Dungeons 3

Dungeons 3

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Alias Nov 19, 2018 @ 12:59pm
"there are enemies in your dungeon"
Too often on a 4 entrance map we dont even get this message, or we get it too late. So in the mean time the enemies walked past the defenses. I know traps are generaly useless, but this is only making it worse. If we get the warning the instant they walk in, we can at least use the defenses.

Make this message more reliable, always make it play when they walk in... I dont even care if 2 voice lines would overlap in this case.
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Dragon Nov 19, 2018 @ 5:10pm 
IIRC, I believe you can click on the tab that appears on the right side of the screen along with the "there are enemies in your dungeon" message, in order to show you where the enemies are. So after you beat the first wave of enemies, you can click on the tab again to find the next wave, and so on.

I don't think it's a good idea to have the narrator spam the same voice line for every single wave. If he did, that would get real annoying, real fast.

But maybe they could make the enemy waves more prominent on the mini map, like have flashing beacon waves (like how a radar looks) emanate from them so that you will see them right away if you look at the mini map.
Last edited by Dragon; Nov 19, 2018 @ 5:11pm
Alias Nov 22, 2018 @ 11:38am 
The problem is we never recieved the notification. So sound, no notification (the notification was actualy the 2nd wave that walked in). The problem was the moment we noticed the enemies, they already walked past the traps. And when using a trap oriented build, this often means death unless you managed to place a crusher closer to the core.

For the narrator, it doesnt have to be a long message, a short line like 'enemies entered' could do enough. And i would put it as a seperate setting in the config, so only those who want the notification get them. I can imagine that better players dont need these notifications as much, yet still like the chatyness of the narrator.

Or maybe as you said a completely diffirent notification. This could be a diffirent sound, a top right icon next to thalya, some interface blinking. Maybe even being able to set notification markers yourself which causes the narrator to talk? Or even a global effect in the dungeon simmilar to the hammers in one of the mission (although not as obvious as the hammer as that surely would be anoying).

I would definitely like a better notification. And i dont realy care which it is, as long as its effective. Its quite frustrating to lose because you noticed an army too late because the announcer remained silent for a minute.
Last edited by Alias; Nov 22, 2018 @ 11:38am
ZeppMan217 Nov 23, 2018 @ 9:19am 
There seems to be some kinda delay on the announcement - it doesn't trigger when the first enemy enters but rather after a few seconds.
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Date Posted: Nov 19, 2018 @ 12:59pm
Posts: 3