with Quest's guardian, and SteamVR has a way too big play area, but both those things are fixed by Stop Sign VR Tools.