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As for running, you run and you shoot. don't be afraid to halt a bit if there's a lot in front. Have two shoot front, 2 back. And most importantly: communicate. Don't have the one dude get lost behind, so you can't do the team scan.
When on scan, shoot sentries down and door should be closed and mined.
Some teams ditch bio for foam, but you should find c foam nades so that is a bit silly.
If you have those nades then : close and foam door #1. NO MINE
Close and mine door #2 (if you have 2 nades left foam it as well)
Team scan
Close +foam + mine final door
ez gg
EDIT: switch out burst for sniper sentry. BOTH
The wikia states this gun is great for shooting on the move, and they're damn right.
Previous post is right in everything, just adding my two cents. BTW, don't sacrifice the tracker if you bring sniper turrets.
Thanks, been here since Rundown 4 or 5. Never got to play 7 so it's a bit challenging.
4 and 5 were both much harder than 7. you'll be fine :)
Even if they weren't, after defending for 3-4 minutes straight I happen to be low on ammo. Bots are also low on ammo. And there are a lot of sleepers in Zone 27 and further, and a whole crowd rushing behind you. Not sure how to deal with that.
refer to my first message in thread. As soon as you open a zone you open it up for spawns from the alarm 2 rooms away from you. so if you open, you go in immediatly
EDIT; this level has ammo for days. terminal search all the previous zones to get everything.