The Thrill of the Fight

The Thrill of the Fight

Ian (Sealost)  [developer] Jan 22, 2021 @ 4:31pm
Version 210124.0 Release Notes
Hey, everyone. I updated the Quest build a few weeks ago to include 90hz support and made a few visual tweaks and SDK updates in the process. I've moved those changes over to the PC build, and currently have them on the Steam beta branch. I'll be moving them to live in a week or so.

Please note that the executable name has changed. This should only affect you if you are launching the game from outside of Steam. You'll also see 4 launch options when you fire up the game from Steam, since users on the default branch will need to use the old exe name for now (they won't see the two new beta options, but I can't hide the default branch options from the beta branch).

Let me know if you run into any problems.

Update Notes:
* Improved lighting quality of dynamic objects
* Improved rendering quality of walls and other static objects
* Updated audience:
- Appearance is more abstract to avoid uncanny valley effect of semi-realistic models
- Audience members no longer perform the same animation simultaneously in synchronized groups
* Added separate punch adjustment values for jabs and uppercuts
* Expanded post-match scoring details tab to show each judge's individual scoring values
* Added more post-match punch stats
* Fixed right crosses being tied to the left cross frequency customization setting
* Changed executable name
* Updated LIV SDK
Last edited by Ian (Sealost); Jan 24, 2021 @ 1:18pm
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Showing 1-15 of 44 comments
Jargous Jan 22, 2021 @ 4:58pm 
Time for some fun.
RottingSteel Jan 22, 2021 @ 5:20pm 
Thanks!
76561198254204928 Jan 22, 2021 @ 5:48pm 
Multiplayer Early Access, When.
Bodie Jan 23, 2021 @ 11:14am 
broke third person camera and the megatron in the arena is no longer there
Ian (Sealost)  [developer] Jan 24, 2021 @ 1:19pm 
Originally posted by Bodie:
broke third person camera and the megatron in the arena is no longer there

Thanks for reporting! Update going out now to fix this.
Pearl Jam Jan 25, 2021 @ 6:59am 
It´s the camera possition fixed with the updated LIV SDK?
Last edited by Pearl Jam; Jan 25, 2021 @ 6:59am
Ian (Sealost)  [developer] Jan 25, 2021 @ 7:53am 
Originally posted by Pearl Jam:
It´s the camera possition fixed with the updated LIV SDK?

I didn't know it was broken before. Nobody reported that to me. It seemed to work give with the quick avatar mode test I did, but I didn't do extensive testing on the LIV integration.
mobashirm Jan 25, 2021 @ 12:50pm 
Originally posted by Ian (Sealost):
Originally posted by Pearl Jam:
It´s the camera possition fixed with the updated LIV SDK?

I didn't know it was broken before. Nobody reported that to me. It seemed to work give with the quick avatar mode test I did, but I didn't do extensive testing on the LIV integration.
Yes this has been broken. I would really appreciate if this is fixed. LIV MR and Thrill to fight is match made in heaven
Ian (Sealost)  [developer] Jan 25, 2021 @ 1:05pm 
Can you describe the problem? Is it fixed in the current beta mentioned in this thread? As far as I knew, LIV was working, but you had to use manual capture instead of auto because LIV itself thinks TotF needs to use legacy mode.
Pearl Jam Jan 26, 2021 @ 7:33am 
Originally posted by Ian (Sealost):
Can you describe the problem? Is it fixed in the current beta mentioned in this thread? As far as I knew, LIV was working, but you had to use manual capture instead of auto because LIV itself thinks TotF needs to use legacy mode.

I do Chroma key but the camera doesnt Match with the real camera, i'm not integrated like i'm there fighting...

Maybe with avatars things are different (I never use Avatars, maybe camera doesn't matter wih them), but with Chroma key isnt working as intended...

Please, can you fix it? It would be great to make proper mixed Reality videos of your game.

Sorry mi English sucks, i hope You can undestand what i'm saying.

