Dungeons 3

Dungeons 3

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There are enemies in your dungeon!
I picked up Dungeons 2 and 3 (with DLC) in the latest sale and there are lots of things
to like about both,but you never really get to enjoy any of it.

They quickly become a clickfest.Frantically clicking on gold and resizing rooms before
the first inevitable attack.The subsequent groups of robotic suicide squads are not far
behind them and it all just becomes tedious.Dungeons 2 was a little better until the
winter DLC where the adventurer attacks were ramped up to 11 just in case you had
a spare ten seconds to actually plan or manage your dungeon :)

Despite all of that,I think the devs have done a good job.It looks great and plays well.
I'm obviously not in the target player group,but I'd like to wish them well.

Unfortunately,I can't see Dungeons 4 being any different.
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Showing 1-8 of 8 comments
In dungeon keeper 2 there are alot of maps where you get attacked early and often. I dont get why ppl complaining about dungeons series.
Зиновьев Apr 6, 2021 @ 3:06pm 
I never mentioned Dungeon Keeper 2.
Enferian Apr 14, 2021 @ 2:45am 
Originally posted by Sabane77:
They quickly become a clickfest.Frantically clicking on gold and resizing rooms before
the first inevitable attack..

I am not too far into the game yet, but what I do so far is get Orcs and if possible 1-2 Nagas and go in the overworld as soon as possible to take an Island of Evilness and destroy at least one hero camp.

I focus on gathering gold at first (making a convenient treasury and sometime I even gather it manually) to buy the creatures and don't bother making a hideout for them untill they come back from the overwold... if they come back.

Since attackers in the dungeon come from adjacent hero camps this slows down the initial attacks and gives me more time to manage my dungeon.

Raymond Apr 14, 2021 @ 5:02pm 
I just plob down a 2x3 guard room tiles and click the drum every time there is a raid and get back to oozing at my dungeon. You don't really need to mine for gold. Just look for more gold vein or a diamond vein. If you find a diamond vein just lock 4 snobs in the room with the diamond vein and be on your way.
And yes, you should definitely grab an IoE as soon as you can. 3 orcs and 2 gobs are usually enough.
Smoove Apr 15, 2021 @ 2:48pm 
Here's one, easy, way to do it. 1) Focus on gold first 2) Build up a horde army until you have either 5 or ideally 7 mobs + Thalya 3) conquer your first Isle of Evil in the Overworld.
4) Quickly research demon tree until you have Demon Portal (and Library). Demon Portal will let you re-enter dungeon immediately to fight off invading heroes. 5) Work on traps tech and build some until you can just defend dungeon with traps. Along those lines, repath the hero entry portals so they have to pass by your traps.

Further refinements-you can research Graveyard pretty early for free undead zombies. A single Banshee (or perhaps two) is very effective, reduces attack rate of melee mobs by 50%.

Personally, I build 2 nagas, then 2 orcs, and then a goblin for my first five mobs. Level Thayla to two early on. Research imps, then build two of those. Don't explore too far in the dungeon! Just mine gold and build farms, horde room, vortex, and maybe a workshop early on. Plus have as many mines as you unearth...just mine visible gold, you will come across mines.

So, within the first 5-10 minutes you should have 2 nagas, two orcs, a goblin, two imps, and a level two Thayla. That will let you fight off pretty much anything early game unless you over-extend yourself by exploring too much at once (and unearthing multiple enemies).

You only need one island of evil REALLY, focus on getting that as soon as you have 7 mobs + Thalya. Then settle in and build up a bit before getting your second isle of Evil.
Faust Wither Apr 15, 2021 @ 3:06pm 
search good seed with 2 island of evilness are near base> search gold> create 5 banshee> go get evil island> create 5 lich> prepare your dungeon jail> keep upgrade improve undead till lv 25 or more till you feel save.

fighting strategy: you might want using hand to pick your minion if u fight mage or bombardier, if a bombardier appear on enemy army, use zombie to trigger the cannon before fight and make sure they fight far away from cannon, if you fighting mage or wizard try to split your minion to 2 group one front and one back because the area skill of it are quite nasty at start.

as for endgame you just need sacrifice ogre to tample to get book or more snot, zombie/skeleton army or titan unit.

here my dungeon on diablolical endless:
https://steamcommunity.com/sharedfiles/filedetails/?id=2458246911
Dungeons 2 was much better, this part is just meh :shizukaSkeptic:
oohhboy Sep 10, 2022 @ 2:20am 
Get two snots. Carve out your initial rooms but not build horde/undead/demon. Usually you can start re-pathing invasions before the first attack, just be careful not to over load your snots. Overloading is a silent killer. Get for first horde mob 2x horde/2x naga/1x gob, take first island, hero camp is bonus. Get portal. Get one undead, one demon and mana room and work your way towards crypt, don't forget tool boxes for mana room/mag tool. If you have time, skip building the res machine and use mag boxes for better mag box machine then build better res. Once you reserach res, your guys won't die even without the room.

While you are doing that you can use your first mob on over world. Don't use for first undead, they have more like boxes or resing your dudes. demon is ok if you have the mana. Be sure you have one of each you don't take with you. Don't worry about their levels, invasions will get them exp. don't take more than one banshy until later where you replace worker with vampier, get more demons first. try to get snot teleport early, turbos economy.

leveling is a snap later with snow ball as it grabs everyone while killing enemies only. proximity gets them exp, killing blow by that unit not required. Rollin trap is bolder is best next to crushers. always better to concentrate on peeps as traps especially early ones don't do enough damage and doesn't help you in the overworld. You don't need to micro overworld much, just redirect long range/gob to support line, reading enemy strenght is far more important than microing. Don't send if you can't win. Once you have full health auto rez you can be lazy in the overworld and use attrition including tyala as long as you can do significant damage. keep eye on mana as demons can quickly drain reezing.

Don't get guard room just to get gaurd room, it's a bonus organisation tool to park your expendable zombies/skeltons in, don't bother with them in overworld, they are much better used to buy time for you to portal back. unlock for beer, then return to it if later. the next level room is sauna. undead room is too expensive till late game. get fatty in offenise team first if you have free resource, then undead and park it in the gauld room, with hell feind last.
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