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I didn't know it was broken before. Nobody reported that to me. It seemed to work give with the quick avatar mode test I did, but I didn't do extensive testing on the LIV integration.
I do Chroma key but the camera doesnt Match with the real camera, i'm not integrated like i'm there fighting...
Maybe with avatars things are different (I never use Avatars, maybe camera doesn't matter wih them), but with Chroma key isnt working as intended...
Please, can you fix it? It would be great to make proper mixed Reality videos of your game.
Sorry mi English sucks, i hope You can undestand what i'm saying.
Edit: I didn't tested latest beta yet, i'll let You know asap.
Also the Oculus mode is showing black screen only in oculus and on PC. not sure how to make it work.
Thank you for the updates you have put in.
The way to make this game work with liv (at least the last time i tried it) is to launch the game first, and then run LIV in Manual mode... this makes the trick, but with the issues I mentioned. (don´t forget to add the line "-vrmode openvr" (without the quotes) at launch options)
Still need to try this new beta...
I think you'll need to delete the camera config file in TotF's install directory. LIV used to use it for it's configuration, but the SteamVR SDK for unity also tries to use it for it's own mixed reality recording. In fact, that's what LIV is using for legacy mode.
The later versions of LIV no longer use that config file, but if you ran LIV before with TotF then you will already have that config file and the SteamVR SDK will pick up on it and give you the split screen mode.
Once you've deleted that, you should be good to run LIV with manual capture, "use SDk" checked on, and normal compositing mode - at least that seemed to be working for me when using their avatar system.
I had definitely broken the Oculus MRC with the initial beta update that went out in Quest a few weeks ago. The more recent update on the 22nd should have had a fix for it, but if you noticed the problem on the Rift S (which only got the beta as of the 22nd) then it must still be a problem. I think I just figured out that I fixed the wrong thing, and broke it even worse! I'll push an update out tomorrow.
I don't have a camera setup, so I can't really test this very well.