Dungeons 3

Dungeons 3

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Clash of gods second mission
So from about the fifth minute I need to deal with
- Multiple spider nests
- Spiders that can now somehow dig walls
- Dragon nest
- Stop the enemy from getting to the city
- Fight off incoming enemies too

For all this I have
- 0 evilness points
- Huge guard tower stopping me from taking the monument in the middle
- Multiple camps in the way with more enemies than I have creatures
- No way to capture an evilness camp because cannons and camps in the way

Anyone succeed at this and got an idea or do I have to refund this too like I did with the good fairy missions on grounds of it being idiotic?
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Showing 1-8 of 8 comments
Blake Walsh Oct 14, 2018 @ 7:17am 
Hire 4 Orcs and capture the Outpost to the North of the sourthern dungeon gate. Unlock Arachnids and start hiring Arachnids to replace Orcs that die. Arachnids are very, very strong on maps like this because of their rapid healing between battles, get like 10 of them as a priority. Aggressively conquer the overworld. Get Crowley to attack the stronger overworld camps.
Last edited by Blake Walsh; Oct 14, 2018 @ 7:33am
Update: I managed to press on despite having lost most of my creatures. It was frustrating but I managed.
Dragon Oct 14, 2018 @ 7:39am 
I recently completed the Good Fairy DLC. I notice the drastic increase in difficulty in that compared to the main campaign. I don't find it fun to have large mobs of enemies rushing you every 30 seconds. That makes it way too hard in the early game. And in the mid-game & late-game, it makes it take forever to get anything done, because you constantly have to stop your creatures from working in order to drop them on the hero mobs.

IMO It looks like they were try to cater to the players who said "the main game is too easy" and so they way over-compensated by making the DLCs ultra-hard.

Although I don't think they are "hard" in a legit sense of the word, because it's moreso that they are blatantly unfair. It's not like the enemies are outsmarting/outplaying the player; the enemies just have way more free resources that they - unlike the player - don't have to do any work or spend any time or resources to acquire.
Last edited by Dragon; Oct 14, 2018 @ 8:00am
I Finished entire dlc campaign on hellish, every mission first try. I dont understund what is so hard about second mission, maybe You forgot to hire creatures?
I did everything first try so far as well.
What's hard for me is that I don't like to hurry and this latter mission wanted me to sprint like an idiot. I like to plan out my dungeon, develop my defences and sit back and enjoy.
Dragon Oct 14, 2018 @ 8:02am 
In the Pirate DLC, it makes you automatically fail the first map if you don't rush to protect a certain number of mules...but AFAIK it doesn't tell you what the number is that you can't allow to die... nor does the game warn you that you are about to fail...it just goes right ahead and makes you fail and gives you the game over screen. That was not cool.
I don't think they're playtesting this content.
It's not impossible just not fun at all.
Dragons are plundering your treasures.
Your dungeon heart is under attack.
Your outpost is under attack.
Worms have spread out.
Spiders have spread out.
Spiders are eating your turkeys.
Doorbell.
Your dog wants to get walked.
Your cat is reading your Garfield comics and taking ideas.
Your mother is calling.
Your uncle has rabies.
Not enough gold.
Not enough mana.
Not enough anything.

Quick, do all the things. Fast. Now. You suck too.

Love this narrator, makes me want to reinstall.

Not really.
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Showing 1-8 of 8 comments
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Date Posted: Oct 14, 2018 @ 7:06am
Posts: 8