Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this game is fun but it desperately needs SOME QoL
"do you leave behind downed players?" -- This can depend on whether you have a fast extraction scan. But it also depends on whether you have the "leave no one behind..." mentality. If you're by yourself at extraction with 5% ammo and are facing 25+ enemies then yeah, you probably should have revived someone.
If you find that your team has low ammo, low health by the time you start the final objective, then there's probably other problems that your team has experienced prior. For beginners, the game is unforgiving in terms of wasting ammo, shooting every room, waking every scout, bad mine placement, bad turret placement, friendly fire, etc. There's a lot of little mistakes that a team can make that - by themselves - seem harmless but cumulatively those little issues become a big problem later.
Personally, I'd recommend not leaving people behind. There are going to be times when you have to, but the more people you have for the final extraction scan, the better off you'll be. Generally speaking.
Kill while moving never stop, turrets at extract, C-Foam boy can buy some time (use on doors or even floor)
G
T
F
O
is the name of the game!
one guy likes the knife but i tend more toward the heavy damage one. they both seem to do the same thing to a sleeper in the head so kinda wondering why bother with a heavy melee weapon.
Hammer is one hit kill on full charge anywhere on the body, not just the head. Then bonk a scout on the head vs knife needing to be the occiput specifically.
Meta seems unchanged at 4 Hammers. case could be made for 2 Hammers/2 bats.
Edit: plus hammer has full sprinting speed just like knife.
what turrets do you guys like? machine gun and pulse seem to eat ammo like popcorn.