GTFO
D.Kay Apr 27, 2024 @ 9:34am
R2D1 and R2C2
Hi everyone,

Was wondering if you all madladd had any advices for those levels, I have to admit that I've been racking my brain over those two levels. I'm playin' with bots.

Been rocking the PDW (because of the thermal and R2C1 had the later part of the level covered in thicc fog) and the burst cannon (clearing big guys and ... big guys that shoot alot). a biotracker for the bots and a trio turrets (Burst/Sniper/Shotgun). I'm using the spear since it's the melee weapon I'm the most confortable with.
I also know how to use the terminal. (only the basic stuff like List "Item" zone_XXX)
also have a couple of booster available.

the bots are rocking assault rifles and machine guns.

For R2D1, Notice that there's alot of that ♥♥♥♥♥' fog that infect you. I though about just tanking the infection and hoard atleast one pack of supply to remove it, since bots will take the pack and use it on you whenever you reach 20% infection.

For R2C2, Notice that the bot are behavin' even more brain dead that they usually are.
Also the mechanic of this level seems to be a infinite alarm, don't know if I'm wrong on this one, is there a way to turn the alarm off?

Thanks you all for any advice given :ianthumb:

Edit: R2D1 Done !
Last edited by D.Kay; Apr 28, 2024 @ 9:09am
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Showing 1-9 of 9 comments
Rayalot72 Apr 27, 2024 @ 10:03am 
Learn to wave clear w/ BC, you can hit multiple strikers per burst (up to 3) for some decent wave clear. Otherwise R2C2 is mostly about moving quickly from section to section. Use terminals to find stuff.

R2D1, you get a million repellers, but you should probably eat infection for getting the key to 607. After that, the rest of the fog in the level is easily avoidable.

PDW is neat, but is a much weaker main weapon than HEL Revo or HEL Shotgun.
Artek [General] Apr 27, 2024 @ 10:05am 
R2C2 is indeed an infinite alarm level, also known as Error Alarm. It spawns small amounts of active enemies every 30 seconds or so, from start to the end of the level. This mechanic will make comebacks later.
The key to R2C2 is, unfortunately, just map meta knowledge and quick terminal usage. Know where to go, know where terminals are, scan, acquire the sh*t you need, run. I did it with bots for the log acquisition and I HATED it. This level sucks. It can be done, but it will be brutal. Just keep bashing your head against it until it works - the only advice I can give is to funnel the alarm scan in the fog through turret ambush.

R2D1 is a test of patience. I did it with bots too and yes - it is a viable tactic to hoard Disinfection Packs and just tank the fog while you're searching for the cells. Another option is bringing max infection resist boosters to bypass the fog completely. Otherwise - it's just a level like any other, unlike the C2.
Last edited by Artek [General]; Apr 27, 2024 @ 10:06am
MrMountainMan Apr 27, 2024 @ 10:17am 
General tips:
I know that spear may be comfortable, but especially in these levels where speed is valuable, it is a good idea to start getting used to the hammer. It's going to help you out much more in the long run.
Bots are pretty good with the MG, but the assault rifle is just a bad weapon, and I can't recommend giving it to anyone, even bots. Personally, I always give my bots all double tap rifle and burst cannon. Note that if you do the same you will have to be very careful to not get shot by them, but they will do a ton of damage.
Your own loadout is fine, personally I don't like PDW, but its not going to really hold you back in any significant way if you use it right (i.e. very close to enemies).

R2C2:
There is no way to turn off the alarm, your best bet is to simply finish the level as fast as possible.
Do your best to memorize the map, where cells spawn, where IDs spawn, where keys spawn, etc. and try to find a path where you can go into as few zones as possible.
Other than that, just don't get too stressed out by the waves, they're a threat, but not that big, and you can melee them to save on ammo if needed.

