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TotF2 will be a completely new project - not just enhancements on top of TotF1. The plan is to take the realism to the next level both mechanically and aesthetically, and multiplayer is a primary consideration.
It's a great way to practice your bobbing and weaving. Let alone blocking. You might not be able to land much, but the longer it goes in the fight, the more tired your opponent gets.
Get on it! TOTF is the best VR game around IMO.
I can see this being resolved by 1 of 2 things.
1) Minimum requirement to pvp.
2) If a mismatch between two zones have been found, set it to the minimum zone.
Multiplayer is by far my most requested feature. TotF wasn't designed in a way that multiplayer could be added, but TotF2 will be. Because of that, multiplayer is basically going to be available for TotF2 on "day one", and in fact I may release an early early early access version of TotF2 that's multiplayer only (Thrill of the Fight Club?) while the single player parts are still being developed.
I plan on the single player portions being bigger and better than what's in TotF1. It's really too early to say what will make it in or how it will turn out, though.