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Make sure your right hand is behind your left.
TotF counts jabs as straight punches with the lead hand. If your lead hand is behind your rear hand (and it's a little fuzzy because "behind" isn't even a straightforward thing to figure out - behind what in relation to what?) then it will count as a cross instead of a jab, and will get recorded as a power punch.
Thanks for the reply! However, unless my boxing technique is way off and I'm standing square-on without realising, then I see no way that my hands are level (let alone that my right is in front of my left - that's just not my stance). I have some basic boxing experience and am fairly confident my lead left hand is comfortably in front of my right.
Perhaps I need to exaggerate how far my left is in front of my right in my basic stance? I'll play around with this to see at which point it starts really registering them.
It's not a big deal I guess. Just a numbers thing really as I enjoy looking at the stats.
As I mentioned, this is a shortcoming of TotF, and not a problem with the way you're throwing.
In order for there to be an "in front", I also need a direction to check in relation to. I think right now I'm using the direction the player's head is facing. If you're not looking directly down the line between your two hands, it's adds in some fuzziness that can skew the results a bit. The point it's checking is actually farther back at your wrist and not at the tip of your glove, so if your lead is angled out a little bit and your rear is angled upward toward your jaw then the point that's being checked might be closer than you'd think. Also, if you're "loading up" your jab at all and bringing your hand backward even a very small amount, then that can also contribute to bringing it back past the line and turning the jab into a cross.
There are definitely better ways to do this than how I'm doing it, but my body modelling isn't really set up to handle it reliably.
No worries. Thanks for the clarification!