GTFO
GrayV-Horse Jan 27, 2020 @ 9:47am
Few Guns, But Fewer To Choose
I feel as though only 3 guns are worth choosing, leaving the rest in the garbage pile.

The *three* usable guns:
- Pistol
- Assault Rifle
- Combat Shotty
- Revolver (SUX but is fun? to use???)

Unusable guns:
- All others.

Between low ammo capacity, their damage output, and ease of use, the other weapons fall short heavily.

Primaries:
The DMR is clunky with too little ammo to last.
The sub machine gun literally burns through ammo in the blink of an eye with like no actual damage.

Secondaries:
- The long barrel shotty is rather good, is what I would say if didn't have a fraction of the ammo its in every way superior combat shotty brother has.
- The machine gun... if you can call it a machine gun, has less ammo than the assault rifle... in fact, the assault rifle feels more like a machine gun than the machine gun does.
- The revolver Combat shotty superior in every way. You have to get headshots with this thing to work, where as combat shotty just needs to be close and those zambs are gonna check that off for ya.
- The sniper rifle. I tested its power, it takes roughly 10 shots to take down a big daddy with a combat shotty. After blowing the head off the big daddy with the sniper, it takes 7 shots to take a big daddy down with a combat shotty. It only saves 3 combat shotty bullets. so thats like, 33 combat shotty bullets, is harder to use, and a waste on lil buddies.

When I started playing this game and experienced the weapons, I was like, "holy crud, these are HORRIBLE weapons". I have to say, the worst of them is the machine gun. That thing is seriously frustrating with its firing, damage output, and ammo capacity. This is probably the worst gun to have ever been created in any game.
Last edited by GrayV-Horse; Jan 27, 2020 @ 9:48am
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Showing 1-15 of 21 comments
GrayV-Horse Jan 27, 2020 @ 9:54am 
PS, the best machine gun to ever been created is definitely the reaper from perfect dark. It had 0 accuracy but was the definition of spray and pray with a suicide grinder on the front. So as you spray endless bullets at your enemies in a blinding brilliance, you are running at them to get some good meat for your potstickers.
FifthHorsemaN Jan 27, 2020 @ 9:57am 
I usually run DMR/Revolver because I have more control over where the shots go, and I can get them to land. On C2 I swap the revolver for the pump shotty because it can 1 shot spikes (and scouts) from a comfortable distance.

The pistol sucks because it's very inaccurate when shooting fast. Shoot any wall to see the fake recoil pattern. Shots don't land anywhere close to the sights. If they fixed this, I'd enjoy it much more. AR and SMG are similar but just aren't as effective for me as the DMR and aren't fun to use. MG is nice if you have the time to spool and not spam, but it's annoying to use.

A good test for the loadouts and going down to D1 and basically using it as a firing range (only the hall and the first large room). See which weapons combos allow you to clear the stage comfortably. If you run out of ammo, or if you need to kite too much, or if you run out of too much health, those are signs telling me the weapons aren't great. I can comfortably clear D1 with the DMR/revolver with ammo to spare and barely needing to move, with taking little damage.
Last edited by FifthHorsemaN; Jan 27, 2020 @ 10:01am
GrayV-Horse Jan 27, 2020 @ 10:00am 
Originally posted by FifthHorsemaN:
I usually run DMR/Revolver because I have more control over where the shots go, and I can get them to land. On C2 I swap the revolver for the pump shotty because it can 1 shot spikes (and scouts) from a comfortable distance.

The pistol sucks because it's very inaccurate when shooting fast. Shoot any wall to see the fake recoil pattern. Shots don't land anywhere close to the sights. If they fixed this, I'd enjoy it much more. AR and SMG are similar but just aren't as effective for me as the DMR and aren't fun to use.
I tried the dmr, but when you've got 50 zambs rushing towards you, and you certainly will with the multiple security doors on each level, it becomes rather ineffective.

Ive noticed difficulty with aiming the pistol, never thought it was due to the game.

Do you play the game solo or in a group? Do you have group dynamics?
FifthHorsemaN Jan 27, 2020 @ 10:02am 
I edited my comment. Check the last paragraph for how to test.

I've never had much problem with alarm doors. I've played mostly 2-4p mostly with randoms, often carrying.
GrayV-Horse Jan 27, 2020 @ 10:07am 
Originally posted by FifthHorsemaN:
I edited my comment. Check the last paragraph for how to test.

I've never had much problem with alarm doors. I've played mostly 2-4p mostly with randoms, often carrying.
Well, I play pretty much solo and sometimes with another dude. I also have rather crud aim and with the ticky flicky animations of the enemies, clipping into structures, hitting them becomes a task. But the with the assault rifle/combat shotty special, I find huge hordes rather easy to deal with. Close corners, long range, oceans of enemies, I am ready for any occasion with this combo.

But its still nice to see I was right about the machine gun and snipey.
FifthHorsemaN Jan 27, 2020 @ 10:13am 
In my own testing with the sniper, I've killed large melee enemies with 3-4 shots with the sniper, taking off his limbs. The 3 shots was when he was sleeping, starting with a headshot then taking out his legs. Not sure how many the big shooter takes. I went to test, and I gave up waiting for one to spawn on D1 in those first rooms after like 10 restarts.

In any case, it's not efficient for large enemies anyway. It's mainly a one-trick pony for taking out scouts, but the pump shotgun can easily take its place since you almost always can get close enough.

I always just hammer it in the head so that's all pretty moot.

