The Thrill of the Fight

The Thrill of the Fight

how to fix location weigh in/corner/match start?
when i load the game no mater where i stand my location is always far away putting me in a location i dont want to be. if i start there i will be at the computer desk and i dont thing my screen would like to be punched or my tower. iam playing using mixed reality headset. i would like to fix the location of the spot to where i need to be
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Showing 1-7 of 7 comments
Ian (Sealost)  [developer] Mar 10, 2021 @ 3:41pm 
The Thrill of the Fight is a "room scale" only game, and as such it relies on your boundaries to be drawn only in places where it's safe to move and punch. SteamVR/WMR creates a "play area", which by default is the largest rectangle that will fit in your boundaries, and passes that info on to TotF to use. TotF then treats that as sort of a miniature boxing ring. The red rectangle you see on the floor is what SteamVR/WMR is telling TotF is your play area.

Put another way, true "room scale" games like TotF are centered around the middle of your play area, not centered around where you happen to be standing. If you want to change the placement of the game, you need to change the placement of your play area. There is no "standing" mode, which is why the store description states room scale only and gives a minimum free play area size.
TheGamingGemini Mar 10, 2021 @ 4:22pm 
Originally posted by Ian (Sealost):
The Thrill of the Fight is a "room scale" only game, and as such it relies on your boundaries to be drawn only in places where it's safe to move and punch. SteamVR/WMR creates a "play area", which by default is the largest rectangle that will fit in your boundaries, and passes that info on to TotF to use. TotF then treats that as sort of a miniature boxing ring. The red rectangle you see on the floor is what SteamVR/WMR is telling TotF is your play area.

Put another way, true "room scale" games like TotF are centered around the middle of your play area, not centered around where you happen to be standing. If you want to change the placement of the game, you need to change the placement of your play area. There is no "standing" mode, which is why the store description states room scale only and gives a minimum free play area size.

thanks next game you should try adding both this and have away to place center are self if you could
Ian (Sealost)  [developer] Mar 10, 2021 @ 9:39pm 
The sequel will have a standing mode - or at least that's the plan. I was the sole dev on the first game, so the scope was very limited.

If you want to take advantage of moving around your play area, you can't recenter around yourself. If you do, your play area won't line up with your boundaries anymore.
TheGamingGemini Mar 11, 2021 @ 2:09pm 
o i see. iam no dev so idk but there is no way to make boundary for the play area separated from the point you set. like have the game determine the boundary and then have you find a good spot and direction to stand set that as the main point to stand there for it will see where you can play and where you need to be to be a good spot if that makes sence
Ian (Sealost)  [developer] Mar 11, 2021 @ 4:02pm 
TotF doesn't have any custom play area options beyond what SteamVR/WMR/Oculus provide. The assumption with your boundaries is that everywhere within them is where you want to be, otherwise you wouldn't have put your boundaries there. Then with that assumption SteamVR/WMR/Oculus creates a play area inside that space. TotF uses that play area directly.

There's no concept of a good spot and direction, because you're meant to move around your entire play area. It's all supposed to be a good spot and direction if it's within your boundaries.

I understand it's not always like that in practice, but I'm relying on what these VR platforms provide. Native SteamVR actually let's you resize and move your play area within your boundaries, which sounds exactly like what you're looking for (and I wish they all had that option), but I'm not sure what your options are through WMR.
Last edited by Ian (Sealost); Mar 11, 2021 @ 4:03pm
TheGamingGemini Mar 12, 2021 @ 5:09pm 
ya hopefully one day i get better gear lol the problem i be having is the ai is always on me cause my spot or corner is way too close to the edge iama try messing with that one setting tho see if that fixes my issue lol
Ian (Sealost)  [developer] Mar 12, 2021 @ 6:47pm 
If you want to send me a crude ms paint drawing of your room and what's in it at ian@sealostinteractive.com, I would be happy to take a look and see if I can recommend how to most take advantage of your space.
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Date Posted: Mar 10, 2021 @ 2:55pm
Posts: 7