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Along with this, the arms of the player tend to float away from the position and just dont guard the body as they are advertised to, when you fight moneymaker on outclassed, he spams high power body hooks that seem to change direction halfway through their shot. The defensive system for the player, imo, is impossible to compensate for, because no matter how well you dodge you will get hit with body shots.
If you want my two cents for nasato (i understand if you dont i dont want to be patronizing) just load up on rear hooks. Throw 2 punches to the body then throw a rear hook to the head. Keep your lead hand attached to the side of your head, and after you punch, dip under to the side that you threw the punch at (so if your rear hook is yourr right hand, then keep your left hand to the side of your head, throw the punch then dip under to the right and step back).
I hope what I said helped because i know how awful he is to fight hes such a pain.
It's really tough. I try to survive the first 4 rounds while manage to do enough damage, and only then I'll be able to KO him in the 5th -- if I have enough strength left. But I'll have to wait until the last round to go all out, when he is tired and wounded.
Before then, I try to keep a distance if I can, or just step in an clinch. I try to move my head left and right. He sometimes will hesitate, giving me an opportunity to jump in with a an attack. I keep both hands in front of my face at a distance, and quickly rise the guard to protect the sides when he tries to step in with hooks.
I don't know how to defend body shots. I guess that's the part you'll need some luck.
How do I do damage? On other difficulty levels I may try something fancy, like a left hood to the body followed by a left hook to the chin. On Outclassed, I keep the offensive simple and effective. I either slip his jab then immediately throw a right hook to the chin, or roll under his right hook while step to the left at the same time, and then stand up with a left hook to the chin. I almost never use combos on Outclassed because he can counter while you are connecting! I almost never use straights if the goal is to do damage.
I don't just wait for him to attack; I try to initiate it with fakes or jabs to the body. I make a defensive move after each attack: either duck, slip, or step out. I keep my guard high and close whenever he is in range. Even when throwing, I keep the other hand high.
When I manage to catch him with good punch, he may be dazed. That's an extremely imported window of opportunity. I make sure I am prepared to follow up with a hard, accurate punch with the aim to knock him down. If he's not down, I follow up with a third one. After that, the opportunity is gone and I know I need to step back. If I've survived the first 4 rounds but never knocked him down, I know I haven't done enough damage and I am doomed. He'll be angry as hell in the last round, and it'll be all dark for me very soon.
Finally, I am constantly moving. If I stay in his center line for more than 1 second I am in danger. I did this on my Quest. With a wired headset, I don't know if it's possible.
A common fault that applies to any fighter is countering a hook with your hook (of the opposite hand). Provided that you are putting your body into your hook counter, you should be able to score a hit that should be able to stun even in outclassed. Another option, but can be risky is to counter with a straight followed by a hook. The only problem with this counter is if your enemy will lean to avoid a hit (which is quite often past Spider).
The questions for you would be the following...
What is your multiplier? Auto, manual? And what value?
How do you fare with all other fighters before MoneyMaker? Is there one that gives you specific trouble?
How many of these fighters can you finish before it gets to the final round?
I handily beat everyone on outclassed before moneymaker, typically with like 5-6 knockdowns throughout or a tko. I dont cheat and do manual, my auto is low because i usually go full force all the time with my punches and i end up throwing a left hook that causes the glove to fly away (dont have tin foil in my left controller). I havent heard an explanation that registers with me as to why auto adjustment is the way it is (as in, why do people who punch lighter than me fight easier opponents, why shouldnt i just throw tiny punches and then just whip an overhand to game the auto adjustment to fight lighter hitting opponents).
There is no problem for me beating other fighters except maybe spider and i lost once to the artist.
Everyone up to the Tijuana Lightning guy or whatever isn't hard, Lightning has a weak chin, Spider is hard to beat but I think i could get him now, The artist is easier once you learn to work the clinch, Duke is way too slow, Vega is easier than Lightning is.
The problem with moneymaker that isnt a problem with other fighters is the body shots and stupid things like my glove flying away leaving me open for a hook that will ko me on the spot. Im getting dropped by body shots, seeing as i cant dodge those this last fight just seems like luck. There really isnt much skill that can save you from eventually getting caught. Its like fighting deontay wilder except he actually throws body shots. It really isnt fun. If I were getting dropped by headshots id understand but this is just dumb.
