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If you want something closed to DK, there's another game called War of the Overworld that is more fully featured.
I think the pacing in this one is more like DK. I never felt rushed except for one map where you have an hour to do one thing. After you complete tha task you can go back to your own pace.
I do like this game actually has an overworld.
WFTO is a good game that I also enjoy. You will fight other dungeon keepers and it is more challenging. Despite the name you do not go to the overworld.
Seems this game should have been called War for the Overworld and the other Dungeons . Since this one you actually have a dungeon and overworld to conquer. In WFTO you fight for control of dungeons.
If I want to play at a slower pace and have a much easier time I play this game.
The humor in this game is lacking IMHO. Basically the same joke again and agian. The narrator and main character breaking the fourth wall. Gets kind of old, but you can skip the majority of it.
Otherwise I am one of those people that play pretty old games in DosBox to this day:p So "Outdated" is usualy not in my dictionary (not always though, somehow I have expectations for newer games)
Dungeons 3 has a more consistent tone (always absurd/silly) whereas DK can't decide what it wants to be, so it awkwardly waffles between serious & absurd tones and tries to do both simultaneously, and therefore ends up doing both poorly.
The end of DK 2 has Horny escaping into the Overworld, presumably because DK 3 was supposed to have an Overworld to conquer. Dungeons 3 delivers on that concept. The War for the Overworld game does not, as it excludes any Overworld.
Dungeons 3 also adds an interesting evil heroine character who leads your army. This is a good innovation that neither DK game has and I believe WFTO doesn't either.
The story & narration & characterization in Dungeons 3 is also way fuller & better than in the DK games; the DK games which barely have any narration or characterization or story at all.
In other words, "being close to Dungeon Keeper" is not necessarily a good thing, as the DK games had many flaws & limitations, many of which Dungeons 3 fixes and/or improves upon.
Indeed it doesn't and nothing of value was lost. The possession mode in the DK games was always incredibly awkward to play and the antithesis of fun. The DK games would have been way better if they didn't have the possession spell either, thus sparing the player the agony of having to slog through that poorly-developed, half-baked mode that the DK games' engines were not even capable of performing properly.
So far I am in mission 10 I think (2nd mission with Yaina) - so went through half of game.
Have to say I have fun (humor and references are good as Warcraft and LoTR are both my cup of tea - so far I am not annoyed of it yet - whcih can still happen in remaining missions), I like the different creature system, but I ahve some major drawbacks with game too.
- Controling and camera - sometime feels realy awful. I do nto understand why is not possible rotate screen permanently and better zooming. I am still in process of trying to search and get soemthing on screen, and for example battles are hard to control - it is also realted to my 2nd issue
- its too fast/short. Maybe people today see it as more dynamic but I dont. Missions length is about 30 mins to 1 hour with little to no reason spend more time than necessary or explore whole dungeon (so far never had gold shortage for some desperate search of diamnds behind many doors and traps and difficult heroes fights and/or have reason train my creatures (it was not yet possible either) prior proceeding (and ti can nto be exactly postponed due need of evilness at very beginning either)- simply pace/setup as DK had. Or search for secrets that made real difference. That is somehow bad as I hardly feel how game progress between missions - I do the same research with same creature setup again and again from scratch as in previous mission and when I reach same point as before mission is already at end prior try new things that became available , not much chances or reason to try different (eg. did not by decision used anything else than horde creatures so far, not used mcuh traps or spells at all either). Combat is very fast too, which together with bad overview can easily end as disaster particularly if there is needed to switch between overworld and dungeon part at same time.
I know I suffer from nostalgia (likely) - but I would say that overall is Dungeons 3 worse game than DK and do nto think I will have any reason return to it once finished.
WFTO has taken most of core mechanics of DK, "updated" them and added some good new ones, and made everything competitively oriented, loosing some good (imo) stuff along its way. It also lost that feeling "It is good to be bad", looks, aesthetics etc.
And i don`t see how Dungeons can be compared with DK at all. It is not better or worse, its very different. And btw looking at whole series, it has come a long way and it still has a lot to go (UI and its feedback is still abysmal).
This game is way more "fun" and funny than WFTO to me.
if you don't like speed the WFTO is not a good cup of tea. msot of their achievements are speed based. and the game punishes you for taking too long. it is still fun in its own way. But I prefer dungeons 2 over anything else.