Here's a video that demonstrates the pistol recoil: www.youtube.com /watch?v=X-Zm_tUXQLI&feature=emb_title
(video had an error playing. Just copy and remove the space)
Last edited by FifthHorsemaN; Jan 27, 2020 @ 10:22am
GrayV-Horse Jan 27, 2020 @ 10:17am 
Originally posted by FifthHorsemaN:
In my own testing with the sniper, I've killed large melee enemies with 3-4 shots with the sniper, taking off his limbs. The 3 shots was when he was sleeping, starting with a headshot then taking out his legs. Not sure how many the big shooter takes. I went to test, and I gave up waiting for one to spawn on D1 in those first rooms after like 10 restarts.

In any case, it's not efficient for large enemies anyway. It's mainly a one-trick pony for taking out scouts, but the pump shotgun can easily take its place since you almost always can get close enough.

I always just hammer it in the head so that's all pretty moot.
I actually solely use the hammer for everything until there's a security door. I have learned to attack patterns of the big guys so I can just hammer rush em. By the end of the level, I heal up and restock with ammo then go for the home stretch.

Well anyway, I hope the devs do something about some of these guns. I am sure they will, as well as adding others. I suppose this was a rant about how rather encumbersome these guns were to use.
FifthHorsemaN Jan 27, 2020 @ 10:20am 
Threw a video link up there for you.

But yeah I generally get where you're coming from, weapons need a bit of a rework all around from sound to feedback to animations.
David Jan 27, 2020 @ 10:33am 
The machine gun 2 hits enemies, it's better than the assault rifle imo. I think it's the best weapon personally and I use it as much as possible, but the reload time sucks so I switch weapons if I don't have time to reload.

For the same slot, it has much better range than the shotguns and can kill 5x as many enemies as the sniper rifle can. That said, please don't nerf that thing haha.


The DMR is fine. I don't use it, but you can kill as many enemies with the DMR as you can with the others because it deals much higher headshot damage. You have to ADS or fire single shots, but it kills in 1-2 hits. You will only kill less enemies with the DMR than other weapons if you aim at the body.

I'm not a fan of the primary pistol personally. I haven't touched it.

The weapons seem pretty balanced. I just don't like the primary pistol or the sniper rifle personally.

I can usually run most of D-1 without taking any damage for the most part if I take AR/MG. With the MG it's only annoying if enemies start sidestepping, but if they come in a straight line it's fine. If they are sidestepping, or if its for example its shooters then I might switch to AR.
Last edited by David; Jan 27, 2020 @ 10:45am
FifthHorsemaN Jan 27, 2020 @ 10:36am 
Originally posted by Dave:
The machine gun 2 hits enemies, it's better than the assault rifle imo.

If only you could replace one with the other :/
David Jan 27, 2020 @ 10:50am 
I'm fine with it really. I'd rather take the assault rifle over the shotguns, although the combat shotty might be easier to hit with at point blank range and it's awesome against large enemies.

I'd say if there was one thing the MG sucks at besides the reload. It's a little expensive against large enemies. But all of the specials use up to 25% of their ammo to kill a large enemy.

Probably nearly everyone can agree the sniper is bad. It only gets 11 shots and only deals enough damage to one shot a Scout, which the normal shotgun can also do in theory.
Last edited by David; Jan 27, 2020 @ 10:51am
Shrinkshooter Jan 27, 2020 @ 11:05am 
Originally posted by GrayV-Horse:
The *three* usable guns:
- Pistol
- Assault Rifle
- Combat Shotty
- Revolver (SUX but is fun? to use???)

Lol. No.

Pistol is bad because of its fake recoil pattern. Drag the mouse down slowly while you shoot as fast as possible at a dark wall; all the shots are like two inches high, nowhere close to where you're pointing. It's horrendous. Combat shotty is equally atrocious, with the incredibly crap spread and weak damage, it requires more than one blast often even when you're shooting from point blank. It just isn't reliable, if the spread wasn't such an abortion it'd be much better.

AR is fine, as is the SMG (if you can compensate for the muzzle lift; they're almost the same weapon), the revolver is great if you can aim, and the pump shotgun is also great as long as you're not an idiot who lacks intuition of when to use it. The DMR is also good as long as you understand how it works, but I don't care for it as it doesn't really fit with my playstyle. The MG is fine for the most part, but lots of people hate it because they're being stupid and try to use it as a replacement for the assault rifle instead of rightfully applying it as a weapon meant for unidirectional fire at a crowd.

Of all the weapons available, the worst choices are the pistol, combat shotgun, and sniper. Sniper is a weapon of convenience meant only for killing scouts, it's a total waste of a special slot for anything else.

I've discussed the differences between the shotguns more here https://steamcommunity.com/app/493520/discussions/0/1741139653396883429/?tscn=1579990755
Last edited by Shrinkshooter; Jan 27, 2020 @ 11:07am
DoctorTheo Jan 27, 2020 @ 1:07pm 
From what I have seen, different guns attract other people. I've seen people call one gun garbage while others couldn't live without it.
GrayV-Horse Jan 27, 2020 @ 1:16pm 
Originally posted by Bass Knight:
From what I have seen, different guns attract other people. I've seen people call one gun garbage while others couldn't live without it.
That’s what I’ve come to see now. But the consensus seems to hate the sniper given obvious reasons.
DoctorTheo Jan 27, 2020 @ 1:31pm 
Originally posted by GrayV-Horse:
Originally posted by Bass Knight:
From what I have seen, different guns attract other people. I've seen people call one gun garbage while others couldn't live without it.
That’s what I’ve come to see now. But the consensus seems to hate the sniper given obvious reasons.
I've had a teammate who uses the sniper purely for getting rid of the scout. We prepare our defenses, shoot the scout in one shot, and just clear the room instead of surviving a whole wave created by the scout
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Date Posted: Jan 27, 2020 @ 9:47am
Posts: 21