The Thrill of the Fight

The Thrill of the Fight

Jabs not registering in Punch Count on Oculus Quest
First up, this game is excellent! As close a recreation of real boxing as any game has been, all the more impressive due to it being made by a single dev. Very excited to see how the sequel pans out.

The one issue I've experienced with the game is that my left jabs don't seem to count as jabs in the punch stats at the end of a fight. It's not a huge deal, but the jab is the main punch I throw and it's weird to see that of 300+ punches thrown, I apparently only throw about 16 jabs.

Why is the jab not registering? Is it because I throw it hard enough to register as a power punch? Be that as it may, a power jab is still a jab so it feels like the game should count it as such. Can anyone explain the programming behind how the game registers jabs?
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Showing 1-6 of 6 comments
Lazarus {FATE} Dec 19, 2019 @ 9:30am 
A jab only shows as a jab if it's thrown with your lead hand, it's the only way a jab won't register properly.

Make sure your right hand is behind your left.
Last edited by Lazarus {FATE}; Dec 19, 2019 @ 9:31am
Ian (Sealost)  [developer] Dec 19, 2019 @ 11:54am 
Johnny is likely correct about what's causing this phenomenon. I do want to specifically note, though, that this is a shortcoming of TotF, and not a problem with the way you're throwing.

TotF counts jabs as straight punches with the lead hand. If your lead hand is behind your rear hand (and it's a little fuzzy because "behind" isn't even a straightforward thing to figure out - behind what in relation to what?) then it will count as a cross instead of a jab, and will get recorded as a power punch.
Elrond_Buggard Dec 19, 2019 @ 1:22pm 
Originally posted by fyiandev:
Johnny is likely correct about what's causing this phenomenon. I do want to specifically note, though, that this is a shortcoming of TotF, and not a problem with the way you're throwing.

TotF counts jabs as straight punches with the lead hand. If your lead hand is behind your rear hand (and it's a little fuzzy because "behind" isn't even a straightforward thing to figure out - behind what in relation to what?) then it will count as a cross instead of a jab, and will get recorded as a power punch.

Thanks for the reply! However, unless my boxing technique is way off and I'm standing square-on without realising, then I see no way that my hands are level (let alone that my right is in front of my left - that's just not my stance). I have some basic boxing experience and am fairly confident my lead left hand is comfortably in front of my right.

Perhaps I need to exaggerate how far my left is in front of my right in my basic stance? I'll play around with this to see at which point it starts really registering them.

It's not a big deal I guess. Just a numbers thing really as I enjoy looking at the stats.
Originally posted by redzed:
Originally posted by fyiandev:
Johnny is likely correct about what's causing this phenomenon. I do want to specifically note, though, that this is a shortcoming of TotF, and not a problem with the way you're throwing.

TotF counts jabs as straight punches with the lead hand. If your lead hand is behind your rear hand (and it's a little fuzzy because "behind" isn't even a straightforward thing to figure out - behind what in relation to what?) then it will count as a cross instead of a jab, and will get recorded as a power punch.

Thanks for the reply! However, unless my boxing technique is way off and I'm standing square-on without realising, then I see no way that my hands are level (let alone that my right is in front of my left - that's just not my stance). I have some basic boxing experience and am fairly confident my lead left hand is comfortably in front of my right.

Perhaps I need to exaggerate how far my left is in front of my right in my basic stance? I'll play around with this to see at which point it starts really registering them.

It's not a big deal I guess. Just a numbers thing really as I enjoy looking at the stats.
I've observed that if you throw jabs with full extension through the shoulder, the game almost unfailingly counts them as straights regardless of where your hands are in the guard position. Only my touch or blinding jabs are actually counted as jabs.
Ian (Sealost)  [developer] Dec 20, 2019 @ 8:07am 
Originally posted by redzed:
However, unless my boxing technique is way off and I'm standing square-on without realising, then I see no way that my hands are level (let alone that my right is in front of my left - that's just not my stance). I have some basic boxing experience and am fairly confident my lead left hand is comfortably in front of my right.

As I mentioned, this is a shortcoming of TotF, and not a problem with the way you're throwing.

In order for there to be an "in front", I also need a direction to check in relation to. I think right now I'm using the direction the player's head is facing. If you're not looking directly down the line between your two hands, it's adds in some fuzziness that can skew the results a bit. The point it's checking is actually farther back at your wrist and not at the tip of your glove, so if your lead is angled out a little bit and your rear is angled upward toward your jaw then the point that's being checked might be closer than you'd think. Also, if you're "loading up" your jab at all and bringing your hand backward even a very small amount, then that can also contribute to bringing it back past the line and turning the jab into a cross.

There are definitely better ways to do this than how I'm doing it, but my body modelling isn't really set up to handle it reliably.
Elrond_Buggard Dec 24, 2019 @ 4:51am 
Originally posted by fyiandev:
Originally posted by redzed:
However, unless my boxing technique is way off and I'm standing square-on without realising, then I see no way that my hands are level (let alone that my right is in front of my left - that's just not my stance). I have some basic boxing experience and am fairly confident my lead left hand is comfortably in front of my right.

As I mentioned, this is a shortcoming of TotF, and not a problem with the way you're throwing.

In order for there to be an "in front", I also need a direction to check in relation to. I think right now I'm using the direction the player's head is facing. If you're not looking directly down the line between your two hands, it's adds in some fuzziness that can skew the results a bit. The point it's checking is actually farther back at your wrist and not at the tip of your glove, so if your lead is angled out a little bit and your rear is angled upward toward your jaw then the point that's being checked might be closer than you'd think. Also, if you're "loading up" your jab at all and bringing your hand backward even a very small amount, then that can also contribute to bringing it back past the line and turning the jab into a cross.

There are definitely better ways to do this than how I'm doing it, but my body modelling isn't really set up to handle it reliably.

No worries. Thanks for the clarification!
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Date Posted: Dec 19, 2019 @ 6:19am
Posts: 6