R2D1:
If you take it slow, you won't have to deal with that much infection. Follow the steps and you'll be just fine.
1. When you drop in, check to see if you have a cell in 611 or 613. There will always be a cell in one of them, but not the other.
2. Fully loot 605, and make sure you pick up some fog repellers. Use fog repellers and sentries to do the first alarm.
3. Tell the bots to pick up the cell in 606 (they always know where it is and will eventually bring it back to you). Take the cell and plug it in as fast as you can to avoid taking too much infection.
4. Do the alarm going in to zone 609. The previous alarm door is a great choke point for your sentries.
5. Clear out both rooms in 609. Depending on where your cell was from step 1, do the alarm to either 613 or 611. Whichever alarm you do, make sure to use fog repellers.
If going to 611, the door between rooms is a good choke point, and the tunnel to the left of the door is also a good place for sentries, as it is a long, straight, and narrow path for enemies. (The tunnel is the side of the room WITHOUT the ladder, generator, and terminal. Most if not all enemies will come through this way).
If going to 613, enemies will all come from the generator cluster room. Place a sentry just outside the door, facing towards the door to 607. Again, make use of fog repellers.
6. If you opened 611, go in and get the cell. There will be hardly any fog to deal with, but plenty of scouts.
If you opened 613, pull area B and use 2 fog repellers to get across. Ping the cell on the terminal. If your cell is in G, you will either need plenty of fog repellers, or stick your toe through the door and tell the bots to pick it up.
7. Whichever cell you got, use it to open 614. Then get the cell from 614 and put it in the generator cluster.
8. Query the key for 607. It will either be in 610 or 612.
If in 612, try to just get the key and leave as fast as possible, we will come back when the fog is lower. There is a terminal in area A so you can figure out where it is very easily.
If it is in 610, it is usually in A or B, but sometimes you will need to go further. Just pull the rooms you have to go into, then fog repeller yourself a path. The cell will be in either C or D. The fog will never be low enough to not be an issue, so just get the cell from there anyways, even if you got the key already. Remember that if a bot is in the same room as the cell, they can be commanded to pick it up. Walk a few steps into C to coax them in there and you may not have to deal with the fog at all. If it is in D, do the same strategy of pulling the room and making a path through. Use the same 1-toe-in method to make them pick up the cell from D once you are there. Waking up D is not necessary, so I advise against it.
9. Take the cell back to the generator cluster, and use the key to get into 607. Clear out 607, and find the cell within. Take this cell back to the generator cluster.
10. Finally, The fog is low enough in 612 that repellers are not needed (you may still need to stand though). Clear out 612 and find the cell, taking it back to the generator cluster.
11. Once all cells are in, an alarm will begin have one sentry for the 607/609 doors and one more for the 605 door. Once the scans are done, book it back to spawn and you're done.

Sorry, R2D1 is my favorite level and i got a little carried away good luck out there and let me know if you've got any questions.
Ghoul Hunter Apr 27, 2024 @ 7:32pm 
You could just go watch a video, if you want help. It's probably better than words. A lot of the maps are about knowing the layouts and structure.

R2D1 for example will require you to know your way through the fog, and that's not worth putting into words. You're better off seeing it.
Last edited by Ghoul Hunter; Apr 27, 2024 @ 7:35pm
D.Kay Apr 28, 2024 @ 1:07am 
Originally posted by Rayalot72:
Learn to wave clear w/ BC, you can hit multiple strikers per burst (up to 3) for some decent wave clear. Otherwise R2C2 is mostly about moving quickly from section to section. Use terminals to find stuff.

R2D1, you get a million repellers, but you should probably eat infection for getting the key to 607. After that, the rest of the fog in the level is easily avoidable.

PDW is neat, but is a much weaker main weapon than HEL Revo or HEL Shotgun.

Oh didn't know that about the Burst Cannon, so you can collat if some freaks decide to stack in a line. Good to know, thanks !

I know there's alot of fog repellers dans R2D1, still need to judge how to throw 'em right. also don't like the fact that the bots will snatch some up.

I'm using the PDW cuz of the thermal while in a thicc fog, it's prolly not require since Dauba like to spam the biotracker any chance it has. And yeah, I learn the hard way about the "range of a weapon" is important in R1C1. I'm also using auto/burst weapons cuz ... I kinda succ at using precision weapon. Will give HEL shotgun a spin tho. Thanks for that.



Originally posted by Artek General:
R2C2 is indeed an infinite alarm level, also known as Error Alarm. It spawns small amounts of active enemies every 30 seconds or so, from start to the end of the level. This mechanic will make comebacks later.
The key to R2C2 is, unfortunately, just map meta knowledge and quick terminal usage. Know where to go, know where terminals are, scan, acquire the sh*t you need, run. I did it with bots for the log acquisition and I HATED it. This level sucks. It can be done, but it will be brutal. Just keep bashing your head against it until it works - the only advice I can give is to funnel the alarm scan in the fog through turret ambush.

R2D1 is a test of patience. I did it with bots too and yes - it is a viable tactic to hoard Disinfection Packs and just tank the fog while you're searching for the cells. Another option is bringing max infection resist boosters to bypass the fog completely. Otherwise - it's just a level like any other, unlike the C2.

So yeah, no way to turn that sht off, fair enough.
R2C2 is basically map knowledge and running, Thanks for information, I will bash my head against it as much as I need to to learn it.

