Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
by the way: I like the idea that the man with the tracker has to tell us how many enemys are behind the door. at first it was very new for me that not the whole team had a "vision" but in this hardcore concept its very nice
HOW would letting us tag targets NOT encourage cooperation? That is pretty much the epitomy of it, targets marked, let's find a way to take them out efficiently, hell it's a simple fix, only let the tracker mark like 3 targets, I REALLY don't get how it wouldn't be a simple fix since I just gave one for tagging things, I mean OBVIOUSLY I don't mean tagging through walls, you need actual visual confirmation for the tag.