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We've created many new weapons, tools, and enemies/variations. There are plenty more new enemies that we'll be adding in the future, along with weapon and character customization.
They mostly release enemy variations. And things that basically add nothing new to the game. rooms reseting is not something that i would call new, sure it didnt happen before but its not something that i would get super hyped about, and the treasure hunt well.. weird perk system lets just stay at that.
What bothers me about the game is that development is very slow with changes mostly unimportant and/or unfun. All the potential feels like going to waste. R1 was a blast for starters but I expected it to be bigger than that so I kinda considered my purchase as investment.
At this point, if you don't feel like your money are well spent now you probably won't feel they are for months if not years to come (given development won't be abandoned by that time).
By "Matchmaking for online COOP" OP probably meant so you could matchmake as premade reliably.
"mhm thanks for the feedback, dont worry we will make new exciting things." Which leads to this garbage respawning enemies thing.
Im in a salty mood so thats why im a bit harsher than i like to be.
R1 was incredibly unbalanced. Scouts were heavily underused, B1 was practically an A tier, D1 was practically a C tier, and C1 was incredibly easy if you set up sentries correctly. It was fine for a first rundown, but it absolutely wasn't "perfect" and it couldn't stay that way.
What unbalanced enemies did R2 spam? Shadow titans were only ever used in side zones and started asleep. Not to mention, they're on E1, you're not supposed to have an easy time.
Charger scout can't 180 if you force it to send out feelers. In other words, it can only screw you if you don't know what you're doing. Just shoot it and deal with the room if you have that much trouble, the only expeditions where it can be very expensive to do so are D1 in extreme and E1, which are supposed to be difficult to begin with. Even then, you can foam it for a very free kill. As far as low effort variants go, the charger scout is probably the best of them. Actually takes some skill and coordination to deal with, a very good addition.
There have never been 10 shadow scouts in the same room unless you have really bad RNG, and that's only possible in the hardest areas of R4 and R5. Having a lot of them demands consistency, it would be incredibly easy for most people otherwise.
If you don't enjoy the difficult content, then don't play it.
Last update that added either enemies or weapons seems to be from october 22 last year, please correct me if I'm mistaken.