GTFO
Coopertt Feb 1, 2020 @ 11:53am
Difficulty scaling?
I've looked around and I cannot find any definite answers on anything pertaining less than 4 player co-op or difficulty scaling.

1: Can I load into a match with less than 4 players?
2: Are there any options for difficulty scaling for teams of less than 4 players?
3: are there any parts of the game that require 4 players?

Thank you for your time
Last edited by Coopertt; Feb 1, 2020 @ 11:54am
Originally posted by Ashley:
You can play with less than 4 players however the number of enemies will remain the same as well as supplies. There is not difficulty scaling and confirmed by the developer it's unlikely to happen.

You can complete the game solo or with less than 4 as some have, but it will be extremely difficult during alarm periods.
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Ashley Feb 1, 2020 @ 11:56am 
You can play with less than 4 players however the number of enemies will remain the same as well as supplies. There is not difficulty scaling and confirmed by the developer it's unlikely to happen.

You can complete the game solo or with less than 4 as some have, but it will be extremely difficult during alarm periods.
Chibbity Feb 1, 2020 @ 11:58am 
1. Yes.
2. No.
3. Pretty much the entire game.
Coopertt Feb 1, 2020 @ 12:03pm 
Originally posted by ♥Ashley♥:
You can play with less than 4 players however the number of enemies will remain the same as well as supplies. There is not difficulty scaling and confirmed by the developer it's unlikely to happen.

You can complete the game solo or with less than 4 as some have, but it will be extremely difficult during alarm periods.


Originally posted by Chibbity:
1. Yes.
2. No.
3. Pretty much the entire game.

Thank you, for the most part this was exactly the information i needed.
although your answers to my third question seem to be contradictory.
Chibbity, do you just mean that it will be harder than normal?
Chibbity Feb 1, 2020 @ 12:38pm 
Originally posted by Coopert:
Thank you, for the most part this was exactly the information i needed.
although your answers to my third question seem to be contradictory.
Chibbity, do you just mean that it will be harder than normal?

A very few extremely dedicated people who exploited the game have beaten the current rundown solo.

For your average players, three would be the bare minimum, and you'll prolly end up wishing you had four.

I can't stress enough that the game is designed around a full team and playing with any less will make it seriously harder and significantly less fun to play. You can and will find packs of 3 to 4 enemies who need to be killed stealthily at the same time, you simply won't have the man power to do that. Nor will you have the firepower to stand and fight them. I started out playing this with 2, and we barely managed the first level which is a glorified tutorial. Then we got a 3rd and made a bit of progress but it was a struggle, and now that we have four; we don't even play unless everyone is on. We all play co-op games together regularly and shooters as well, we're not gods gift to gaming but we're a lot better than most.
Last edited by Chibbity; Feb 1, 2020 @ 12:45pm
Solid Gamer Feb 1, 2020 @ 1:09pm 
Originally posted by Coopert:
1: Can I load into a match with less than 4 players?
You can, but its goin to be alot harder for YOU. Plus in later levels you realy need one team. At least C1 and D1 are impossible solo if you play them normal way.
Originally posted by Coopert:
2: Are there any options for difficulty scaling for teams of less than 4 players?
No, but the levels itsels are very random generated. Every time different situation.
Originally posted by Coopert:
3: are there any parts of the game that require 4 players?
Let's just say: more teammates = easier.
Last edited by Solid Gamer; Feb 1, 2020 @ 1:10pm
inspector-81 Feb 1, 2020 @ 1:17pm 
The devs' have suggested that in the future, there may be puzzles/challenges that will require more than one player to solve. Other missions could be done solo, however hard it may be, but some will require more than one player.
Suma Feb 1, 2020 @ 1:39pm 
Originally posted by ♥Ashley♥:
You can play with less than 4 players however the number of enemies will remain the same as well as supplies. There is not difficulty scaling and confirmed by the developer it's unlikely to happen.

You can complete the game solo or with less than 4 as some have, but it will be extremely difficult during alarm periods.

This is a VERY bad idea. I'm all for the game being hardcore. However games like this pretty much require a team of like minded people on voice chat to be successful. You cant always expect a group of friends to be able to field 4 players once or more a week. The game MUST have some form of player scaling if its going to be even remotely successful upon leaving Early Access.

That said, however. It SHOULD be harder for a team less than 4 to complete. Just not proportionally harder. For example if we are going to balance solely on starting supplies and quantity of supplies found in the level, the amount of supplies should be higher in a 3 player game vs a 4 player game, but not enough to fully make up the difference in difficulty by losing that 4th player.

Here's an example table, lower % means proportionally more difficulty. Its twice as hard to succeed at 50% as it is at 100%. Remember that getting getting twice as good at a game requires significantly more than twice the time investment.
4 players = 100% | Compensated difficulty 100%
3 players = 75% | Compensated difficulty 85%
2 players = 50% | Compensated difficulty 65%
1 player = 25% | Compensated difficulty 45%
DoT Feb 1, 2020 @ 3:58pm 
theirs no scaling
Oku Feb 1, 2020 @ 4:47pm 
Originally posted by Suma:
Originally posted by ♥Ashley♥:
You can play with less than 4 players however the number of enemies will remain the same as well as supplies. There is not difficulty scaling and confirmed by the developer it's unlikely to happen.

You can complete the game solo or with less than 4 as some have, but it will be extremely difficult during alarm periods.

This is a VERY bad idea. I'm all for the game being hardcore. However games like this pretty much require a team of like minded people on voice chat to be successful. You cant always expect a group of friends to be able to field 4 players once or more a week. The game MUST have some form of player scaling if its going to be even remotely successful upon leaving Early Access.

That said, however. It SHOULD be harder for a team less than 4 to complete. Just not proportionally harder. For example if we are going to balance solely on starting supplies and quantity of supplies found in the level, the amount of supplies should be higher in a 3 player game vs a 4 player game, but not enough to fully make up the difference in difficulty by losing that 4th player.

Here's an example table, lower % means proportionally more difficulty. Its twice as hard to succeed at 50% as it is at 100%. Remember that getting getting twice as good at a game requires significantly more than twice the time investment.
4 players = 100% | Compensated difficulty 100%
3 players = 75% | Compensated difficulty 85%
2 players = 50% | Compensated difficulty 65%
1 player = 25% | Compensated difficulty 45%

Who came up with this arbitrary "necessity" of player scaling?

People are already playing it with less than 4 people and are completing it and having fun with it. It's already successful, especially considering who little marketing it's had, how niche the game's concept is, and the fact it doesn't currently have matchmaking.

The devs want a game balanced around a team of 4 people, and that's fine.
Asialsky Feb 2, 2020 @ 12:15pm 
I mean, I rewrote the reload function to give me free ammo any time I use an item or reload, and the game is now basically DOOM (2016) on Ultra Nightmare, even when avoiding combat. It needs some kind of scaling for singleplayer to be even remotely viable.
EDIT: I don't/won't play multiplayer, so no need to worry about it hurting anyone. ;)
Last edited by Asialsky; Feb 2, 2020 @ 12:16pm
Bloodwest Feb 3, 2020 @ 5:08am 
Game would be so much better but unfortunately no scaling, rip
Chibbity Feb 3, 2020 @ 5:14am 
Originally posted by Bloodwest:
Game would be so much better but unfortunately no scaling, rip

Good news!

When you make your own game, you can put scaling into it.

This game in particular is focused on being an experience for a full team.
Last edited by Chibbity; Feb 3, 2020 @ 5:15am
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Date Posted: Feb 1, 2020 @ 11:53am
Posts: 12