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翻訳の問題を報告
-Gameplay is either "crouch walk around everywhere while literally playing red light green light, to hit sleeping enemies in the head with a hammer", "hope you haven't run out of ammo while shooting a bunch of stuff because of forced alarm section or messed up stealth", and "use terminal commands to do objective occasionally".
-Content-wise there isn't a whole lot either. There's currently 10 levels, Rundown 6, and every couple of months the levels get deleted for reason and Rundown 7 gets added.
-The only thing that changes in a level is the resources in lockers and where enemies are standing. If you complete all the objectives in a level, there's literally no reason to replay it other than because you can.
-There's definitely a folder the devs have with all of the rooms in it because you WILL see a lot of rooms multiple times during the past, current and (likely) future levels.
-A large amount of the difficulty comes from not knowing what to do and basically having to waste 30 minutes retrying a section because you messed up, and resource management because ammo is so scarce. A lot of the levels aren't very hard once you have a strategy and don't get screwed by bad RNG spawns.
-Other stuff, The matchmaking in-game is one of the worst MM systems in any game I can think of, and the bots have a fair few problems that make them inconvenient to use at times (and they can completely hardlock a mission), so you're gonna have a bad time if you don't have 3 other people to play with.
A lot of people will tell you to use discord but I'm of a mind that the game shouldn't have to rely on a third-party program they don't own to compensate for a barebones ingame feature.
-Weapons are alright I guess, a lot of them feel the same except for very minor differences. Primary slot for stuff you'd use in horde clearing and secondary slot for big enemies or more horde clearing. Gadgets are pretty cool/fun.
-There's like, 10 enemies and one boss you see once. 6 enemies are actually unique, the other 4 are variants, 2 are just bigger stronger versions, 1 is a "different species?" that has an extra attack and 1 is a tiny version of the basic copy-paste enemy that gets spawned by another enemy.
Four major things you need to know about the game:
1. If you don't have 4 friends — who need to be quite decent at video games — to play with, then I just can't recommend it at all, my 100+ hours and how much I love it be damned. Matchmaking is ♥♥♥♥♥♥ and, chances are, you'll run into a bunch of goons who will ruin the experience by not knowing what to do or just not listening to commands.
Bots are ♥♥♥♥♥♥ and are useful early on because of the amount of commands you can give them, but very quickly get worse and worse as missions introduce harder and harder enemies and more confusing mechanics.
2. Stealth is key and requires patience. You can't just go Rambo through the game, you will lose.
3. Missions are long. If you aren't prepared for a mission to take anywhere from 40 minutes to nearing 3 hours, then I can't recommend it. There is no saving and loading after closing the game.
4. The game is difficult and that isn't hyperbole. I'm still not through the entire Rundown and I'm already climbing in hours. I wouldn't be surprised if I wasn't done by 120 hours.
Mayo is pretty much spot on with the game tho.
All the points are valid but I think a lot of the difficulty is part of the appeal, at least to me.
The game doesn't hold your hand and it encourages you to figure things out yourself through the clues in the environment.
When you die it never seems unfair, rather up to my own incompetence (lack of resource management/cockup cascades.
Think it's definitely worth picking up if you have some friends to play with though.
I picked it up on sale with 3 of my friends (we're all kind of average ability) and it's a good time.
We've completed about 70% of the rundown levels currently with only the super hard ones left.
Would recommend but if anything said above puts you off then I don't blame you.
Im biased because the state this game released in doesn't give me any hope that the devs are ever going to improve this game or fix a lot of the problems it has but I still believe all my points are accurate. Going off of yours though:
1. We both agree on this, nothing to say
2. Stealth is key because ammo is scarce, but there's plenty of people who say they just run through maps bonking enemies and I can see that being possible if you coordinate right. The only enemy you'd have to worry about is the tanky enemy that spawns more enemies (Mother), or multiple of the enemy that summons a horde (Scouts).
You can stunlock big enemies with the small bat, enemies don't have a massive detection range anyway so it's entirely possible to smash them all before they alert the rest of the room, and singular scouts can be killed as long as their tentacles don't reach them (or just cheese them with c-foam).
If the stealth in this game wasn't such a glued-on mechanic I'd be able to have more fun playing, but as is its incredibly basic and only exists to reinforce the idea that this game is "hard".
3-4. Missions are long because of how slow the stealth is if you don't rush it, because almost all of the objectives are "stand in one place until something happens while shooting hordes", and because the game uses lazy difficulty to kill people who don't know what to do.
A lot of my deaths were because I didn't know what the hell I was supposed to be doing, either because I didn't know where the enemies spawned, because the objective explained itself so bad, or because of lazily added difficulty/sections specifically there to screw people who don't know what to do.
Cheap deaths and having to replay the exact same section you just did for another 20 minutes is what leads up to most missions taking a long time to complete, but also makes them incredibly frustrating to play and removes any fun you have when it's not even your fault you died.
My view of the difficulty is that it's exactly like I Wanna Be The Guy, you brute force your way through deaths to learn the map until you finish it.
How do the bots completely hardlock a mission?
Sadly mayo is pretty spot on.
The discord point i can't agree with. They build up a community right from the start and integrated dc functions in their game. (Something more and more games are doing today)
And while i have to admit that it was awkward the first time joining to random people in a channel you will find there a mainly mature and welcoming community. In my over 600h hours i only encountered 3 bad lobbys there. By not using discord you are missing out the best part of the game and thats the community.
Maps will take anywhere from 30mins to 3 hours for new players (if you beat it), so it's only worth buying if you're willing to commit an evening to clearing one or two maps. It's not a mindless run and gun, you need to think about strategy and how to creatively use your tools to make the most out of them. Taking the time to test and understand game mechanics is very useful.
Their point about RNG is kinda moot imo. You can predict enemy spawns pretty well, there is some RNG but it's possible to prepare for every possible scenario very easily and it's not an issue. If you just run and gun blindly with no strat then sure, you can get yourself killed.
There are 10 maps, for new players you'll spend a couple of attempts on most of them if you aren't being carried or aren't watching guides. New maps typically get added about 2-3 months after the main ones were introduced, then every 6-7 months they make all new maps, deleting the old ones.
The game currently lacks enemy variety though. Some of the enemy variants that used to show up on earlier maps have now been delegated to deeper maps to make the game easier for new players. The side effect is that new players who only do A-C levels will not get to experience the other enemies. There are 18 total enemies and 7 of those are variants of existing enemies.
Yes you spend a couple of attempts because the game present a situation that you need to experience first to be able to beat it. You pretty much have to fail to learn what is up with certean quirky encounters, What? the weather control device that was supposed to clear the fog up is actually making the fog way worst? (happened in atleast 3 rundowns already. And it was always the same thing.) Or lets says R6C2(i think) is with the optional mission that spawns 3 hybrids each wave, if you are not prepared for hybrids AND a mother you can kiss your run goodbye. And if you dont know about those.. welll.. you just lost.(god bless checkpoints.) Or loud missions like r6c3 are also a massive trial and error same as R2c2 "???". Mayo is spot on with the criticism, game is hard for the sake of hard, but its not the "You need to be skilfull to win" hard, its just "hard because you fell for a blunder".
About RNG, not only enemies can depend on RNG, The scans can be hell as well.
A scan can lead you infront of a door that is getting bashed down by enemies so when it breaks you dont have a lot of room to shoot back, or a scan can travel across the whole map before it stops, or sometimes it just stops instantly after you start scanning which speeds up the scan and makes it much easier that the alternative.