Edit: I didn't tested latest beta yet, i'll let You know asap.
Last edited by Pearl Jam; Jan 26, 2021 @ 11:23am
zay Jan 26, 2021 @ 11:10am 
dude, i love this game. Just wanted to say good work, cant wait for totf 2
mobashirm Jan 26, 2021 @ 12:32pm 
Originally posted by Ian (Sealost):
Can you describe the problem? Is it fixed in the current beta mentioned in this thread? As far as I knew, LIV was working, but you had to use manual capture instead of auto because LIV itself thinks TotF needs to use legacy mode.
Ok. I will check to see on how to use manual capture. As of now the Beta version is not working with LIV either. LIV captures the oculus view and not the liv camera view. Also the Thrill of the fight still shows bottom two screens in the split screen mode. the top region of the screen is black

Also the Oculus mode is showing black screen only in oculus and on PC. not sure how to make it work.
Thank you for the updates you have put in.
Pearl Jam Jan 26, 2021 @ 12:44pm 
Originally posted by mobashirm:
Originally posted by Ian (Sealost):
Can you describe the problem? Is it fixed in the current beta mentioned in this thread? As far as I knew, LIV was working, but you had to use manual capture instead of auto because LIV itself thinks TotF needs to use legacy mode.
Ok. I will check to see on how to use manual capture. As of now the Beta version is not working with LIV either. LIV captures the oculus view and not the liv camera view. Also the Thrill of the fight still shows bottom two screens in the split screen mode. the top region of the screen is black

Also the Oculus mode is showing black screen only in oculus and on PC. not sure how to make it work.
Thank you for the updates you have put in.

The way to make this game work with liv (at least the last time i tried it) is to launch the game first, and then run LIV in Manual mode... this makes the trick, but with the issues I mentioned. (don´t forget to add the line "-vrmode openvr" (without the quotes) at launch options)
Still need to try this new beta...
Last edited by Pearl Jam; Jan 26, 2021 @ 12:46pm
mobashirm Jan 26, 2021 @ 12:55pm 
Originally posted by Pearl Jam:
Originally posted by mobashirm:
Ok. I will check to see on how to use manual capture. As of now the Beta version is not working with LIV either. LIV captures the oculus view and not the liv camera view. Also the Thrill of the fight still shows bottom two screens in the split screen mode. the top region of the screen is black

Also the Oculus mode is showing black screen only in oculus and on PC. not sure how to make it work.
Thank you for the updates you have put in.

The way to make this game work with liv (at least the last time i tried it) is to launch the game first, and then run LIV in Manual mode... this makes the trick, but with the issues I mentioned. (don´t forget to add the line "-vrmode openvr" (without the quotes) at launch options)
Still need to try this new beta...
ok i will also play around and give an update
Ian (Sealost)  [developer] Jan 26, 2021 @ 8:04pm 
Originally posted by mobashirm:
Also the Thrill of the fight still shows bottom two screens in the split screen mode. the top region of the screen is black

I think you'll need to delete the camera config file in TotF's install directory. LIV used to use it for it's configuration, but the SteamVR SDK for unity also tries to use it for it's own mixed reality recording. In fact, that's what LIV is using for legacy mode.

The later versions of LIV no longer use that config file, but if you ran LIV before with TotF then you will already have that config file and the SteamVR SDK will pick up on it and give you the split screen mode.

Once you've deleted that, you should be good to run LIV with manual capture, "use SDk" checked on, and normal compositing mode - at least that seemed to be working for me when using their avatar system.


Originally posted by mobashirm:
Also the Oculus mode is showing black screen only in oculus and on PC. not sure how to make it work.

I had definitely broken the Oculus MRC with the initial beta update that went out in Quest a few weeks ago. The more recent update on the 22nd should have had a fix for it, but if you noticed the problem on the Rift S (which only got the beta as of the 22nd) then it must still be a problem. I think I just figured out that I fixed the wrong thing, and broke it even worse! I'll push an update out tomorrow.

I don't have a camera setup, so I can't really test this very well.
Last edited by Ian (Sealost); Jan 26, 2021 @ 8:57pm
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