GTFO
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Bloodwest Feb 13, 2020 @ 1:43am
Rundown archive
If I got it right, game is planned to have only one live Rundown (set of missions) which is going to be replaced by new Rundown without possibility to play previous one(-s)?
If yes, can you reconsider this and perhaps give us access to some sort of archive of Rundowns? That would make people stay for longer (especially those who are new to game) and not creating an impression of dying game because standby players who don't want to play the same completed missions again won't sustain game's online. I can even imagine case when I get so tired of waiting for new content I may actually miss a Rundown or two.
You could make only live Rundown matchmade, archive ones just lobby, like custom games. I assume there was some effort put into levels so why waste it?

Upd: thank you for clear response!
Last edited by Bloodwest; Feb 13, 2020 @ 1:59pm
Originally posted by Simon Viklund:
Since we are a tiny team and we don't want the project to be bloated, we are constantly reusing (and tweaking) assets and code from from past expeditions to create new expeditions. Since we tamper with elements that past expeditions rely on, we can never guarantee that old expeditions stay bug free and fully playable.

The amount of constant bug testing that would be required to keep an ever growing archive of past expeditions bug free, would cripple the development team and severely limit what we would dare to do in terms of changes/updates/experiments in future Rundowns.

The best way to look at GTFO is as a game that offers a constant stream of time limited events, or see it as a game with seasons that change more frequently than seasons change in most other games (and maps that change with the season). The Rundown concept will probably be hard to accept for completionists, but for everyone else we think it's a unique and exciting concept that we want to pursue.
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Oku Feb 13, 2020 @ 3:16am 
So because you don't want to keep doing the same content over and over again you want them to not scrub the old content and leave the same content in for you to do over and over again?
David Feb 13, 2020 @ 5:20am 
+1 for archived rundowns though..
The author of this thread has indicated that this post answers the original topic.
Simon Viklund  [developer] Feb 13, 2020 @ 11:50am 
Since we are a tiny team and we don't want the project to be bloated, we are constantly reusing (and tweaking) assets and code from from past expeditions to create new expeditions. Since we tamper with elements that past expeditions rely on, we can never guarantee that old expeditions stay bug free and fully playable.

The amount of constant bug testing that would be required to keep an ever growing archive of past expeditions bug free, would cripple the development team and severely limit what we would dare to do in terms of changes/updates/experiments in future Rundowns.

The best way to look at GTFO is as a game that offers a constant stream of time limited events, or see it as a game with seasons that change more frequently than seasons change in most other games (and maps that change with the season). The Rundown concept will probably be hard to accept for completionists, but for everyone else we think it's a unique and exciting concept that we want to pursue.
Lammah Feb 14, 2020 @ 7:10am 
Thanks for the open and honest comment. It is still sad to know expeditions will go away forever.

I am secretly hoping people will find ways to load older builds and be able to play them :D i heard that payday 2 is capable of doing that via steam updates.
Last edited by Lammah; Feb 14, 2020 @ 7:10am
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Date Posted: Feb 13, 2020 @ 1:43am
Posts: 4