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Slewey Jan 17, 2018 @ 8:55pm
Night Vision + IR Laser Mechanics?
We know that flashlights will play a role in dark encounters but you think Night Vision and an IR Laser attachment on a gun will be available?

Imagine a team stumbles upon a room full of Sleepers and you have to take out certain targets or certain Sleepers in a specific order to avoid triggering a Crescendo Event (L4D creeping in) or AKA a Horde and a team member "lases" a target while the rest of the team shoots with suppressors.

Example: http://forum.escapefromtarkov.com/uploads/monthly_2017_01/special-forces-laser-600.jpg.a7af20879694cb555f42e82f33e6449c.jpg

I imagine they have some intense team based mechanics that is more demanding than your run-of-the-mill COOP shooter and this could be something along the lines they would force teams to do.
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Lunacinda Jan 18, 2018 @ 11:10am 
Wonderful idea!

A similiar scenario could be an area where the team must destroy some control panels or generators (or whatever) hidden behind solid walls, with no indication of where. In order to destroy them, they can find a pair of heat signature goggles randomly spawned somewhere in the level, which 1 player equips and is able to see the targets behind the walls, and then mark the areas using the IR laser so the team can focus fire them.

Having players use lasers to mark team objectives would make for great team play I imagine.
Mango Jan 18, 2018 @ 1:57pm 
sure it cant hurt to have a little bit of Tatical Shooter in a Horde/Wave shooter
Krug Herder Jan 19, 2018 @ 6:08pm 
All that underground is asking for it.
Hikarian Jan 21, 2018 @ 4:42am 
well, lets hope there are coop elements at all :D it would be awesome if the teamplay would be as complex as you picture it here, but then i couldnt play xD i always get silent selfish suicidals as teammates D; i hope the inbuilt voicechat is good.

But if i could ask for a good coop element id like to get parts where you have to split up in 2 teams 2 players each and each group has to solve a puzzle to proceed in the level while always 1 guy has to do the puzzle while the other one has to defend both of them. Maybe with interferance so both groups cant talk to each other while split up :D
BreezeLetterGaming Jan 31, 2018 @ 12:06am 
Originally posted by Hikarian:
well, lets hope there are coop elements at all :D it would be awesome if the teamplay would be as complex as you picture it here, but then i couldnt play xD i always get silent selfish suicidals as teammates D; i hope the inbuilt voicechat is good.

But if i could ask for a good coop element id like to get parts where you have to split up in 2 teams 2 players each and each group has to solve a puzzle to proceed in the level while always 1 guy has to do the puzzle while the other one has to defend both of them. Maybe with interferance so both groups cant talk to each other while split up :D

This seems very unlikely since it is possible to die... Y'know... Like we're shown in the trailer, a single guy is the only one left alive, and he's progressing without the rest... That's kind of a problem if a puzzle REQUIRES more than 1 player to do. It would mean losing 1 or 2 teammembers would just mean an instant restart. That would be VERY disappointing.

And I doubt they'll include a "rescue" system like the one in L4D, I'd be sad if they did, it would feel too arcadey if they did.
Lunacinda Jan 31, 2018 @ 7:17am 
Originally posted by BreezeLetterGaming:
This seems very unlikely since it is possible to die... Y'know... Like we're shown in the trailer, a single guy is the only one left alive, and he's progressing without the rest... That's kind of a problem if a puzzle REQUIRES more than 1 player to do. It would mean losing 1 or 2 teammembers would just mean an instant restart. That would be VERY disappointing.
That's a good point, but there is nothing stopping them from having both.

A lot of gameplay can be controlled purely from level design alone. Each level can be built with a main path from start to finish, that is specifically designed to be viable for a single player to achieve. That would be the core layout of the level.

Then they can start adding in optional shortcuts and alternative paths that might shorten the distance to the goal, or lead to lucrative areas like an armory or whatever. Gaining access to these optional paths and areas could require specific teamwork mechanics and gadgets that the lone survivor would have to skip in favor of sticking to the beaten path, as it were.
I was thinking more along the lines of safely using some light source, so the dead sexy mange butt monsters cant detect you
inspector-81 Jan 17, 2021 @ 2:10am 
Hey folks, please do not necro old threads.
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Date Posted: Jan 17, 2018 @ 8:55pm
Posts: 8