Dungeons 3

Dungeons 3

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Resources or tips on rooms?
I just started playing a couple of days ago and have been trying to get the mechanics down. Does anyone have a resource on efficiency for each room? I found a wiki that is sparse on information and not much comes up in Google search. I've been learning everything so far through trial and error.

So far I realized that rooms need to be surrounded and have a door, anything else you guys can tell me?

Thanks in advance.
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Showing 1-2 of 2 comments
Blake Walsh Nov 9, 2020 @ 2:46am 
Rooms with efficiency (some, like treasury, don't have efficiency) should be built flush up to the walls with no holes, such a room will have 90% efficiency if there's no door in the door-hole, or 100% if there is a door. There is no need for the room to be square/rectangular, the only efficiency penalty is for a room tile being next to an empty tile. Your room can be octopus shaped as long as it's flush against the walls.

In addition, there is a spell "Magic Room" that doubles the efficiency of a room it is cast on, for example it'll increase 80% efficiency to 160% efficiency. Normally I don't bother with doors and just use Magic Room if I want more efficiency.

There are also certain researches from the Lecture Hall that work the same way as Magic Room (but permanently once researched), a research which provides +100% efficiency, will increase 70% to 140%: it won't increase 70% to 170%.
Last edited by Blake Walsh; Nov 9, 2020 @ 2:46am
Jet City Gambler Nov 9, 2020 @ 2:57pm 
After you play a bit, you'll learn the sizes of various items and be able to make rooms that maximize the space. Critter beds are 2x2, for example, and the tinkerer machine is 3x5.

Sometimes you want extra space in a room, to store crates or beer, for instance. Some rooms, like the turkey farm, should be fairly big.

As Blake said though, there's no penalty for making a room too large, just make sure it's as enclosed as possible with no open tiles. When you can make doors, just slap the cheap wood ones up to bump the efficiency up to 100%.

A lot of this game is trial and error, and later you can experiment with ways to make your dungeon as efficient as possible, with turkey farms and treasuries next to each other and a smooth pipeline to manufacture traps. The in-game almanac provides a lot of useful info about the details of the different rooms and what creatures work in each one.

Have fun!
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Date Posted: Nov 8, 2020 @ 5:47pm
Posts: 2