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What counts as an exploit? I just thought many things had been fixed/tweaked now.
imo abusing AI pathfinding by jumping between several height levels to kite enemies infinitely without taking any damage. I dislike enemy kiting during alarms in general though.
There are a lot of people who beat C1. It's a challenging game and not every one's team suppose to beat it easily.
It's also proof that without high levels of coordination and people being able to go in with a strategy and be able to stick to it, completion is functionally impossible.
I don't know how people can come to this erroneous conclusion. Developing a game by writing code or building components for it does not in any way translate to high levels of skill playing that game. You'll get more practice earlier on for longer than others, because you have access, but being a game developer doesn't make you a gaming god, even for your own game. I can't even count how many people must be better at DOOM than Id Software.
Weasel words. You don't know. You have no numbers, the only thing you can go on is personal experience. The reason the developers are even looking at C1 is because they DO have the numbers. They aren't judging it subjectively based on how difficult it feels to them, they have actual stats about the rate of success, and because that's why they're looking to tweak the mission, your claim rings totally hollow.
Also "lots of people" make over a million dollars every year, so I guess everyone's rich and it's all fine.
You can't use this as an excuse for something that's too far over the line. If they made an alarm room that gets swarmed with 20 hybrids at once, and put four of those rooms in a row with almost no health or ammo, that's bad. It's bad balance and bad design. A team might be able to beat it, but the act of it being possible to beat it doesn't suddenly mean this is good design and this is how the level should be built.
edit:
No, what it proves is that even with superior team understanding and coordination and faster communication, the vast majority of teams are still failing. This isn't making the point you think you're making. The clear rate would be even worse if the only teams that played C1 were all randomly matchmade. Your logic is utterly upside down.
I'm not sure what you're trying to prove when you say about "worse with randomly matchmade". Stating obvious or something? In Discord you look for random people, so you play with random people. Matchmaking merely automates first part for you (looking for random people) and making it quick. Ofc having pro buddies is always neat but isn't this game a niche? As in "non-catering EA game" which scared off lots of people? I think that's the case. Online offers too small player pool to choose from so you basically hope those random people you mustered in your lobby are fine and with some luck you make it through ^^
The ability to have an understanding before hand of everybody's experience level, what they're comfortable doing, and what they're going to be doing, the ability to spend some time before hand strategizing and figuring out obstacles and how to overcome them, real-time voice communication between all members of the group, and the ability to actively talk about and figure out what went wrong or what went right during a run attempt are 95% of success. The other 5% is luck.
Discord LFG:
-Have to ask around looking for people who want to join, adding another level of human interaction to deter toxicity.
-Get to set up the terms of joining including experience level, willing to teach new players or not, completed the mission before or not, has mic or okay with some people not having one, etc etc
-Guaranteed that everybody will be in chat and able to strategize before Cage Drop.
Quick Matchmaking:
-Instantly dropped in with 3 other people, leaving that lack of seeing the other players as people.
-No way of setting up terms of joining, you just join regardless.
-No way of ensuring everybody will be willing to chat or have mics, resulting in lack of possible communication.
If you honest-to-god think there is no difference between an LFG party and Quickmatch Matchmaking, it's because you've only ever used Quickmatch, or you behave in such a way that people respond to you identically in both LFGs and QMs, in which case...you should stop.
There absolutely is a SIGNIFICANT difference between an LFG premade and hotjoining a bunch of randoms, and I'm sorry that you don't think so but there is. You can say there's not 100 times but you'll just be wrong 100 times. For YEARS matchmaking was only a thing for mindless content in video games. Anything that required actual thought, planning, and strategy to complete was gated off to only LFG. Putting matchmaking in everything is only a recent thing, and even then, when it's offered, it's rarely used for hardcore content.
Final Fantasy XIV is a perfect example of this. It offers the ability to queue for Extreme content with include dozens upon dozens of overlapping, complex mechanics with virtually no room for error and require everybody to position and respond perfectly or the raid wipes. You can't find groups for these in matchmaking. NOBODY wants to put up with matchmade Extreme Trials. You go in to the games LFR board and everything has groups up for it.
If there wasn't a difference as you say, this wouldn't be true. There'd be just as many people in matchmaking as there are in LFG, more even, because it'd be faster.
But there IS a difference, everybody who does these high tier content attempts knows there's a difference, and the same will be said for GTFO.
Matchmaking will exist, but the most success and least toxicity will always come from the LFG sections in the Discord or from premade groups of friends. GTFO matchmaking will end up notorious for being where you go to get trolled or to get called slurs, just like it is in any game that has a high difficulty curve.
I wouldn't say it's that high, but communication and teamwork is paramount. It's basically what the core game is built around. Anything that hampers either of those is, therefore, worse for performance. As such, VOIP is very important, and using only chat really gets in the way. It's somewhat less important for people who are skilled and played the mission before, but not having it is still a setback.
"Random" in this context means random strangers you haven't spoken to or communicated with in any way. In Discord, you're grouping up with "random" people but you all "interview" each other before game start. You understand people's experience, what they're looking for, what they want to do, etc. You can determine whether someone isn't a good fit (my friend and I don't play with South Americans, for example). By the time you jump into the mission, those people aren't "random," you've all accepted the rest of them being there. With MM, none of that exists, in addition to inefficient communication via text.
Grouping via Discord (or whatever other VOIP client) is the superior option for both those reasons as opposed to matchmaking. Having VOIP isn't going to guarantee success, nobody would be stupid enough to claim that, but it prevents the very negative effects of having a slow and limited method of communication.
Have you read my previous post or it's just copypasta of yours?
You're stating obvious by saying that hardcore stack is better than randoms but not everyone has that possibility so that majority might as well receive more comfortable conditions for them to gather players to play with.
I'm doing well so far with random players tbh, none of them ever insulted me and I never insulted anyone of them, can't say the same about forums though.