Dungeons 3

Dungeons 3

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Maybe just Dungeons 4?
I dont want to bash your new dlc, but srsly I thought its gonna be bigger, dungeons 2 had dlc with new faction. Clash of Gods adds some nice new things but its not really a expansion.

You guys have nice ideas but its really hard for you to make everything finished properly. Dungeons 3 on release had no multiplayer deathmatch, no diabolic skirmish, and if i remember correctly there were graphic options missing for PC.

You could still add things like explosive sheeps to tinkering cave. Taming spiders and dragon lizards as your own units after defeating them in dungeon, units evolution like in dungeons 2. Make day/night cycle core mechanic like in warcraft 3, add more units/rooms. Make more different heroes like in dungeons 2, create tech tree and resources for heroes cities.

Balance difficulties better for campaign, add diabolic, and easy. Add zoom out, add options to disable hand of evil, add more modes and maps for skirmish and multiplayer.

Finally make better marketing. There are streamers on twitch who sometimes play RTS games, and their viewers count do not drop under 5k no matter what they play, like cohnCarnage, forsen, admiralBahroo. Kalypso snonsored some streamers who had like 200 viewers and only played first two boring missions, srsly how can you convince ppl to play your game if you show a guy who struggle with building gobblers farm and hideout?

Ppl thinks this game is a dungeon keeper for kids, and dungeon keeper was already super easy and braindead, so they think its some kind of mobile crap or something. You could show them diabolic skirmish or multiplayer with good players so they could change their mind, or show some late campaign missions where you can build big dungeon with many rooms.

Srsly, get bigger budget for dungeons 4 and make it properly, or you will struggle with 100k sales for each title you make.
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Showing 1-15 of 15 comments
Purple Tentacle Sep 29, 2018 @ 5:53am 
Strange point of view. Have you some knowledge how a game is built ?
What do You mean? more budget more manpower You can add/polish more things. Dungeons 3 missing features coz of limited budget.
Evil_Sarevok Sep 29, 2018 @ 7:38am 
Expansions cost more money, this doesnt qualify, if you were a proper Warcraft 3 player you'd know that.

Honestly this game has a limited scope due to the lack of minion diversity that works, unlike in dungeon keeper (and limitations to conversions), this is more of a little fun parody game than anything too serious so... I wouldnt sit there asking the earth of it.

Dungeon Keeper itself was "super easy" sure but only if you knew what you were doing, if anything this game is more trap centric than creature centric (which DK was), that shows in diabolic difficulty, heck its the only difficulty I need to bother with traps in the first place.

Marketing wise, Steam is awful at it these days, and the vast majority dont care about twitch, gamers tend to play games, not watch them unless they dont care to play them. Bar the top companies its hard to tell whats being produced due to the amount of drek being added to Steam.

I get the feeling you're just asking for impossible tasks one after another, sure this game could be better, but its functional, and its fine, games aernt built to last anymore.

If anything I just hope the newer DLC is better than the last one, since that was... uneventfully lacking, I saw what it was trying to ape but it wasnt interesting.
Last edited by Evil_Sarevok; Sep 29, 2018 @ 7:39am
Badwolf66 Sep 29, 2018 @ 8:18am 
If you want a Dungeon (Keeper) centric game then go play War for the Overworld.
What you fail to understand is Dungeons is trying to be unique and it has succeeeded.
If you think DK was easy then download Dungeon Keeper FX some of the levels on that are a real challenge.
Originally posted by Evil_Sarevok:
Expansions cost more money, this doesnt qualify, if you were a proper Warcraft 3 player you'd know that.

I can pay more for a proper expansion, no problem

Originally posted by Evil_Sarevok:
Honestly this game has a limited scope due to the lack of minion diversity that works, unlike in dungeon keeper (and limitations to conversions)


So they could simply add more monsters and make them more diverse, also add more counterplay rock/paper/scissors like in warcraft or age of empires, even dungeons 2 had more units if you count evolutions.

Originally posted by Evil_Sarevok:
this is more of a little fun parody game than anything too serious so... I wouldnt sit there asking the earth of it.

Why is this parody then, increase budget and create proper game, I had fun playing diablic and multiplayer but game is too repetive and lack game modes/maps.

Originally posted by Evil_Sarevok:
Dungeon Keeper itself was "super easy" sure but only if you knew what you were doing, if anything this game is more trap centric than creature centric (which DK was), that shows in diabolic difficulty, heck its the only difficulty I need to bother with traps in the first place.

Dungeons keeper had very easy basics, just dig gold and spam all types of rooms, but the maps were created to trick the player, if you diged in wrong place you could be destroyed.

Dungeons 3 has harder game mechanics, you need to do A to get B and then get C you have to care about room efficeny, but the maps are created for casuals so nothing can suprise the player.

Originally posted by Evil_Sarevok:
Marketing wise, Steam is awful at it these days, and the vast majority dont care about twitch, gamers tend to play games, not watch them unless they dont care to play them. Bar the top companies its hard to tell whats being produced due to the amount of drek being added to Steam.

It depends on game type, I think twitch is very helpful for smaller games, compare "they are billions" result of 500k to 1000k and dungeons 3 100k to 200k based of steam db. They are billions was really popular on twitch on one month and dungeons cant even get 10 viewers.

