GTFO

GTFO

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Sugamotomagazaki 2021 年 3 月 2 日 下午 1:33
3 years wow
Wow it has been 3 years already and they haven't done any new content or improvement in the game.
This is a scam gents
最后由 Sugamotomagazaki 编辑于; 2021 年 3 月 2 日 下午 1:34
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[ACPL] Jon_Gra_TTV 2021 年 3 月 2 日 下午 1:41 
First of all, game is out for like what, a year? So where did those "3 years" come from?

Plenty of fixes, optimization, smoother anims, better gunplay
Few new weapons
New maps in new visual styles and settings, way more map types than before
New enemy type they've been showcasing? new mechanics (gas)?
Think they introduced in-game VOIP at some point?
Matchmaking?

How is that scam? I'm not a fan of few of their decision, but it's far from a scam dude.

[ACPL] Jon_Gra_TTV 2021 年 3 月 2 日 下午 1:42 
This was just from the top of my head, I'm pretty sure GTFO diehards will run you into wall.

Oh and let's not forget that's a game made by less than 10 developers. So... yeah.

Çaptain Ålpha 2021 年 3 月 2 日 下午 4:41 
Nice bait
Margwa 2021 年 3 月 2 日 下午 9:57 
bait but i'll bite.

The game's been out for a bit over a year, not 3 years, and over the course of the year we've gotten somewhat a lot of new things.

~12 new objectives (reactor shutdown, cargo, clear a way, generators, uplinks, fog turbine, generator cluster, neonate, neonate resucitator, neonate opener?, nFrame, datasphere)
New weapon animations and weapons in general
I believe 4 new environments (dig site, storage, lab, datacenter) with 1 more coming out
5-6 new enemies (hybrid, spitter, birther, babies, tank, something i cant remember)
a bunch of enemy variants (granted most of these shouldn't really be considered new content since they're mostly just reskinned enemies sized up/down, for example shadow scouts are sized up strikers that are invisible, shadow giants are just giants with the shadow texture, however this isn't the best example since they function/functioned differently than normal giants)
there's also matchmaking

while I personally believe a game like this should have much more than it currently has based on the time it's been in development, it's definitely gotten better and has gotten more content.
..in0 2021 年 3 月 3 日 上午 12:20 
引用自 ₷ɧⱺɇ₰ ★★★★☆
Wow it has been 3 years already and they haven't done any new content or improvement in the game.
This is a scam gents

Nice bait.
Only thing i am sad bout this game is that no VR.
[ACPL] Jon_Gra_TTV 2021 年 3 月 3 日 上午 3:45 
引用自 Laxrabbit
Only thing i am sad bout this game is that no VR.
Heart attack rates skyrocket, "video games to blame" experts say.

VoiD_[AT] [Bulg0gi-gaming] 2021 年 3 月 3 日 上午 4:14 
That was sarcasm. But yeah next time i mark it so it's obvious. A dev hiding behind a steam account xD you have a serious problem with paranoia. Actually if you do the math, there are more than 800 average players but only a hand full of salty people that complain, you are the minority here.^^
最后由 VoiD_[AT] [Bulg0gi-gaming] 编辑于; 2021 年 3 月 3 日 上午 4:21
[10c] D0cR3d  [开发者] 2021 年 3 月 3 日 上午 6:20 
Hey there. I completely understand your frustration feeling like there hasn't been any content or improvements, and maybe all of the stuff we have done just isn't something that interests you, and that's perfectly ok.

I hope that you see this as an explanation that running a company and hiring people and making a game takes time and more involved that what it seems from the outside.

Up until 6 months ago, we have been a team of less than 10 people, of which only 2 being programmers. GTFO has grown expontentially larger than what we ever imagined and with it many challenges. You are right in pointing out that we've sold a lot of copies of the game, and with that we should be doing more. We're doing just that. We have been growing the company, however that does take time as we need to hire for every department, put out job ads, wait for people to apply, review their applications, do interviews, find that they might not be a good fit, start that process over again, finally hire them, but now we need to work with immigration to migrate them here, which takes time for them to leave their old job (and work their final time there), physically move themselves and all their belongings, then finally start. I made the journey from the USA to Sweden and it literally took 2 months from the time I signed the papers.

