GTFO
instilution Mar 27, 2024 @ 7:28pm
BOTS need some work
I understand the game is suppose to be hard/challenging. and im perfectly ok with that. but please could we get some compliant BOTS that dont decide to walk through the door as your closing it. or cost the entire mission because of one simple mistake. i dont have many friends who own the game & playing with randoms around the world has been bad when your trying to time your attacks with someone who lives in different time zones. i just think they need to be worked on more. other then that, the game is AMAZING! :takemymoney:
< >
Showing 1-11 of 11 comments
Nightingaleze Mar 27, 2024 @ 7:45pm 
this issue is known for long. I suggest you install mod Betterbot. they already fix this by teleport bots to players if players are far away.
Last edited by Nightingaleze; Mar 27, 2024 @ 7:48pm
instilution Mar 27, 2024 @ 8:00pm 
Originally posted by Nightingaleze:
this issue is known for long. I suggest you install mod Betterbot. they already fix this by teleport bots to players if players are far away.
i know its been a issue for awhile now, and i have this mod installed. even with this mod installed there are still a lot of issues i run into.
TwentiethOrphan Mar 27, 2024 @ 10:27pm 
Don't use bots then? Honestly easier to trio, duo, or solo. Also betterbots, depending on the version and/or config settings, can be just straight up cheating no matter your argument of QOL.

You don't need to time your attacks or crouch the whole game, you solo most enemies with simply knowing the enemy and their logic. The game is mostly ammo forgiving and won't be overly punishing unless you have a 2% average accuracy.
instilution Mar 27, 2024 @ 10:39pm 
i just explained above that timing my attacks with other people can be hard when in different regions. and its just something the devs should have to do, not the players. and for you to say its easier to trio,duo,solo this game is WILD.
Last edited by instilution; Mar 27, 2024 @ 10:40pm
Nightingaleze Mar 27, 2024 @ 11:17pm 
umm.. what issues you still have?

they're too good now with mods never stuck behind door anymore. shoot very accurately use lesser ammo than human, better survival and If they're down just kick him and bring him back. or use another mod to quickly kick him.. it's almost cheating now.

If you find them don't do any scan or stand still don't follow orders perhaps it's your own lobby and I too don't understand why it happens to me only sometimes when I play with foreign guy. but for myself as a host they're almost perfect with mods.
Last edited by Nightingaleze; Mar 27, 2024 @ 11:18pm
Nightingaleze Mar 27, 2024 @ 11:24pm 
Originally posted by instilution:
i just explained above that timing my attacks with other people can be hard when in different regions. and its just something the devs should have to do, not the players. and for you to say its easier to trio,duo,solo this game is WILD.
umm.. that's between Client and Host connection. Ever played Payday 2 ? it's the same
TwentiethOrphan Mar 27, 2024 @ 11:28pm 
Originally posted by instilution:
i just explained above that timing my attacks with other people can be hard when in different regions. and its just something the devs should have to do, not the players. and for you to say its easier to trio,duo,solo this game is WILD.

Do players have a 10 second delay or something? How 'hard' is it exactly? Also if you've been with these devs as long as me or other vets, you would know that fixing things is not exactly their thing. I do say to trio, duo, or solo is easier. You have less liabilities like pubs.
Last edited by TwentiethOrphan; Mar 27, 2024 @ 11:29pm
instilution Mar 27, 2024 @ 11:35pm 
Originally posted by Nightingaleze:
Originally posted by instilution:
i just explained above that timing my attacks with other people can be hard when in different regions. and its just something the devs should have to do, not the players. and for you to say its easier to trio,duo,solo this game is WILD.
umm.. that's between Client and Host connection. Ever played Payday 2 ? it's the same
well then i must just be getting into games with people from far regions for some reason.
Nightingaleze Mar 28, 2024 @ 3:00am 
Originally posted by instilution:
well then i must just be getting into games with people from far regions for some reason.

This game has low player counts sadly. maybe you could find someone in your country group discord or smth.
Ghoul Hunter Mar 28, 2024 @ 8:28am 
It would be good to be specific about what is wrong with bots. They are actually very good at certain things, but there are other things they completely fail at.

1. Bots do not pick up anything during permanent alarm maps (and some sequences, too). If there is a cell, you are carrying it. If there is a fog turbine, you are carrying it. If there is both, you are carrying both. This is definitely something that should be improved. Alarm maps are essentially timed maps, and having to do all that heavy lifting yourself is a massive time loss.

2. Bots waste medipacks. When a bot decides it is time to heal you, they tend to use every pack they can, even if it will only restore 1% hp. If you are at 79%, they will use it twice.

Also, bots like to use packs right in the middle of combat, which often gets them hurt more, which then makes them heal more, and waste the entire pack. One alarm door can completely drain your bots of medipacks, even if you are carrying 160% collectively. The bots ought not to use any packs, if an enemy is within 10 meters of them.

3. Bots sometimes will not enter scanner mode. They will completely ignore group scanners, and this can cause a wipe. There is a work around that you can kick the bot temporarily, if this happens.

4. Bots do like to walk through closing doors, for some reason. It is annoying. This also prevents closing doors behind you, if you are on the run, since the bot might walk through and later die. It does impact the team's performance.

5. Bots don't shoot chargers. They just kind of stand there, and might shoot if they feel like it.

That's all I can think of, off the top of my head. Bots work pretty well on normal maps, actually. It's mostly the alarm maps and reactor maps, where the player suffers a lot.
Last edited by Ghoul Hunter; Apr 1, 2024 @ 5:23pm
TwentiethOrphan Mar 28, 2024 @ 9:19am 
Bots never really were a focus from the devs. I can't really blame them, I wouldn't either. Pubs are usually worse than them though. There are workarounds to all of these situations using, you guessed it, mods.

Bots cannot pick up heavy items (cells, turbines, etc.) during combat, only outside of it. They can be made to pick it up beforehand and will continue to hold it until dropped, but if dropped it combat then the player will need to pick it up. This is worked around using the betterbots mod.

Using a mod called ZombifiedInitiative, the player can control what bots can or can't pick up. The dropitem mod can be used to pick up items and place them in the same locker which will not allow bots to pick it up. Bots do have some uses that are cheesy, but whatever they barely function to begin with. Bots can go straight through walls and enemies (most of the time) to pick up another player. If a player is on the other side of the map, downed, then a bot can be placed, called and will go rescue the player. Bots also can be constantly removed and replaced which will revive them if downed.

You can prevent bots walking through doors by looking at the door controller perpendicular to the panel which can work to prevent bots from going back through the door. There are various things that can be done to bots to make them function much like human players such as force them to hold a position, allow controlling what they can use and do, etc. Many other games have bots that could be used as inspiration.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Mar 27, 2024 @ 7:28pm
Posts: 11