Originally posted by Evil_Sarevok:
I get the feeling you're just asking for impossible tasks one after another, sure this game could be better, but its functional, and its fine, games aernt built to last anymore.

I am not saying game is bad, but it could be better.

Originally posted by Badwolf66:
If you want a Dungeon (Keeper) centric game then go play War for the Overworld.
What you fail to understand is Dungeons is trying to be unique and it has succeeeded.
If you think DK was easy then download Dungeon Keeper FX some of the levels on that are a real challenge.

Keeper FX is literally about afking for 2 hours before your minions lvl up to 10, no thank you.
Last edited by Thats How We do action in Uganda; Sep 29, 2018 @ 2:55pm
Dragon Sep 29, 2018 @ 6:05pm 
Originally posted by NooBest Player In The World:
I am not saying game is bad, but it could be better.

Sure, but the same could be said about pretty much any game; and virtually any game could be better if it had more time & money & manpower thrown at it (maybe not Duke Nukem Forever, but that's probably because those devs slacked off and squandered their time and money).

I agree that this game could have used a higher budget and more manpower and better marketing: but from where is that stuff supposed to come? The magical benevolent money fairy who bestows as much free money as they want upon anyone who asks?

My impression is that these are small devs who did the best they could given the limited resources which they had to work with. I'm not sure one could fault them for that.

I do think they were too bold in pricing this game so aggressively though. IMO they would have sold way more copies if they had offered it at a lower price, and thus probably have been a lot more profitable with it that way.
Purple Tentacle Sep 29, 2018 @ 10:22pm 
Many players don't want a remake of DK, just another game in the same kind with new features.
And surely, it's a small team with small budget, so they can not do anything any request posted in forums. I think letting the expression of the creativity is more interesting than a Mario kart 55 remake version, just for fun.
In fact, your opinion is linked of what you are looking for in a game. A lot of peoples are stucked on th fps because they a 8k monitor, others on the bugs because they believe 'I paid so It belongs to me', ... my impression is plyaing for fun, to for challenge, and this game is not for establish oplympic challenges, just to have good time with friends. And this game, rules it that way.
[VG] Shedovv Jan 7, 2019 @ 4:39am 
A bit late to the party. But I have to partially agree with the OP. The game is good but could be better. IMHO the real problem is that while Quality of Life was improved from Dungeons 2 to 3,
gameplay suffered, even if we are to dicount the amazing "A Game of Winter" Dungeons 2 had more creatures, more mission variety and 2 relatively different playstyles in the face of Demon Faction and Horde Faction. Two is also arguably more challenging than Three is. And dont even start me on the visual style.
[VG] Shedovv Jan 7, 2019 @ 4:41am 
When you get a sequel you naturally expect things to be bigger and better and shinier. And Dungeons 3 doesnt uphold that rather reasonable expectation. And the fact that a lot of companies this year are doing the same thing shouldnt excuse anyone for that.
Kitab Langit Jan 8, 2019 @ 11:58am 
I wish they will create new dungeon game that sets on cold war AKA Evil Genius like game.
Now, here's something I'm wondering. Since I've been having a ton of fun with Dungeons 3, and some people have been talking about better gameplay in Dungeons 2, is it worth getting Dungeons 2 and/or the franchise bundle?
Jet City Gambler Jan 8, 2019 @ 7:01pm 
Dungeons 2 is worth a buy, you can probably get it on sale for $5 or so. I never played the first one, but I hear it has a much different focus than the dungeon-management style of D2 and D3.
Ydyp Jan 9, 2019 @ 7:32am 
Originally posted by Halvard, Son of Heidrun:
Now, here's something I'm wondering. Since I've been having a ton of fun with Dungeons 3, and some people have been talking about better gameplay in Dungeons 2, is it worth getting Dungeons 2 and/or the franchise bundle?
Just keep in mind that Dungeons original was a completely different experience due to it having a completely other formula for the game mechanics. But the franchise is sure good enough to support and so far they did improve the formula with every new game.
Badwolf66 Jan 27, 2019 @ 7:38pm 
Originally posted by NooBest Player In The World:
Keeper FX is literally about afking for 2 hours before your minions lvl up to 10, no thank you.
No it isn't!
Clearly you don't know Dungeon keeper you don't have to wait 2 hours for all your creatures to be a level 10 you train them for a little bit send them out to fight train them again, rinse and repeat eventually they will level up.
Scylon Jan 31, 2019 @ 8:22pm 
War for the overworld is not like dungeon keeper.



Dungeon Keeper is more of a simulation game, slower, and you feel like your monsters matter. Hell you even get a little attached to some of them as they get powerful. You need to dig carefully and be defensive or offensive at times, depending on the situation. One monster loved and cared for can with the match for you with only a little backup and some careful strategy.



WFTO is very fast paced, all the mobs are very expendable and every match is the same. Build a mass army and sweep the map clean, as levels of monsters don’t really matter, only numbers. That said, I think they came to understand that in later DLC. Those maps were much more fun as they focused on the games strengths, making for more compelling gameplay.



Dungeons seems to be a nice middle ground. I have played 1&2 all the way thus far (just started on 3) and think this is much closer to DK2 then WTFO.


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Date Posted: Sep 29, 2018 @ 5:26am
Posts: 15