The Thrill of the Fight

The Thrill of the Fight

MmmmM 2019 年 6 月 27 日 下午 1:27
Quest and ALVR
Hi everyone,

I have just purchased an Oculus Quest and while waiting for its delivery, I've been browsing the web for proper VR games.
As a former amateur boxer, it wasn't long before TotF caught my eye - turns out it's exactly the game I was looking for as I'm planing to use VR to add a bit of fun to my workouts.
I'm just a bit late though, as I found out it won't play on the Quest.. -_-

So, before I make up my mind and cancel my order of the QUEST - and use the cash to rig up on a gaming PC and wired headset, I was wondering whether anybody tried to play it on Quest via ALVR? is it a good compromise or am I going to lose too much in terms of playability?

I've read most of the threads about TotF, here and on reddit, and it seems no-one has mentioned ALVR as a possibility? is it just not worth it ?

Thank you all , and my hats off to you Ian for you game that looks awesome!
引用自 Ian (Sealost):
Just letting everyone here know that I have a Quest launch date now! The Thrill of the Fight will launch on Quest next week on October 24th.
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Ian (Sealost)  [開發人員] 2019 年 6 月 27 日 下午 1:39 
There is at least one person here who has used ALVR, and I'll let them chime in about it if they see the post.

I did want to say, though, that I actually do have a build of TotF that works on Quest. I will be submitting a concept pitch to Oculus soon, but I actually don't think it's that likely they'll approve me. If they don't, I'd still like to give people access to the Quest version of TotF somehow, but I'm going to make sure I do so in a way that doesn't put me on Oculus's bad side. So with that said, don't count on TotF on Quest, but I'm trying!

It works pretty well on Quest, but the inside-out tracking can cause some problems due to losing controller tracking when they're too close to your face. You can get around it pretty easily by holding your hands a little farther from your head than you would in real life, but that may mess with your muscle memory if you also train in real life.
MmmmM 2019 年 6 月 27 日 下午 1:48 
duly noted and thanks for your prompt reply! hopefully someone will share their experience.

While you pitch for approval, and if they ask, definitely tell them that some Quest users out there would be more than happy to pay twice the price of Creed to have a go at your game ^^
Leet SKillz I Haz Dem 2019 年 6 月 28 日 上午 11:09 
They've just released 1.39 for the Oculus Rift S and people are saying and showing gifs/videos of tremendously improved controller tracking close or even touching the headset.

People are speculating quest is next.
Ian (Sealost)  [開發人員] 2019 年 6 月 28 日 上午 11:27 
I saw that this morning. I haven't tried it out yet, but it's very encouraging to hear. I do hope they're able to bring those changes to Quest, too. That would probably make the Quest version into the best version of the game!
Kjaye 2019 年 6 月 29 日 下午 9:27 
How is your Quest version looking and performing Ian? Are you pleased with it so far? I can't wait to try it.
MmmmM 2019 年 6 月 30 日 上午 7:14 
引用自 Kjaye
How is your Quest version looking and performing Ian? Are you pleased with it so far? I can't wait to try it.

Same here mate.

A bit off topic, but I Just received my Oculus yesterday and playing Creed. It's a nice experience, mind, but so frustrating as for the limitation the devs force onto you (like placement around your target even if you make the effort to setting up a large Guardian space, etc.)
I also experienced a fair amount of the fists tracking issue that everyone is ranting about and I totally get it now - so annoying!

In other words, I"m quite looking forward to trying Thrill of the Fight as I'm sure it will be a completely different story :)

Ian (Sealost)  [開發人員] 2019 年 6 月 30 日 下午 8:07 
引用自 Kjaye
How is your Quest version looking and performing Ian? Are you pleased with it so far? I can't wait to try it.

It's basically just the PC version, but without wires. My super indie graphics don't look the best on the PC, but they translate nearly 1:1 to the Quest.

The tracking loss can be noticeably annoying at times, but if the tracking update Oculus said they're going to release works as well as good as everyone is saying the update for the Rift S was, then the Quest version will probably end up being the best version of TotF.
MrPeanut 2019 年 6 月 30 日 下午 9:35 
引用自 fyiandev
引用自 Kjaye
How is your Quest version looking and performing Ian? Are you pleased with it so far? I can't wait to try it.