Yeah I know how to throw a punch and I know how to keep my hands in front of my face I really didnt need to know that. Slipping is interesting because I notice that moneymaker seems to not be able to throw twice in a row with the same hand but can punch right-left-right pretty much within a second. So if I roll under his punch he can, in essence, throw again immediately. Also, when I get to close he can throw a very short punch to the body with no wind up at all from about an inch away and this will drop me. One time he did this as I was literally pressed up against him and I couldnt even see his arms move since my face was pressed up against his. Im doing this on my rift and I really cant move around, to be fair I dont even have the recommended space so thats a fault on my part.
Having a constant multiplier means my body condition is important. To play Outclassed I typically need at least 3 days' full rest. For daily exercise or casual play I like fighting Moneymaker at Normal.
Spider was the Moneymaker before Moneymaker: the one that feels impossible to beat. Not anymore. Now I can TKO him in the first round on Outclassed (and pretty much everyone except Moneymaker). The key is to fight him at close range. I used to be scared of him and try to keep a distance. Bad idea. He's kind of like Wilder. You gotta "bully the bully".
Hopefully one day Moneymaker will be like Spider for me. For now he is still a formidable opponent.
Yes, that's why I always keep the other hand high when I am throwing, and make evasive movements immediately after each punch. I try not to stay in range for long. I either run or clinch when he is in high pressure mode.
For me his body shots are not the biggest problem. Often I get knocked out either because I am attacking and leaving myself open, or I am out of range feeling safe and all of a sudden he jumps in with a left hook. You can make him throw the punches you like by intentionally creating openings. Just make sure you defend and counter with good timing.
The thing I hate the most is his ability to dodge almost 100% of my punches in later rounds when I am tired and not fast enough. That's exactly when I most need to conserve energy and can't afford to miss.
A proper manual setting is alot less cheating than using the auto multiplier since the auto setting can be cheesed and make the fight too easy.
Movement and counter punching is required on outclassed. One punch from the AI can end your day but we need to wear the AI down, if it wasn't this way it would be way to trivial a game.
Outclassed is there to be pain in the ass difficult, not fun unless you like a challenge. I've been playing manual adjust forever.
The skill on outclassed is movement based, at least for me. Not getting hit is the way to win unless you can effectively knock them down. Personally Outclassed and tko's past Duke aren't a thing for me.
The problem is dodging every body shot isn't really an option. You cant just move your entire body like that, outclassed was fun until Moneymaker, its just kind of hit him then pray he doesnt pull off a random shot. I don't see it as a rite of passage to have him beaten anymore it just seems like trial and error and hoping the stars align that i dont get dropped more than once. Skill can only get you so far with him.
Your auto setting is based on your gameplay, I'm not sure but I don't think the difficulty settings change the way the multiplier works.
With Auto when you get tired and punch with less force (speed) your multiplier will go up the next round making the game easier by default (to an extent).
With my set modifier my power won't adjust upwards when I get tired making the game much harder the longer the match goes.
Outclassed Money-maker is impossible for me at my settings but I can win by decision using auto adjust.
However, if you want to cheese the mechanics, you can go this method. The more realistic answer to this is to literally fight inside, but against Moneymaker, this means saying hello to a minimum of 3 punches if you haven't hurt him upon going in.
Unless you're willing to condition yourself to tuck in your chin and twist your body to your right to simply avoid the liver shot. This was my solution to beating Moneymaker back when my multiplier was 1.2 as I had enough hand speed to land a counter hook which usually stuns in early rounds and easily puts him down in middle to late rounds. This time around, I'm fighting in southpaw stance to work my left hand for power shots and sneaky hits since it's quite ineffective at jabbing or counters in comparison to my right hand.
What i meant was in the 1st place was that in the Outclassed i.e. 1.3 multiplier would stand in the lower lever somethjing like 1.5 etc if catch my drift.
Also if i recall right what Ian told about the auto system was yeah, the multiplier is set after round but ALSO the game makes almost real time adjustments during round itself taking into account the 2nd hardest/fastest punches and adjusting the multiplier also on the fly, during the round.