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essentially what artek said here
Even on the store page, bots are advertised as a temporary replacement for a human teammate (strongly recommending a bare minimum of two humans and two bots), not a fully functional partner that can replace a human. Going solo with bots means accepting that you'll have to work around bot AI quirks, deal with the occasional team wipe from bot AI being about as intelligent as a box of hammers, and tolerate that some drops may be downright impossible without at least two players, on top of having to micromanage the bots themselves since they aren't capable of very much independent decision making. The bot AI can also bug out entirely (e.g. refusing to pick up supply packs after reloading a checkpoint after a team wipe, as I had the pleasure of enduring near the end of R6D1 just yesterday).
tl;dr bots are acceptable for most of the simpler expeditions, but fall apart quickly when dealing with endgame content and can bug out on rare occasions; you can do the majority of the content with bots, but many deeper expeditions will be extremely tedious and some will be downright impossible without human assistance.
Kinda miss the days when everyone had a responsibility and everyone had moments when they could shine and be heroes. Now online games are designed so that you can solo them. No team real team feeling and no real dangers.
I heard that this game was really hard so i hoped it was tactical team play in the sense that everyone is needed. If a link in the chain is broken you might all die. That makes you care about your digital life, and thus real fear sets in, and you care about your team mates. I might pull the trigger anyway.
Depends on what you mean play a part, I suppose.
If one person messes up, often times everyone DOES die depending on whether or not you made a plan b beforehand.
Scouts, for instance, are enemies that, when alerted, spawns a wave on you and alerts the entire room. If even one person wakes an enemy up, and they scream, unless you're incredibly good at the game, you won't live through it.
...Also, most of this game's difficulty comes in lack of information and suboptimal gunplay, which usually makes things less hard if you know what's going on and significantly harder if you're just thrown into things without any warning.
It is true that the game incentivises template and communication but it's not the case at all that someone messing up is a death sentence for the team. It is easy to recover from. Of course the more someone messes up the more difficult it will be to finish the level, but not impossible. That's why people sometimes have cursed runs and sometimes a level just completes itself.
A screaming enemy is no big deal. Just hammer clear the room and move on
A screaming scout is no big deal. Hammer clear the room and mine the door where the scout wave comes from.
Ofc above examples become more annoying when there are also mini bosses present, but even then not a death sentence.
In this game everyone plays his part in the sense of the different tools. In an optimal team every player knows his tool and uses it well.
For example: the guy with the mine deployer should go mine the door where the scout wave is coming from without there being the need to tell him. It has to be automatic. In the same way the bio dude has to immediatly scan and ping to show where the scout wave is coming from. Again without anyone telling them to.
Those are the "parts" players have in the game.
Same as on an alarm the bio has to ping every so often. Turret dudes need to place their turrets before starting the alarm if it's applicable for that alarm and pick it back up after the alarm without there being a need for others to step in and tell them to.
Ofc it happens to forget and players can always remind each other when needed.
But no waking up a room (even one with a scout is generally no biggie).
Where are you coming to these conclusions from? Every tactical team-play feature you've mentioned here is present in the game and matters equally both with bots and humans, and bots are definitely the worse of the two choices for every reason you listed since they can't handle intense scenarios as well as a human can.
The game is difficult. It is balanced for four competent players. If a single player chooses to mess around rather than contribute, it can cause a full team wipe, especially on harder expeditions. Bots have a limit to how useful they are and are less competent than your average player in most situations (and simply won't function at all in some cases).
The game itself is more approachable than it was in early access, but it's still not the sort of game where you can mess around half the expedition and expect it to be a cakewalk. If you're critiquing the game on the concept of bots being present, you may be overestimating how competent the bots are - you, as the player, need to micromanage everything they do since they have very little independent decision making abilities relative to a human. The only thing they are good at is ammo conservation and not alerting rooms, which isn't as helpful as you'd expect next to all the downsides.
If you understand the game mechanics inside and out, you'll find more flexibility in what you can get away with, but there's still a limit to how casually you can play it before you find yourself having wasted every bullet with a full horde still fully intent on massacring you.