GTFO
Gnolfus Apr 2, 2020 @ 6:13am
1:1 hipfire/ADS sensitivity
There's a sensitivity slider for "looking", and one for aiming (ADS).
How do I get them to be 1:1? Lower FoV in ADS obviously, so simply measuring it out (e.g 180 turn for x centimeters of mouse pad movement) doesn't work. I basically want my hipfire CS sensitivity (which is easy), but how do I go about getting 1:1 sens on the ADS (Newer Battlefield titles had this option) relative to the FoV change, which is different for the different weapons?
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Showing 1-8 of 8 comments
PochMiś Apr 7, 2020 @ 5:17pm 
4gfm
Gnolfus Apr 8, 2020 @ 1:57am 
Originally posted by JebaćPolicje:
4gfm

cornhole crusader
Fuggin' Kyle Apr 8, 2020 @ 4:58pm 
What I've done for years with every game I've ever played: have your wrist rest straight forward, then slowly pivot from your wrist to the right. Rotate as far as you can go (without breaking your wrist). Your camera should have done a perfect 360°

This has always been my sweet spot and creates consistency in my aiming habits.
Gnolfus Apr 9, 2020 @ 2:54am 
Originally posted by ♥♥♥♥♥♥' Kyle:
What I've done for years with every game I've ever played: have your wrist rest straight forward, then slowly pivot from your wrist to the right. Rotate as far as you can go (without breaking your wrist). Your camera should have done a perfect 360°

This has always been my sweet spot and creates consistency in my aiming habits.

Your sensitivity is way too high. Movement over half of my mouse mat corresponds to 180-190 degrees of rotation in-game.
Fuggin' Kyle Apr 9, 2020 @ 7:00am 
Originally posted by Poofus:
Originally posted by ♥♥♥♥♥♥' Kyle:
What I've done for years with every game I've ever played: have your wrist rest straight forward, then slowly pivot from your wrist to the right. Rotate as far as you can go (without breaking your wrist). Your camera should have done a perfect 360°

This has always been my sweet spot and creates consistency in my aiming habits.

Your sensitivity is way too high. Movement over half of my mouse mat corresponds to 180-190 degrees of rotation in-game.

I could never get used to that. It would tire my arm out running suicide laps across my mouse pad just to turn around. I've used my method for years and it's made me a better player for it. My elbow would start to sound like a squeaky door if I used your method.
DrunkBunny94 Apr 9, 2020 @ 7:45am 
Originally posted by ♥♥♥♥♥♥' Kyle:
Originally posted by Poofus:

Your sensitivity is way too high. Movement over half of my mouse mat corresponds to 180-190 degrees of rotation in-game.

I could never get used to that. It would tire my arm out running suicide laps across my mouse pad just to turn around. I've used my method for years and it's made me a better player for it. My elbow would start to sound like a squeaky door if I used your method.

Hes right though.

Why do you need to spin 360° with a right flick? i play with around a 37cm/360° i can quickly flick left or right to do about 180-190 - there is never a reason to do MORE than a 190 turn as you would simply turn the otherway instead.
Last edited by DrunkBunny94; Apr 9, 2020 @ 7:45am
Gnolfus Apr 9, 2020 @ 9:19am 
Originally posted by ♥♥♥♥♥♥' Kyle:
Originally posted by Poofus:

Your sensitivity is way too high. Movement over half of my mouse mat corresponds to 180-190 degrees of rotation in-game.

I could never get used to that. It would tire my arm out running suicide laps across my mouse pad just to turn around. I've used my method for years and it's made me a better player for it. My elbow would start to sound like a squeaky door if I used your method.

Yeah it may work just fine, and ofc if you have health issues I am not going to tell you otherwise. We're playing video games for our own entertainment after all.

However, low sensitivity is objectively superior if you're tryharding in FPS games. Aiming/Mouse movement is eye-hand coordination, and by making greater distances equal less movement on the screen, you're giving your brain and neuromuscular functions a higher resolution "map" of data to work with when you're practicing, and more slack in error when you're playing.

How low depends on your setup and preferences, the most important part is to find something that works and stick with it.
Last edited by Gnolfus; Apr 9, 2020 @ 9:19am
Fuggin' Kyle Apr 9, 2020 @ 10:19am 
Originally posted by Poofus:
Originally posted by ♥♥♥♥♥♥' Kyle:

I could never get used to that. It would tire my arm out running suicide laps across my mouse pad just to turn around. I've used my method for years and it's made me a better player for it. My elbow would start to sound like a squeaky door if I used your method.

Yeah it may work just fine, and ofc if you have health issues I am not going to tell you otherwise. We're playing video games for our own entertainment after all.

However, low sensitivity is objectively superior if you're tryharding in FPS games. Aiming/Mouse movement is eye-hand coordination, and by making greater distances equal less movement on the screen, you're giving your brain and neuromuscular functions a higher resolution "map" of data to work with when you're practicing, and more slack in error when you're playing.

How low depends on your setup and preferences, the most important part is to find something that works and stick with it.

Anyways, just take my method and apply it to your preferences.
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Date Posted: Apr 2, 2020 @ 6:13am
Posts: 8