GTFO
Restally Oct 29, 2019 @ 5:12am
The stealth melee kills feels extremely inconsistent
Either i don't fully understand this mechanic or it is kind of broken at times, but :

I can kill a sleeper just beside another and he won't bother reacting to it, but sometimes they are directly alerted, without the heartbeating as a warming unlike most loud moves.
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There is a system in place when it comes to sleepers getting alerted and proximity is one of the factors.
Restally Oct 29, 2019 @ 8:41am 
Then this must be the inconsistent part, because that's what i assumed to be the case but never figured out at which distance it could be considered "inaudible".

I had no problem with stealth aside from that, they always had consistent reactions to me walking around, but not this. At times, sleepers that were like 2 meters away from each other couldn't notice anything, while in another situation another enemy at like 10 meters did.

Again, unless if some enemies hear things better than the others (i tried the game alone and couldn't really go that far), my knowledge of the game is far to be even good, but so far it happen like it didn't felt fair for them to hear kills.

Last edited by Restally; Oct 29, 2019 @ 10:42am
East Oct 29, 2019 @ 10:30am 
Originally posted by Red Stahli:
Then this must be the inconsistent part, because that's what i assumed to be the case but never figured out at which distance it could be considered "inaudible".

I had no problem with stealth aside from that, they always had consistent reactions to me walking around, but not this. At times, sleepers that were like 2 meters away from each other couldn't notice anything, while in another situation another enemy at like 10 meters did.

Again, unless if some enemies hear things better than the others (i tried the game alone and couldn't really go that far), my knowledge of the game is far to be even good, but so far it happen like it didn't felt fait for them to hear kills.
I had the idea that red shining enemies are somewhat "connected", and stealth killing one of them telepathicly alerts the other? Dont really know.
max Nov 3, 2019 @ 1:56pm 
Indeed sometimes you can alert an enemy that seems to be far, like few meters from the killed one, and still alerting.

But its fine i guess, it keeps it always tense: it is rarely happening and do never allow you to simply clear a full room with garanteed zero risk :DDD
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Date Posted: Oct 29, 2019 @ 5:12am
Posts: 4