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They also move alot faster than ork/ironhide making them good for trap building as they complete their needs faster so spend more time working without player intervention.
I tend to run a couple of gobos in support of either ork/ironhide/spiderdeamon from the beginning of most maps, and upgrade to gobobots when the ai starts using higher ranked mages. The net upgrade is often overlooked, given the need for other higher priority research.
Same goesa for the cannons the bombards etc make, way to much aoe to make the meeleranged dps viable!
If the gobobots (+ chamed rogues and to a big degree banshees) would be able to avoid part of the dmg from indirect (when they arent main target) AoE by say 50-75% or around there they would still be able to do their role without becoming completely overpaced by ranged dps.
Gobs also don't seem to do that well against bosses unless extremely well levelled - to be fair there are a lot of creatures that don't including liches - but if the goal is to win a skirmish game this is a point not in favor of gobos. Imps can stay out of range of most bosses attacks and Vampires can heal crazy fast (most bosses are unarmored) and they would be my two units of choice for bulking up my army in anticipation of slaying a boss (that is, if I didn't go mass Arachnid to begin with).
And then, gobos die like nobody's business to area damage, sure, you can add more nagas, but that effectively halves the dps you're getting per population point. Gobs deal good damage, but there are units that deal nearly as much damage and can look after themselves like imps, liches and vampires.
Gobobots can be made to work, but they never feel like they work better than alternatives and the influence cost is really hard to justify relative to alternatives - like it's hard to get Gobobot in favor of Lich which demolishes heroes, and then it's hard to get Gobobot in favor of Vampire which demolishes bosses, and then there are some really nice scrolls for 250 or 350 influence, like upgrade to imp, naga, lich or vampire which will actually make the boss battle easier while gobobot is fairly irrelevant vs bosses, probably the boss will either be one that wrecks both the gobobot and the goblin with aoe, or doesn't target the gobobot at all and the bots aoe damage isn irrelevant against 3 out of 4 bosses: so you may as well leave goblins as goblins vs the boss.