GTFO
Ronarch Mar 26, 2018 @ 6:45am
Any chance allowing (or has an option for) more than 4 players coop?
There are so many coop game on the market carrying a player limit of 4 (talking about coop. Not Versus mode like in L4D)
As my gaming buddies are a group of 5 or 6 I always hope there come more good coop games which allow a bigger limit.
There are such games like Alien Swarm Reactive Drops, The Forest, Contagion, Project Zomboid but still too few of them.

In the trailer I see you guys advertise the game as 4 player coop experience and it is totally understandable because the game mechanics and the maps could be most easily balanced and designed with that player number in the most intense ways.
But I sincerely hope you guys could somehow have an extra option for 2 or even 4 more players to join the coop experience.
I do see a lot of potential in the game and I believe there are many players like me who would enjoy fighting side by side with their brothers which are more than only 3.
Pleaseee consider this.
Last edited by Ronarch; Mar 26, 2018 @ 7:09am
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Simon Viklund  [developer] Mar 26, 2018 @ 8:12am 
Allowing more players to play together would impact an unthinkable amount of game design and production aspects. AI, VO, network code, optimization, gameplay puzzles, just to name a few from the top of my head.

10 Chambers will keep focusing on making GTFO the best four player coop experience there is. If you are six people who want to play at the same time, I suggest you divide into two teams of three.
Ronarch Mar 26, 2018 @ 12:11pm 
Thank you for the reply.

Yes I understand there are numerous technical and gameplay issues.
But I just want to say that extra player number, even of only one may open another huge layer of amusement to some people. (like when a bunch of MOBA dudes want to switch to coop FPS and feel unfortunate that most games of the genre fail to contain their whole team)

Anyway yes please do focus on making GTFO the best four player HARDCORE coop game.
I will buy the game with the current setting.
Perhaps just consider it as one of the last few things you plan on future patches? Just my wish :P
sebo Mar 27, 2018 @ 2:09pm 
i kind of agree. no idea why more games aren't like KIlling Floor which is 6 player coop. obviously it's not simply hitting a switch to change the numbers when a game is already hard-designed for 4 players.

it's almost as if developers have to mimic designs from other games.
Gunslinger Mar 27, 2018 @ 5:40pm 
Originally posted by sebo:
i kind of agree. no idea why more games aren't like KIlling Floor which is 6 player coop. obviously it's not simply hitting a switch to change the numbers when a game is already hard-designed for 4 players.

it's almost as if developers have to mimic designs from other games.
likely comes down to 3 is too few of players and the more people added to the game the more issues it causes with network coding and gameplay
drewbstar Mar 27, 2018 @ 10:51pm 
Originally posted by sebo:
i kind of agree. no idea why more games aren't like KIlling Floor which is 6 player coop. obviously it's not simply hitting a switch to change the numbers when a game is already hard-designed for 4 players.

it's almost as if developers have to mimic designs from other games.
More people = more net issues.
Also, much harder to balance. (Do you have 6 unique classes? 4? 3? Which do you double up on? Or, if all 6 are balanced, which are "required"?)
Simon Viklund  [developer] Mar 27, 2018 @ 11:59pm 
Originally posted by drewbstar:
More people = more net issues.
Also, much harder to balance. (Do you have 6 unique classes? 4? 3? Which do you double up on? Or, if all 6 are balanced, which are "required"?)
^ This, and more.

And yeah, sebo, developers do have to mimic designs from other games ;-)

People don't want something entirely new; they want something familiar with a little bit of new. And what element(s) should be new is entirely a matter of personal taste. GTFO is inventing in a lot of other areas, so we chose to go with the existing four player co-op "standard".

We believe most of our target audience have already joined up in teams of four - and adding more player slots would be a case of diminishing returns.
Last edited by Simon Viklund; Mar 28, 2018 @ 12:16am
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Date Posted: Mar 26, 2018 @ 6:45am
Posts: 6