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Hiya, Simon. I'm a big fan of yours and Payday. Can you guys confirm that 90 degrees is actually 110-120 horizontal since Unity engine uses vertical scaling ?
This is a bit of a plea, but can you guys please make sure the output degrees are equivalent to 120 ? I ask because a lot of us come from Payday 2, and the default max (which was exactly 90/90 horizontal) was far too narrow. umm.. a lot of us get motion sickness, so we had to use mods like Custom FOV for 120 degrees just to play.
could you maybe pass this on to the team ?