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Whenever you do a melee attack - the game checks for a hit twice:
1) It checks if there was any sleeper in the aim circle (that's when the circle tightens up);
2) it checks the actual "physical" swing of the melee too.
This ensures that the melee is extra responsive and allows to hit sleepers even without having to aim straight at them, while shrunken aim guarantees a hit.
But it leaves an exploit of sorts: while you can't double-check the same sleeper - you can do it to different ones.
So: if you you find 2 sleepers REAL close to each other - you can setup an attack in such a way that you will hit one sleeper with the shrunken circle, while the 2nd sleeper gets hit with the physical check by standing in the way. I've done it before, its not too hard, but relies purely on sleepers' positioning.
https://youtu.be/j-I8ILiSYVk
In which case, yes! Spear can still perform this kind of double hit. The video largely features a spear specific kind of double hit where you hit with both the hitscan check and the initial hitbox. Other melees can't double hit in this way, though they can still double hit by overlapping two enemies at the same time with a single hitbox (Spear can also do this kind of double hit, and the video shows one like this towards the end).
For double hits in general (not the spear specific kind of double hit) there's this guide by Chill Dude:
https://youtu.be/3jtCoTDQLyM
This kind of double hit is spear-specific. Other melee weapons would only hit a single sleeper in this case (the one that you hitscan with the "shrunken circle").
He had the "guy loading gun" avatar. Forgot his name completely...
Haven't seen anyone that matched that description since I joined dec 2023.