GTFO
Character personality/voice pitches
So I heard on your recent interview (it's in another post here on steam, in case you haven't checked). And I heard you are focusing quite a lot into the characters personalities, their dialogue lines...etc, wich sounds great.

I was wondering, perhaps, to give it a little flavour and to differenciate your character from the rest of the "same" characters all around, we the players could, change the pitch of our character, and/or it's personality (more screamy, calm, ...you know), so say for example, my character would yell like a girl when♥♥♥♥♥♥goes down... that sort of thing.

I think it will give each game a bit of variety from each other as you play with different people, so you don't hear the same voice lines over and over, or same reactions from different players.

A simple bar for changing pitch would do it, and a simple selection of personalities from:
" Ice man/woman >> calm dude >> stoned >> regular guy >> jumpy >> histerycal..."

What are your thoughts on this?

Excuse my english writing by the way;), take care!


Last edited by Los Aquopodos - GABS AYUDAME; Apr 29, 2018 @ 9:14am
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Showing 1-3 of 3 comments
sebo Apr 29, 2018 @ 5:03pm 
on paper this would sound interesting, but not so much in reality.
perhaps it would work on some games (such as rpgs) where characters don't really have an identity - ie: you have to customize their physical appearance, etc.. but when a character already has an identity it would be kind of odd.
drewbstar Apr 29, 2018 @ 6:39pm 
Originally posted by sebo:
on paper this would sound interesting, but not so much in reality.
perhaps it would work on some games (such as rpgs) where characters don't really have an identity - ie: you have to customize their physical appearance, etc.. but when a character already has an identity it would be kind of odd.
Basically this.
It sounds like a lot of work (lots of voice lines) for little payoff with an awkward part: it doesn't match the character's actual personality.
Slewey Apr 30, 2018 @ 12:21pm 
Sounds like an awkward feature to be honest. In an RPG sure, but given how much time they spent on the voice acting it shouldn't be tampered with.
Last edited by Slewey; Apr 30, 2018 @ 12:21pm
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Date Posted: Apr 29, 2018 @ 9:10am
Posts: 3