Wait, you can actually get to a 100% infection resist using boosters? Sounds insane. Thanks for that, I will definitely keep that in mind if the infection mechanics become a real pain in later levels.
Last edited by D.Kay; Apr 28, 2024 @ 1:44am
Artek [General] Apr 28, 2024 @ 1:33am 
Oh btw, in case it wasn't mentioned before:
All bots must be armed with Burst Rifle and Machine Guns of choice - Veruta for crowd control, Arbalist for effect. This also makes sure they run out of ammo real slow. Short Rifle actually works on them too.
One dedicated bot can carry Burst Cannon - they don't care for burst mechanic and just one tap it, which makes it insanely ammo efficient in their hands. Just don't get caught in the crossfire.

For R2C2 in particular i found it best to just carry 3 sentries. I guess you could carry a mine deployer for the blood door(s?), but i did it with sentries...
Oh right - and there's a lot of high hp giant enemies on that level, so you could consider bringing something that hits quick and hard to dispatch them quickly.
D.Kay Apr 28, 2024 @ 1:38am 
Originally posted by MrMountainMan:
General tips:
I know that spear may be comfortable, but especially in these levels where speed is valuable, it is a good idea to start getting used to the hammer. It's going to help you out much more in the long run.
Bots are pretty good with the MG, but the assault rifle is just a bad weapon, and I can't recommend giving it to anyone, even bots. Personally, I always give my bots all double tap rifle and burst cannon. Note that if you do the same you will have to be very careful to not get shot by them, but they will do a ton of damage.
Your own loadout is fine, personally I don't like PDW, but its not going to really hold you back in any significant way if you use it right (i.e. very close to enemies).

R2C2:
There is no way to turn off the alarm, your best bet is to simply finish the level as fast as possible.
Do your best to memorize the map, where cells spawn, where IDs spawn, where keys spawn, etc. and try to find a path where you can go into as few zones as possible.
Other than that, just don't get too stressed out by the waves, they're a threat, but not that big, and you can melee them to save on ammo if needed.

R2D1:
If you take it slow, you won't have to deal with that much infection. Follow the steps and you'll be just fine.
1. When you drop in, check to see if you have a cell in 611 or 613. There will always be a cell in one of them, but not the other.
2. Fully loot 605, and make sure you pick up some fog repellers. Use fog repellers and sentries to do the first alarm.
3. Tell the bots to pick up the cell in 606 (they always know where it is and will eventually bring it back to you). Take the cell and plug it in as fast as you can to avoid taking too much infection.
4. Do the alarm going in to zone 609. The previous alarm door is a great choke point for your sentries.
5. Clear out both rooms in 609. Depending on where your cell was from step 1, do the alarm to either 613 or 611. Whichever alarm you do, make sure to use fog repellers.
If going to 611, the door between rooms is a good choke point, and the tunnel to the left of the door is also a good place for sentries, as it is a long, straight, and narrow path for enemies. (The tunnel is the side of the room WITHOUT the ladder, generator, and terminal. Most if not all enemies will come through this way).
If going to 613, enemies will all come from the generator cluster room. Place a sentry just outside the door, facing towards the door to 607. Again, make use of fog repellers.
6. If you opened 611, go in and get the cell. There will be hardly any fog to deal with, but plenty of scouts.
If you opened 613, pull area B and use 2 fog repellers to get across. Ping the cell on the terminal. If your cell is in G, you will either need plenty of fog repellers, or stick your toe through the door and tell the bots to pick it up.
7. Whichever cell you got, use it to open 614. Then get the cell from 614 and put it in the generator cluster.
8. Query the key for 607. It will either be in 610 or 612.
If in 612, try to just get the key and leave as fast as possible, we will come back when the fog is lower. There is a terminal in area A so you can figure out where it is very easily.
If it is in 610, it is usually in A or B, but sometimes you will need to go further. Just pull the rooms you have to go into, then fog repeller yourself a path. The cell will be in either C or D. The fog will never be low enough to not be an issue, so just get the cell from there anyways, even if you got the key already. Remember that if a bot is in the same room as the cell, they can be commanded to pick it up. Walk a few steps into C to coax them in there and you may not have to deal with the fog at all. If it is in D, do the same strategy of pulling the room and making a path through. Use the same 1-toe-in method to make them pick up the cell from D once you are there. Waking up D is not necessary, so I advise against it.
9. Take the cell back to the generator cluster, and use the key to get into 607. Clear out 607, and find the cell within. Take this cell back to the generator cluster.
10. Finally, The fog is low enough in 612 that repellers are not needed (you may still need to stand though). Clear out 612 and find the cell, taking it back to the generator cluster.
11. Once all cells are in, an alarm will begin have one sentry for the 607/609 doors and one more for the 605 door. Once the scans are done, book it back to spawn and you're done.