Once we have talent here, then we need to train them on the project, whether that be the source for programming (and they need to learn it, understand the vision, etc), or if that's creative and animations, or any other department.

It seriously takes a lot of time, just to find people, hire them, and get them up to speed, and in that time, our existing staff and programmers have some of their focus taken away from their primary responsibilities and coding to be able to focus on hiring people which benefits everyone in the long run.

Our Roadmap (https://gtfothegame.com/roadmap/) lists a high level of the features we've released with each rundown, and also lists the features we're committed to adding in the backlog. The road to 1.0 is within our sights which will either bring or improve things like:

- Improved Matchmaking
- More Objectives
- More Unique Enemies
- More Unique Environments
- Gear Progression
- Steam Achievements
- Menu Localization
- Improved Animations
- More Gear
- More Consumables
- More Hacking Minigames
- More Level interaction from terminal system
- Player character customization
Kasper Kroenen 2021 年 3 月 3 日 下午 6:08 
引用自 ACPL Jon
This was just from the top of my head, I'm pretty sure GTFO diehards will run you into wall.

Oh and let's not forget that's a game made by less than 10 developers. So... yeah.

Critique GTFO "the game is made by less than 10 devs!"

Critique Phasmophobia "the game is made by only 1 dev!"

Critique any other game "Where is YOUR game???"

*sigh*
Medium B*t 2021 年 3 月 6 日 上午 5:07 
引用自 Kasper °,_,°
引用自 ACPL Jon
This was just from the top of my head, I'm pretty sure GTFO diehards will run you into wall.

Oh and let's not forget that's a game made by less than 10 developers. So... yeah.

Critique GTFO "the game is made by less than 10 devs!"

Critique Phasmophobia "the game is made by only 1 dev!"

Critique any other game "Where is YOUR game???"

*sigh*

GTFO has a lot of issues but 90% of people say "dead game" while offering no actual critique and then complaining that everyone white knights the game making it impossible to critique
Piña 2021 年 3 月 6 日 上午 6:03 
引用自 Medium B*t
引用自 Kasper °,_,°

Critique GTFO "the game is made by less than 10 devs!"

Critique Phasmophobia "the game is made by only 1 dev!"

Critique any other game "Where is YOUR game???"

*sigh*

GTFO has a lot of issues but 90% of people say "dead game" while offering no actual critique and then complaining that everyone white knights the game making it impossible to critique

I agree, saying "dead game" doesnt specify whats wrong with the game even if its true, Critique is something that usually helps.
The Dess 2023 GOTY Edition 2021 年 3 月 6 日 下午 9:55 
An early access game is not a game I consider to be: "out". Please stop the deceitful lines.
Sugamotomagazaki 2021 年 3 月 7 日 上午 2:04 
An early access game is not a game I consider to be: "out". Please stop the deceitful lines.
35€ early for an access game with a skeleton group of developing team, while Remnant from the ashes costs the same amount of money and it's out at full release.
My concern with GTFO and why i believe it won't be developed anymore in the near future is that it lacks main core features (story, interesting enemies, satisfying combat system=fun intense gunfights-deadly stealth interactions, player interactivity-immersions) even if they get more developers this game wouldn't have actual content before 2025 in my humble opinion.
I really hope this game somehow thrives, because it looks promising but how long will this be till people get tired of waiting and supporting?
最后由 Sugamotomagazaki 编辑于; 2021 年 3 月 7 日 上午 2:04
Kasper Kroenen 2021 年 3 月 7 日 上午 3:39 
An early access game is not a game I consider to be: "out". Please stop the deceitful lines.

Can you blame people not trusting EA games in this era? A lot of companies use the fragil EA rules to abuse the practice and create shovelware, games that never leave EA or just end up a dissapointment, while stick racking up far more money then it should have had in the first place...
.KaTo 2021 年 3 月 7 日 上午 6:36 
Dont feed the troll please, thank.
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发帖日期: 2021 年 3 月 2 日 下午 1:33
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