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TotF favors quality over quantity. You'll want to pace yourself and land solid hits that really count. Check out the practice dummy in the gym and aim for the marked weak points. Don't worry too much about the force result you see, as the game will adjust itself based on how hard it sees you hitting for. Just know that your hard hits will count as hard hits (even if they're lighter than what another player would be able to do) and your light hits count as light hits.
You can down opponents by landing repeated hard hits, but it's hard to do without leaving yourself open. If you land a good hit, watch their face to see if you've dizzied them, and try to follow up to secure the knockdown. If you don't get it quickly, you may want to back off so you don't overextend.
When you nail a weak point, you'll hear them grunt (like the dummy does). Those weak point hits are key to getting one-hit knockdowns and having a chance at keeping your opponent down for the count.
The opponents can't hit harder than you do, but they do tend to hit hard with almost every hit they land to make up for not being able to land as many hits as the player can.
I hope that helps! Please feel free to ask me any questions or let me know any feedback you might have. Thanks!
Hey! I was able to take out Ugly Joe in a TKO, after a bit. I guess it just comes with you over time! Thanks for the insight I’ll be sure to take a closer look and be more strategic while in-game. Thanks a ton!
Then, start youtubing "boxing slip for beginners" and discover slipping punches, doing that with a counter can do serious damage quickly.
It really doesn't anymore, I can go for 30 seconds landing hooks, uppercuts and body hooks and the guy will still be rocking me with a combination while I'm beating him silly, I switch to just flailing hammerfists in a X pattern and I'll put him down. I gave up on anything really useful combo wise because the AI seems to makes it a waste of time now
This type of feedback is very helpful to me. There are exploitative punches in the game, and the more I can hear about what people are doing to trivialize the game, the more I can do to discourage it.
In any case, people get the best results (in terms of enjoyment) by playing the part. If you wouldn't do it in a fight, you're probably not going to have much fun if you do it in game even if its effective against the AI.
But if you don't find something like this that is effective, then I'd like to hear about it. With that in mind, in the particular case you're describing, you're just hamming down so that the bottom of your fist hits the top of their head? I have some detection and adjustment in place for this, but I might need to make it stronger. I can get that in place for the next beta update.
Thanks!
I've been playing around with custom glove positions too. I'm trying to find a nice middle ground between default and gloves out; that way I can throw proper hooks and uppercuts along with straights, without being tempted to simply backhand everything. Also if I get my hand further into the glove I can reduce the amount of speed generated by a wrist flicker; that way I'm less likely to backhand my opponents too.
Hammerfists work well because the extra bend of the elbow before contact adds a bit of speed to the punches. IE - return of the whipping punches (just not as extreme). And, when in default glove position, I usually use hammer fists in place of hooks and even straights.
I have video proof (I record random gameplay and web cam myself to see my terrible technique). I wish I recorded myself from the beginning (about 2 months ago). Just last night I knocked out 3 opponents in the first round each. Not bragging, I'm saying I focus on technique and speed. 1-2, move away, 1-2 to body, move away. 1-2-3 move away.
I don't want this game easier, Currently I box spider and he nearly beats me every time. Joe on the other hand has now become my warm up.
I use the game like you as well (and really love this game) and have a very similar experience. I'm trying to focus on proper boxing technique and dodging punches. I find each of the AI boxers leave open tiny windows in their playstyles to land those perfect punch combos. It's definitely tricky to land an upper cut and you really just have to wait for a good opening. Watching boxing matches, waiting for an opening appears to be true to life.
The sparring partner is a good example. If you engage and throw some jabs at him and just wait a bit he'll open himself up and (once you angle past his huge gut) you can upper cut him and put him down for the count pretty easy.
My only complaint with the game now is that I don't feel like the AI punches at me enough. I remember few updates a go they would usually throw punches at me quite a bit but not so much anymore. I enjoyed trying to dodge their punches and catch them off guard.
I'm sure there's ways to game the system but using the game as a shadow boxing tool and learning a bit about boxing is far more enjoyable.
Well, to be fair, you don't have to back-hand your punches, but you've developed a habit of doing so.
The controller position options are in the game for the Vive wands, since they're awkward to punch with when holding them with their standard grip. They're much more comfortable to hold sideways by turning them inside or outside. The "custom" option gives even more flexibility and the ability to account for future controllers that aren't released yet that may benefit from a different position in the gloves. This also allows you to strap some Vive trackers to boxing gloves and play like that (which is insanely fun, but my Vive trackers don't track well at all for some reason, so it doesn't work well for me).
Do you mind to do me a favor and capture a really quick video of a match with the third person camera on where you do use the back-hands? Set the controller grip back to default for this, too. I'd like to see if there's a noticeable "tell" in how you're throwing these back-hands that I can use to detect and correct them. It doesn't have to be a long video at all, it just needs to capture how you're actually throwing these backhands in a fight from a view I can see them at. The third-person camera in the Gym venues is better for this than the current placement of the Auditorium one. If you're able to do this, please post it over on the beta feedback thread or make a new post for it. Thanks!