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For instance, if you are client and go to the blood door near the start in R7E1 and go to the platform upstairs to the left of the blood door from facing it directly and hug the guard rail that has a view of the door, the tanks will aggro at you, if not targeting another player, and will be unable to hit you, thereby making them stuck,and become an easy target for players behind them. The immortal can be killed, to my knowledge when I tested it on 'OG' R7 release, but would be ultimately not worth the effort because its logic is very poor that someone can just kite it if necessary.
Regular door cheese via breaking doors at the frame/tick of its closing wasn't that less known, people just defaulted to an easier method, foam method, that didn't require much precision in their movement. Fixes for this bug are available via mods such as Auri's[github.com] which makes it so sound travels the moment all but apex doors open or the other one on Thunderstore library.
There never was a 'not OG' R7. And yes it can be killed with cheats. without its impossible as it has a billion HP and there is not enough ammo in the level for that
But you cant kill pablo not cuz it takes too long, but because any vanilla damage you deal to him gets rounded to 0 through his insane damage resistance.
He also does not respawn when killed
And well, it should be obvious to say that door bugging is exploiting lol