The Thrill of the Fight

The Thrill of the Fight

Distantecho64 25 DIC 2019 a las 5:00
Is their a way we can help out with thrill of the fight 2?
Is their any way we as the community can help out with thrill of the fight 2? I know absolutely nothing about game developing but i'd like it to be as good as possible and i feel it would be a nice little touch to my shadow boxing on days my gym is closed, so is their anyway we as a community can help out? Also if a second one does being made, will it be more focused on a real simulation and possibly a additional way to train for competing boxes?

On a side note i'm curious, how much boxing experience do you have?
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Mostrando 31-40 de 40 comentarios
JimDFTW 3 DIC 2020 a las 16:33 
how do you play with real gloves? id love to not have to use the contollers.
chronowake 4 DIC 2020 a las 0:13 
he was holding the controllers in the gloves in the video, I would be afraid of throwing them if I swung hard.
Lyrum 14 DIC 2020 a las 16:49 
Don't mean to necro the forum but I'm sure if you sought funding from the community they'd be willing to pitch in :D This game is that great!
Última edición por Lyrum; 14 DIC 2020 a las 16:50
{VG}Virtual-Joker 17 DIC 2020 a las 12:38 
Ian, what's going on with the 2nd thrill? Any future date? How about just adding to this fight, this thing is the best out there, my son and I just played again and it's so awesome, We are using the Pimax 8KX with Valve Knuckles , thee best way to play hands down.
Ian (Sealost)  [desarrollador] 18 DIC 2020 a las 8:28 
Publicado originalmente por {VG}PURPLE:
Ian, what's going on with the 2nd thrill? Any future date? How about just adding to this fight, this thing is the best out there, my son and I just played again and it's so awesome, We are using the Pimax 8KX with Valve Knuckles , thee best way to play hands down.

In development. At least a year out. More details will be released when there are details to release. Keep an eye on the Twitter for an easy way to check for the latest news.

TotF1 was developed by one person with no funding and has a price tag to reflect that. TotF2 has a lot more resources behind it and is being created from the ground up to be what it needs to be, and is not just taking TotF1 as a starting point and tacking things on.
Grizzly 18 DIC 2020 a las 11:54 
Publicado originalmente por Ian (Sealost):
Publicado originalmente por {VG}PURPLE:
Ian, what's going on with the 2nd thrill? Any future date? How about just adding to this fight, this thing is the best out there, my son and I just played again and it's so awesome, We are using the Pimax 8KX with Valve Knuckles , thee best way to play hands down.

In development. At least a year out. More details will be released when there are details to release. Keep an eye on the Twitter for an easy way to check for the latest news.

TotF1 was developed by one person with no funding and has a price tag to reflect that. TotF2 has a lot more resources behind it and is being created from the ground up to be what it needs to be, and is not just taking TotF1 as a starting point and tacking things on.

This is wonderful news! Congrats, Ian! I'll be following for sure! :steamhappy:
akira_toya2006 20 DIC 2020 a las 12:45 
Hi @Ian, I really enjoy this game on quest 2. But, I found something that if added, I think it's pretty good ( for me at least :D ).

I always wonder how to train evasion. I really interest in that, so when we box against AI, we can dodge with the right technique with the training given by the game too.

I read about thrill of the fight 2 and hope you also make it on quest 2 :)..

Thanks for making this game.
AJ 22 DIC 2020 a las 16:10 
First, love the game. Been playing it a while now and it's great. The game is being talked about ALOT in VR circles.

Regarding the sequel: Please don't make the mistake so many developers do and create a completely different game. Too often developers will completely forget what made their first game a success and the sequel ends up flopping because fans were expecting "game 1 + new stuff". Just throwing that out there as friendly advice and can't wait to see the sequel! Good luck...
Lazarus {FATE} 24 DIC 2020 a las 18:40 
Publicado originalmente por AJ:
First, love the game. Been playing it a while now and it's great. The game is being talked about ALOT in VR circles.

Regarding the sequel: Please don't make the mistake so many developers do and create a completely different game. Too often developers will completely forget what made their first game a success and the sequel ends up flopping because fans were expecting "game 1 + new stuff". Just throwing that out there as friendly advice and can't wait to see the sequel! Good luck...

I can say from being here since the early days that Ian will make sure the sequel won't disappoint.
SAGA45 15 ENE 2021 a las 11:51 
Here's some suggestions I have:

- Verbal feedback/suggestions from your coach/trainer between rounds (or a visual menu with tips based on your performance in that round)
- Interactive crowd that responds (gets louder) to your celebratory gestures after a win
- A congratulatory interaction with your opponent (and possibly his trainer(s) ) after the fight
- Sparring partners that mimic your next opponent's style
- Ability to sidestep or gain advantageous position on your opponent via footwork
- A ring walk/entrance for the bigger fights...make it a bigger spectacle
- Trainer-guided combo work on the dummy and heavy bag...perhaps add mitts training
- Stoppages

That's it for now. Absolutely LOVE this game!
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Publicado el: 25 DIC 2019 a las 5:00
Mensajes: 40