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You were correct, they were on the right side of the screen.
If you're reading devs, I'm not sure how obvious that is ... especially since the other "ingredients" are meant to be picked up from the floor. Please could you make the centaur toes/dust being on the right more obvious?
But you're right - it is not ideal this way either.
Of course, I could genuinely be in the minority of people who don't see the big obvious icons xD Whoops :D
Thank you for the answer, and so quickly too :)
That's unfortunately not possible, since the dust and toenails are dropped on the outside, where there is no Evil Hand.
Yea, sorry that slipped through, false text was linked.
Why not have everything just go into icons would make it less confusing, i had same problem till i eventually noticed the icons at right side. If all just went into icons you clicked and threw in you're more likely not to overlook the icons during mission playthrough.
I mean if something underground drop you pick up for mission, you're first instinct would always be for the same to be the case surface side, right?
Was tricky to see, all the other excess spider legs and whatnot were in the heart as well.
This thread pointed me in the right direction so thanks for that :-)
I believe the reason that players miss the big icons is because the mechanic is a bit unintuitive/unexpected. You're simply not looking at that area of the screen because very little, if anything, has been going on there so far.
If the items dropped in the overworld:
I agree that it wouldn't work/make sense to be able to grab the items with the Evil Hand as it can't interact with the overworld. However, why not allow snots to travel outside and have them pick items up?
Not automatically, that would make things a bit too "interesting" with snots trying to prove themselves by attacking the hero forces and other silly things, but you could allow the player to manually command a snot to go to the overworld and have it pick up items, maybe even bodies, and then deliver them back to the dungeon.
The snots would need constant manual guiding in the overworld cause of the same abilities that allows them to find items, know where to build, where to dig, etc in the dungeon that will instead cause a sensory overload when they're out in the open. Basically, they're extremely agoraphobic so without guiding they will freeze in place. They're also restricted to areas under Evil's influence, refusing to move into areas controlled by good.
From a game mechanical standpoint the snots should have most AI along with any memory/command queues turned off when outside the dungeon. To use them the player has to have them selected and manually tell them where to go. If the player deselect them, shifts to the dungeon view or try to have them move outside Evil's influence they will stop instantly and not move again until the player again select them and give them [valid] directions. They can use portals.
There should be some kind of prerequisite to allow snots to leave the dungeon at all, the "Too Pitiful" snot research for example (that way they're always ignored so they can't interfere in overworld battles in any way...other than get killed by aoe stuff if they get too close and such).
This is only meant as a suggestion on how it could have been done in a somewhat lore friendly and non-intrusive/game breaking way if you were to have the items drop in the overworld, I don't actually expect any changes like this to be made at this stage, at least not to the base game.
There is no reason why Thalya and/or the creatures can't pick up all the same items that the snots do.
Requiring snots to do that would just add a lot of needless tedium and redundancy a.k.a. aggravating gameplay.
The current system of displaying special icons on the screen when you have special items to use is perfectly fine as is. Like the saying goes, "if it ain't broken, don't fix it."
Hi GhostBain, so after you pressed one of the buttons and the ingredients appeared in your Hand of Evil, you can't drop them again with a right-click? Or can you not even pick them up?