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I dont know if they did anything about that but you could send someone in a room to force enemies to spawn from further away.
It is also possible to "door trick" enemies, where you leave one door open and they start taking the long way around, then you open the shorter path and they start back tracking to the new path.
Then when you're close, you close the door again, and they start running the longer way around. Good example is the first alarm in R6C1.