It's basically just the PC version, but without wires. My super indie graphics don't look the best on the PC, but they translate nearly 1:1 to the Quest.

The tracking loss can be noticeably annoying at times, but if the tracking update Oculus said they're going to release works as well as good as everyone is saying the update for the Rift S was, then the Quest version will probably end up being the best version of TotF.
That's awesome about the fact that it's working great. Hoping the Quest tracking updates make a difference too. Wonder if there's any timing for submitting to Oculus for consideration?

Re: ALVR, I can't speak to it directly, as I'm currently using Virtual Desktop for wireless PCVR streaming. Also, my TOTF is the Oculus store version so I have to use Revive to try to get it to work with SteamVR. Sadly, it's one of the few games that doesn't work for me with Virtual Desktop (the window opens on my computer but it freezes and won't move). Not sure if anyone else is getting it to work on Virtual Desktop or ALVR?
sdmpv 2019 年 7 月 1 日 下午 2:41 
I'm playing TotF on my HTC Vive+WiFi and it's great. Recently bought an Oculus Quest to continue playing while I am traveling but due to the reports about the tracking issues I did stay away from any type of boxing application so far. In case the expected update for the Quest solves the issue and we will see a version of TotF close or even better compared to what we have on the Vive today, count me in!
MmmmM 2019 年 7 月 1 日 下午 3:30 
引用自 sdmpv
Recently bought an Oculus Quest to continue playing while I am traveling but due to the reports about the tracking issues I did stay away from any type of boxing application so far.

Hi sdmpv,

I've been playing both creed and Box VR for the past couple of days and this tracking issue is bad. At first, when reading about this issue online, I thought people were just being a bit picky - turns out it's awfully frustrating, especially the right hand that is just all over the place way too often.
I've just sent a ticket to the Oculus support team to add up to their pile. Wherever their team is located, I really hope they're scrambling right now to release a proper fix.
Ian (Sealost)  [開發人員] 2019 年 7 月 1 日 下午 3:42 
You may want to check out this thread as well: https://steamcommunity.com/app/494150/discussions/0/1694914735991065294/

It's about the original Touch controllers, but I wouldn't be surprised if it applies to the new Touch controllers for the Rift S and Quest, too, since they main portion of them is about the same as the old ones.

That won't fix the tracking issues caused by the cameras, but it may help with some of those right hand problems you're noticing.
Kjaye 2019 年 7 月 1 日 下午 10:37 
Are you wanting any Quest beta testers yet Ian? I'd love to be a guinea pig!
sdmpv 2019 年 7 月 2 日 上午 12:02 
Thanks guys for the feedback. Sounds reasonable to me. I will still wait for the update for the Oculus Quest Software but will also find something to keep the battaries in place... And if this really solves the problems, I think we would be ready for TotF on the Quest... ;-)
MmmmM 2019 年 7 月 3 日 上午 2:32 
Hi Everyone,


So i tried to run steamVR wirelessly through different apps yesterday. Hoping I could a get a glimpse of TotF. Here's the result:

- ALVR: Got stuck with the NVENC error at server launch due to my graphic card not being supported (Geforce GT 635)

- Riftcat: I managed to access Steam VR but the lag was so enormous that It's definitely not worth it (and believe me, i was ready to make loads of concessions lag-wise) -

I think it all comes down to poor hardware, as my bandwidth is pretty strong.

I spent hours trying to figure things out and ended with one simple result : failure ^^ Reminded me of the good old days of 90s computing where you discovered you'd always need something more, like a codec, a driver etc, to get something running...

So that makes me next in line with Kjaye for being a guinea pig - Ian, if you need testers for quest, I'd be honored to be one of them!

最後修改者:MmmmM; 2019 年 7 月 3 日 上午 2:45
someguy 2019 年 7 月 5 日 上午 1:04 
I've tried it with ALVR and a Quest. The sound is muffled and distorted. You can hit & block but there's a bit of lag in my hits and there were motion artifacts. I only fought the sparing partner, didn't feel like with the lag I could take on any other fighter. My PC is wired & I was using 5GHz
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張貼日期: 2019 年 6 月 27 日 下午 1:27
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