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The glove stuff basically is modding. Any sort of moddable component would need to be specifically coded for to allow people to change. The glove textures were a quick and simple thing I could do, but allowing custom everything would be hard for me to implement.
Often when there's an extremely highly moddable game, it's because the game engine being used has another layer of scripting on top that the devs themselves used to make their core content, and then they also open up that same scripting engine to users to make mod content in the same way. I don't really have an equivalent option to that in Unity, at least not out of the box.
Thanks for reply! I guess having some basic modding support for things like these would be good for the game.
looking forward to this.
https://i.imgur.com/px6teeD.png
Screenshot in game: https://i.imgur.com/YZVTDFw.png (Not too good, sorry)
I would like to make matching gear (and I have a couple of ideas for other sets), but the templates are not too defined and it's hard to know where each element lands if you want to be able to add detail to it.
On this one, I went nuclear and just replaced the whole background, but this increases the size of the file and it's not system efficient (your reference photo was ~ 1MB, this one is ~3MB after heavy compression -originally 7MB-).
If you could share a different image, (for example of a finished glove and gear) or one where the edges are defined with an in-game model photo for reference (similar to what @kasperhviid shared https://i.imgur.com/PGP1J0N.jpg) we could start seeing more quality retextures rolling in.
https://imgur.com/a/dh8XR1D
This is a first try. Will probably improve it along with the trunks.
Go to the install location of the game (in Steam, you can right click the game, go to Properties, and choose "Browse Local Files" to jump right there) and look for the readme.txt file in the game_Data/StreamingAssets/CustomGear/ directory for instructions. Basically, the game look for an image file named "custom_gloves.png" in that directory and will use that for the glove appearance. A sample file named "custom_gloves_removethispart.png" is provided in that directory to use as a template.
I don't have one on hand. I really should swap the template up to have colored and labels areas like that, though.
Ahah, this is nice!
Yeah really cool but....Where's the download link?
They'll have to be renamed to custom_gloves.png (dancing Kirby) and custom_gloves_left.png (seated Kirby)
edit: Added gear, rename to custom_gear.png
Thanks!!