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In addition, there is a spell "Magic Room" that doubles the efficiency of a room it is cast on, for example it'll increase 80% efficiency to 160% efficiency. Normally I don't bother with doors and just use Magic Room if I want more efficiency.
There are also certain researches from the Lecture Hall that work the same way as Magic Room (but permanently once researched), a research which provides +100% efficiency, will increase 70% to 140%: it won't increase 70% to 170%.
Sometimes you want extra space in a room, to store crates or beer, for instance. Some rooms, like the turkey farm, should be fairly big.
As Blake said though, there's no penalty for making a room too large, just make sure it's as enclosed as possible with no open tiles. When you can make doors, just slap the cheap wood ones up to bump the efficiency up to 100%.
A lot of this game is trial and error, and later you can experiment with ways to make your dungeon as efficient as possible, with turkey farms and treasuries next to each other and a smooth pipeline to manufacture traps. The in-game almanac provides a lot of useful info about the details of the different rooms and what creatures work in each one.
Have fun!