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for the weapons it depend on your stile.. I love the assault rifle, super precise if you aimdown and the pistol or shotguns.. shotguns are good in ♥♥♥♥♥♥♥♥♥♥♥♥..
The biotracker mainly shines when you're fighting a swarm in a large, dark room. Or if it's foggy. This, however, doesn't outweigh the benefits of the other, better tools, which is why we never take them unless hamfistedly forced to do so.
Sentry turrets and foam launcher are extremely good for when you need to deal with alarm doors or even for hasty defense.
SMG + revolver or + sniper is really good. SMG gives good ammo and close in shooting and the revolver/sniper is good for high damage marksman's guns. Sniper is more for scout elimination though. So revolver is the more versatile choice.
IMO, though, the guns need a bit of work to warrant why you would pick one over the other.
About weapon choices, I used pistol/revolver until C2, they're easy to use with sufficient fire power. However after struggling in the C2 for a while, I switched to SMG/machine gun since these two weapons have the highest potential to kill the most enemies based on their magazine size times fire power, especially when defending the final alarm door in C2, machine gun helps a lot. You need to tap fire most of the time using these 2 weapons, yeah, tap fire even when using machine gun is important.
Other than one bio tracker, shotgun sentry is our default tool, mine is useful but situational, if we learned that we need to defense a door that we can seal with c-foam, mine is great. Also it's an option to stealth kill the scout. Burst sentry is probably the same but we feel shotgun sentry preserves more ammo. C-foam is very helpful when defending alarms & stealth kill scouts, however often we can find c-foam grenade to do the job.
Scouts can be instantly killed a number of ways, which you want to attempt, because if you don't kill it with your first attack, it turns invincible and calls a horde. You can instakill it with a sniper shot to the head, a pump shotgun blast to the head, a mine, or a full hammer charge to the head. Killing it with a gun will alert the room, but it's preferable to having it spawn two waves of new enemies.
Foamed enemies freeze for a few moments. Foaming the scout will keep it in place, allowing you to sneak up to it without alerting anything else, while you're charging up your melee and lining up your shot. You don't need to foam the scout to kill it with melee, it just makes it less risky.