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Could be some RNG factor that we don't know about.
Like we've played the exact same levels together and that's all and somehow we have different artifact percentages for the same stages.
Also and this should probably be a separate question but how do we know what will cause us to "run to the extraction under attack" and what will cause us to "fight on this objective until we shut off an alarm"?
We did the mission where you link to an uplink and we were not expecting a horde attack.
We did the mission where you revive the thing in the casket and at the end we were expecting to defend it while it revived and when it told us to just leave we had foamed ourselves in the room and were trapped.
Always expect an alarm on the objective (be it a run away or a stay and defend). You're better off overpreparing. you can break a foamed door, you're never really trapped. And you could always wait for some music to kick in or some roar before foaming you got enough time.
As for specific objectives:
HSU - starts an error or shuts one down
stuff gathering - varies . most often nothing sometimes spawns a wave
Reactor startup - varies.
Uplinks and corrupted uplinks. Always a defence scenario. after uplink is done it varies you can get an error alarm or it can just shut off and nothing happens.
Reactor Shutdown: always ends on error.
Throw in X command in terminal: varies
Code confirmation: varies. R7D1 it shuts down and you can chill. R8C1 ovl you get an error.
Cell puzzle: often an alarm on last cell plugged (not always) and then varies. sometimes error alarm, sometimes nothing.