The Thrill of the Fight

The Thrill of the Fight

Spawning outside of red play area Quest 2
I have been playing this game for the past few weeks with no issue on my Quest 2, but now I can barely get past the main screen because the scale is now spawning turned 90 degrees, in front of me, and halfway outside of my playable area. Resetting my view only puts me farther from the ring. I did check to make sure resetting my view was working in other games and it was. Validating game files didn't help either. Any fixes on my end or do I need to wait for a hotfix?
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Showing 1-6 of 6 comments
Dajjer Mar 27, 2022 @ 1:15pm 
are you playing through your Quest headset or your PC?
Originally posted by Dajjer:
are you playing through your Quest headset or your PC?
The game is loaded through steam on my PC and played using Oculus link. It doesn't appear in my Oculus library so I can't load it from there. Hasn't been an issue until recently.
Dajjer Mar 28, 2022 @ 1:19pm 
ah ha. The PC version doesn't really work that well and it sounds like you got lucky for a short time. The developers even say so, on their front steam page for quest 2 users.

My recommendation: buy the game again but the headset version. Less resolution, less spectators, less injury queues but the game is so dang good it is worth the reinvestment for yourself for the spectacular health benefits.

As far as the discussion board, it seems some consensus about the PC version is it that an app you can get on Sidequest (ALVR) seem to make the program go on Steam. I guess (?) it works in conjunction with either or both Virtual Desktop and/or Air link. As soon as I get clearer instructions, I will re-buy Thrill of the Fight again for the PC version.

I think the headset version is kinda mandatory because you can take it with you on the road and show your friends. I've gotten at least one person to buy the Quest 2 just because of Thrill of the Fight.
G0D Apr 8, 2022 @ 8:33pm 
Originally posted by Dajjer:
ah ha. The PC version doesn't really work that well and it sounds like you got lucky for a short time. The developers even say so, on their front steam page for quest 2 users.

My recommendation: buy the game again but the headset version. Less resolution, less spectators, less injury queues but the game is so dang good it is worth the reinvestment for yourself for the spectacular health benefits.

As far as the discussion board, it seems some consensus about the PC version is it that an app you can get on Sidequest (ALVR) seem to make the program go on Steam. I guess (?) it works in conjunction with either or both Virtual Desktop and/or Air link. As soon as I get clearer instructions, I will re-buy Thrill of the Fight again for the PC version.

I think the headset version is kinda mandatory because you can take it with you on the road and show your friends. I've gotten at least one person to buy the Quest 2 just because of Thrill of the Fight.
I really dont think its just a matter of getting lucky or at least not in my case. I have 87 hours on TOTF and this is just now happening. My situation is different from OP's in the sense that the beginning scale sequence is fine but then when thats done the main menu is about 6 feet in front of me whereas for all 87 hours I have in the game it would just drop me right in front of the main menu. Its really a tragic situation because this was my favorite game for VR and now all of a sudden after almost 100 perfect hours, its unplayable for inexplicable reasons.
Ian (Sealost)  [developer] Apr 9, 2022 @ 9:56am 
As mentioned in the other thread, I now think Meta/Oculus changed the way Link responds to play area size requests in v38, and I think that's why OP and @G0D are suddenly experiencing issues when they previously weren't. I'm going to see if I can get in touch with someone at Meta/Oculus and convince them to either fix it completely or revert the change back to how it used to behave.
Last edited by Ian (Sealost); Apr 9, 2022 @ 1:41pm
Ray Apr 27, 2022 @ 6:58am 
Since my Quest and Oculus app on PC are both on version 39 the guardian is always communicated to the PC.
SteamVR's chaperone boundary still doesn't line up with Quest's guardian, and SteamVR has a way too big play area, but both those things are fixed by Stop Sign VR Tools.
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