Sorry, R2D1 is my favorite level and i got a little carried away good luck out there and let me know if you've got any questions.

Waow that's alot of spaghettis to untangle, let's see:

I know that the Hammer seems to be goated, I just sck at using it ngl. Would the knife be enough to tears through a horde in R2C2? If yes, I would rather use that then. if not, well looks like I will have to channel my inner Tagilla chad mindset and learn to use it correctly.

Didn't really know how to build a correct loadout with the bots so I just whipped some random ♥♥♥♥ together and it seems to be working. will try the double tap / burst cannon combo and see how it goes. Thanks for that.

I don't usually use the PDW, it's just that in R2C1, there was alot of thicc fog and I couldn't see ♥♥♥♥ without the thermal, since R2D1 seems to have some section where you have to dip in it, I was thinking of using it again, maybe should try to use other thermal weapons with more range.

R2C2 > Alright so tryin' to speedrun, use melee to conserve ammo and not stressing over the horde. Got it o/

R2D1 > I completely forgot that bots could pick up quest items ! Big thanks for that and will definitely be using that strat' !
I will keep your post visible in my second screen when doin' the mission, so I can follow the advices given.

And don't worry about you getting carried away, that was cute :ianthumb:

Originally posted by Ghoul Hunter:
You could just go watch a video, if you want help. It's probably better than words. A lot of the maps are about knowing the layouts and structure.

R2D1 for example will require you to know your way through the fog, and that's not worth putting into words. You're better off seeing it.

I don't want to spoil myself on map knowledge and If I do, I rather ask in the forum than watching a video. Having peoples giving you some answer is better than just watching a video like a mindless puppet.

I don't know if I'm wrong or right but I feel like the GTFO experience should go like this:
You boot up a mission and the game throw at you a new mechanics and you will have to learn to manage it or die trying. The game will also merge some mechanics together and you will have to deal with the mixed mechanics all together or die trying.

If I were to spoil myself on watching a video on a mission that I haven't done yet or barely did before getting shred by the freaks, then what's the point of playing? I love this game mainly because each mission, it's a discovery of a new mechanic (or a mix of 'em) It's been a while since I had that feeling: the classic but memorable "OOOOOH, THAT'S HOW IT WORKS UH."

Thanks for the advice tho, I will watch a video only if it's the last thing I have left on my roster of solution.

To everyone: Huge thanks for all the advices given and the time it took for some to write it down (I'm looking at you MrMoutainMan :ianthumb: )
Good luck down here and may our God, The Long Range Flashlight, blessed us with a successfull run.

Edit: was writing this post when Artek [General] made a post:
I did get a bots loadout: it's was double tap gun and Burst cannon. Will see which one works the best. Thanks for the advice, will keep it in mind.

I do not know what you call a "blood door" (I guess it's an alarm doorm where the motion sensor is triggered?) but I found out that I have a easier time using three sentry than a mine launcher. so I mainly run with 3 turrets
For the "hp giants" I guess my burst cannon should do the tricks?
Last edited by D.Kay; Apr 28, 2024 @ 1:45am
Artek [General] Apr 28, 2024 @ 1:47am 
Originally posted by D.Kay:
I do not know what you call a "blood door" (I guess it's an alarm doorm where the motion sensor is triggered?) but I found out that I have a easier time using three sentry than a mine launcher. so I mainly run with 3 turrets
For the "hp giants" I guess my burst cannon should do the tricks?
Yes, the motion-sensors doors, the ones that keep doing loud banging and have lots of awake enemies behind them. Mine does usually clear like a dozen of small enemies when it opens, but 3 sentries work fine too.
And yeah, can never go wrong with Burst Cannon.
D.Kay Apr 28, 2024 @ 1:49am 
Originally posted by Artek General:
Originally posted by D.Kay:
I do not know what you call a "blood door" (I guess it's an alarm doorm where the motion sensor is triggered?) but I found out that I have a easier time using three sentry than a mine launcher. so I mainly run with 3 turrets
For the "hp giants" I guess my burst cannon should do the tricks?
Yes, the motion-sensors doors, the ones that keep doing loud banging and have lots of awake enemies behind them. Mine does usually clear like a dozen of small enemies when it opens, but 3 sentries work fine too.
And yeah, can never go wrong with Burst Cannon.

Alright thanks for the clarification :ianthumb:
And yeah, Burst Cannon be clappin' dem' cheeks.
Last edited by D.Kay; Apr 28, 2024 @ 9:11am
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Date Posted: Apr 27, 2024 @ 9:34am
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