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Honestly this game has a limited scope due to the lack of minion diversity that works, unlike in dungeon keeper (and limitations to conversions), this is more of a little fun parody game than anything too serious so... I wouldnt sit there asking the earth of it.
Dungeon Keeper itself was "super easy" sure but only if you knew what you were doing, if anything this game is more trap centric than creature centric (which DK was), that shows in diabolic difficulty, heck its the only difficulty I need to bother with traps in the first place.
Marketing wise, Steam is awful at it these days, and the vast majority dont care about twitch, gamers tend to play games, not watch them unless they dont care to play them. Bar the top companies its hard to tell whats being produced due to the amount of drek being added to Steam.
I get the feeling you're just asking for impossible tasks one after another, sure this game could be better, but its functional, and its fine, games aernt built to last anymore.
If anything I just hope the newer DLC is better than the last one, since that was... uneventfully lacking, I saw what it was trying to ape but it wasnt interesting.
What you fail to understand is Dungeons is trying to be unique and it has succeeeded.
If you think DK was easy then download Dungeon Keeper FX some of the levels on that are a real challenge.
I can pay more for a proper expansion, no problem
So they could simply add more monsters and make them more diverse, also add more counterplay rock/paper/scissors like in warcraft or age of empires, even dungeons 2 had more units if you count evolutions.
Why is this parody then, increase budget and create proper game, I had fun playing diablic and multiplayer but game is too repetive and lack game modes/maps.
Dungeons keeper had very easy basics, just dig gold and spam all types of rooms, but the maps were created to trick the player, if you diged in wrong place you could be destroyed.
Dungeons 3 has harder game mechanics, you need to do A to get B and then get C you have to care about room efficeny, but the maps are created for casuals so nothing can suprise the player.
It depends on game type, I think twitch is very helpful for smaller games, compare "they are billions" result of 500k to 1000k and dungeons 3 100k to 200k based of steam db. They are billions was really popular on twitch on one month and dungeons cant even get 10 viewers.
I am not saying game is bad, but it could be better.
Keeper FX is literally about afking for 2 hours before your minions lvl up to 10, no thank you.
Sure, but the same could be said about pretty much any game; and virtually any game could be better if it had more time & money & manpower thrown at it (maybe not Duke Nukem Forever, but that's probably because those devs slacked off and squandered their time and money).
I agree that this game could have used a higher budget and more manpower and better marketing: but from where is that stuff supposed to come? The magical benevolent money fairy who bestows as much free money as they want upon anyone who asks?
My impression is that these are small devs who did the best they could given the limited resources which they had to work with. I'm not sure one could fault them for that.
I do think they were too bold in pricing this game so aggressively though. IMO they would have sold way more copies if they had offered it at a lower price, and thus probably have been a lot more profitable with it that way.
And surely, it's a small team with small budget, so they can not do anything any request posted in forums. I think letting the expression of the creativity is more interesting than a Mario kart 55 remake version, just for fun.
In fact, your opinion is linked of what you are looking for in a game. A lot of peoples are stucked on th fps because they a 8k monitor, others on the bugs because they believe 'I paid so It belongs to me', ... my impression is plyaing for fun, to for challenge, and this game is not for establish oplympic challenges, just to have good time with friends. And this game, rules it that way.
gameplay suffered, even if we are to dicount the amazing "A Game of Winter" Dungeons 2 had more creatures, more mission variety and 2 relatively different playstyles in the face of Demon Faction and Horde Faction. Two is also arguably more challenging than Three is. And dont even start me on the visual style.
Clearly you don't know Dungeon keeper you don't have to wait 2 hours for all your creatures to be a level 10 you train them for a little bit send them out to fight train them again, rinse and repeat eventually they will level up.
Dungeon Keeper is more of a simulation game, slower, and you feel like your monsters matter. Hell you even get a little attached to some of them as they get powerful. You need to dig carefully and be defensive or offensive at times, depending on the situation. One monster loved and cared for can with the match for you with only a little backup and some careful strategy.
WFTO is very fast paced, all the mobs are very expendable and every match is the same. Build a mass army and sweep the map clean, as levels of monsters don’t really matter, only numbers. That said, I think they came to understand that in later DLC. Those maps were much more fun as they focused on the games strengths, making for more compelling gameplay.
Dungeons seems to be a nice middle ground. I have played 1&2 all the way thus far (just started on 3) and think this is much closer to DK2 then WTFO.